@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Dawgoneit (Allies+15) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Manchuria to Korea Combat - Russians Battle in Rostov Russians attack with 1 infantry Italians defend with 1 armour Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.00 Italians : 0.00 Russians : -1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Yunnan to Hunan 3 artilleries and 3 infantry moved from Kiangsu to Shantung 1 armour moved from West India to Persia Japanese take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia 1 battleship and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Korea 1 armour moved from Tsinghai to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 fighter moved from Kiangsu to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Battle in Persia Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor and 3 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia Japanese roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Persia Japanese roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 3 mech_infantrys Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 2 aaGuns and 4 infantry AA fire in Korea : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Korea, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 5 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 6 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Russians: 2 aaGuns and 4 infantry Non Combat Move - Japanese 1 bomber moved from Korea to Japan 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from West India to Eastern Persia 2 artilleries and 2 infantry moved from India to West India 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 60 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : 0.67 AA fire in Korea : : -0.17 Americans : -1.33 Chinese : 1.00 Russians : -2.33 Japanese : -4.50
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 3 mech_infantrys moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@simon33 scramble in sz95?
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Of course not.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 3 mech_infantrys moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits 4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys Casualties for Italians: 1 bomber and 3 infantry Casualties for Germans: 4 infantry and 3 mech_infantrys 1 fighter owned by the Americans retreated Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 2.50 Americans : 3.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Shensi 5 infantry moved from Kweichow to Szechwan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -4.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 3 mech_infantrys moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits 4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys Casualties for Italians: 1 bomber and 3 infantry Casualties for Germans: 4 infantry and 3 mech_infantrys 1 fighter owned by the Americans retreated Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Shensi 5 infantry moved from Kweichow to Szechwan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 3 mech_infantrys moved from Iraq to Persia 3 armour and 4 mech_infantrys moved from Trans-Jordan to Persia 1 armour and 2 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 transports moved from 92 Sea Zone to 91 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 carrier, 3 cruisers, 2 destroyers and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 carrier, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Persia British attack with 3 armour and 7 mech_infantrys Japanese defend with 1 armour and 1 factory_minor British roll dice for 3 armour and 7 mech_infantrys in Persia, round 2 : 1/10 hits, 2.67 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Eastern Persia British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt British undo move 2. British undo move 1. 1 armour and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2.50 British : -1.17 Americans : 3.50 Chinese : -4.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 12 PUs; Combat Move - Italians 1 armour moved from Rostov to Caucasus Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 2 artilleries and 2 mech_infantrys moved from Russia to Vologda 2 armour moved from Smolensk to Vologda 1 armour moved from Russia to Samara Germans take Tambov from Russians 3 artilleries and 4 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 2 bombers moved from Bryansk to 95 Sea Zone 3 fighters moved from Western Germany to 95 Sea Zone 1 bomber moved from Bryansk to 95 Sea Zone 1 fighter moved from Bryansk to Kazakhstan 1 tactical_bomber moved from Ukraine to Kazakhstan Combat - Germans Battle in 95 Sea Zone Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 7 transports 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 5/8 hits, 3.50 expected hits 2 destroyers owned by the Americans, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits 2 destroyers owned by the Americans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone retreated to 95 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 7 transports remaining. Battle score for attacker is -54 Casualties for Germans: 2 bombers, 4 fighters and 2 tactical_bombers Casualties for Americans: 4 destroyers Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Samara, round 2 : 1/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter owned by the Americans could not land and were killed Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns moved from Bryansk to Rostov 11 armour and 9 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 1 bomber moved from 95 Sea Zone to Southern Italy EDIT: Germans undo move 6. 1 bomber moved from 95 Sea Zone to Southern Italy 3 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to France 3 artilleries moved from Russia to Tambov Place Units - Germans 3 artilleries placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 4. 3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -5.83 Americans : 1.67 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Jehol to Manchuria Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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Gave you back a US DD in SZ95 because you didn’t say to dent the CV.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 battleship moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 2 artilleries moved from Korea to Manchuria 1 bomber moved from Japan to Manchuria 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Guam Battle in Manchuria Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 fighter; Russians defend with 5 infantry Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Russians: 5 infantry Casualties for Chinese: 1 fighter Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan 1 armour owned by the Japanese retreated to French Indo China Chinese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 battleship and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to India 2 artilleries and 2 infantry moved from West India to India 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kiangsu to Anhwe 2 artilleries and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Japan 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 submarines placed in 6 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : 1.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 3 infantry moved from Szechwan to Sikang 3 infantry moved from Hopei to Suiyuyan 4 infantry moved from Shensi to Kansu 3 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 3 infantry moved from Szechwan to Sikang 3 infantry moved from Hopei to Suiyuyan 4 infantry moved from Shensi to Kansu 3 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 armour and 6 mech_infantrys moved from Persia to West India 2 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 armour and 5 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British Place Units - British 3 armour placed in Persia 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.50
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians : 0.17
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OOL in SZ92?