@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dawgoneit (Allies+15) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone 2 bombers moved from French Indo China to 35 Sea Zone 2 transports moved from 39 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - JapaneseCombat Hit Differential Summary :
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@simon33 max scramble
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone 2 bombers moved from French Indo China to 35 Sea Zone 2 transports moved from 39 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Airborne Attack Move - Japanese Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 cruiser and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 35 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 battleship and 1 transport; ANZAC defend with 1 cruiser and 3 fighters Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 bombers in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers Casualties for ANZAC: 1 cruiser and 3 fighters Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from India to West India 2 infantry moved from Burma to India 1 battleship and 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 2 tactical_bombers moved from Yunnan to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Yunnan Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in India 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -1.83 Japanese : -1.17 -
@dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:
@simon33 max scramble
Was about to change it to hit Persia but oh well.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to French Guiana 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 49 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 3 transports placed in 101 Sea Zone 4 infantry and 2 mech_infantrys placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Anhwe to Hunan 17 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Kweichow, round 2 : 0/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 17 infantry in Kweichow, round 3 : 3/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -2.17 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to French Guiana 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 49 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier and 3 transports placed in 101 Sea Zone 4 infantry and 2 mech_infantrys placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Anhwe to Hunan 17 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Kweichow, round 2 : 0/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 17 infantry in Kweichow, round 3 : 3/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Iraq to 39 Sea Zone 3 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Persia to Trans-Jordan Combat - British Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone Battle in Trans-Jordan British attack with 3 armour, 1 artillery and 5 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits, 2.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Egypt British attack with 2 armour, 2 infantry and 3 mech_infantrys Italians defend with 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 cruisers in Egypt, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 3 : 0/7 hits, 1.83 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 4 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Italians: 2 armour, 3 artilleries and 1 mech_infantry Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 1 fighter and 1 transport British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 39 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - British Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -0.33 Italians : -2.67 Chinese : -2.17 Japanese : 0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Bessarabia to Rostov 1 fighter moved from Belarus to Rostov EDIT: 2 transports moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Rostov to Ukraine 2 aaGuns moved from Belarus to Bryansk 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to Queensland 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to Queensland 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Belarus to Smolensk 4 fighters, 12 mech_infantrys and 3 tactical_bombers moved from Belarus to Russia 9 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 armour and 6 mech_infantrys moved from Ukraine to Russia 2 mech_infantrys moved from Western Ukraine to Russia 3 bombers moved from Western Germany to Russia 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 2 armour moved from Novgorod to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 armour and 2 artilleries Russians defend with 2 infantry Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans roll dice for 2 armour and 1 artillery in Smolensk, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries Casualties for Russians: 2 infantry Battle in Russia Germans attack with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 13 armour, 7 artilleries, 1 factory_major, 7 fighters, 19 infantry and 1 tactical_bomber AA fire in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/71 hits, 22.83 expected hits Russians roll dice for 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 16/47 hits, 20.33 expected hits 19 infantry owned by the Russians, 4 armour owned by the Russians, 7 artilleries owned by the Russians, 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 3 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 19/55 hits, 20.17 expected hits Russians roll dice for 9 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 : 10/17 hits, 9.67 expected hits 1 tactical_bomber owned by the Russians, 7 fighters owned by the Russians, 9 armour owned by the Russians, 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 169 Casualties for Germans: 19 infantry and 7 mech_infantrys Casualties for Russians: 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 5 mech_infantrys moved from Western Germany to Southern Italy 1 cruiser, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from Russia to Bryansk 4 fighters and 3 tactical_bombers moved from Russia to Bryansk 3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine 3 aaGuns moved from Belarus to Bryansk Place Units - Germans 3 artilleries placed in France 3 mech_infantrys placed in Ukraine 4 infantry and 6 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 97 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUsCombat Hit Differential Summary :
Germans : 7.00 AA fire in Russia : : -1.00 Russians : -3.00 -
You didn’t have enough troops in Moscow there. Too many expensive planes and tanks.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Manchuria to Korea Combat - Russians Battle in Rostov Russians attack with 1 infantry Italians defend with 1 armour Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1.00 Italians : 0.00 Russians : -1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Yunnan to Hunan 3 artilleries and 3 infantry moved from Kiangsu to Shantung 1 armour moved from West India to Persia Japanese take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia 1 battleship and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Korea 1 armour moved from Tsinghai to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 fighter moved from Kiangsu to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Battle in Persia Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor and 3 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia Japanese roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Persia Japanese roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 3 mech_infantrys Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 2 aaGuns and 4 infantry AA fire in Korea : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Korea, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 5 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 6 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Russians: 2 aaGuns and 4 infantry Non Combat Move - Japanese 1 bomber moved from Korea to Japan 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from West India to Eastern Persia 2 artilleries and 2 infantry moved from India to West India 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 60 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
British : 0.67 AA fire in Korea : : -0.17 Americans : -1.33 Chinese : 1.00 Russians : -2.33 Japanese : -4.50 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 3 mech_infantrys moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@simon33 scramble in sz95?
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Of course not.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 3 mech_infantrys moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits 4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys Casualties for Italians: 1 bomber and 3 infantry Casualties for Germans: 4 infantry and 3 mech_infantrys 1 fighter owned by the Americans retreated Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : 2.50 Americans : 3.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Shensi 5 infantry moved from Kweichow to Szechwan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -4.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 3 mech_infantrys moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits 4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys Casualties for Italians: 1 bomber and 3 infantry Casualties for Germans: 4 infantry and 3 mech_infantrys 1 fighter owned by the Americans retreated Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Shensi 5 infantry moved from Kweichow to Szechwan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 3 mech_infantrys moved from Iraq to Persia 3 armour and 4 mech_infantrys moved from Trans-Jordan to Persia 1 armour and 2 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 transports moved from 92 Sea Zone to 91 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 carrier, 3 cruisers, 2 destroyers and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 carrier, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Persia British attack with 3 armour and 7 mech_infantrys Japanese defend with 1 armour and 1 factory_minor British roll dice for 3 armour and 7 mech_infantrys in Persia, round 2 : 1/10 hits, 2.67 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Eastern Persia British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt British undo move 2. British undo move 1. 1 armour and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 2.50 British : -1.17 Americans : 3.50 Chinese : -4.17 Japanese : -0.17





