Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to Queensland
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Belarus to Smolensk
4 fighters, 12 mech_infantrys and 3 tactical_bombers moved from Belarus to Russia
9 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour and 6 mech_infantrys moved from Ukraine to Russia
2 mech_infantrys moved from Western Ukraine to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
2 armour moved from Novgorod to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 2 armour and 2 artilleries
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 2 armour and 1 artillery in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 13 armour, 7 artilleries, 1 factory_major, 7 fighters, 19 infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/71 hits, 22.83 expected hits
Russians roll dice for 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 16/47 hits, 20.33 expected hits
19 infantry owned by the Russians, 4 armour owned by the Russians, 7 artilleries owned by the Russians, 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 3 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 19/55 hits, 20.17 expected hits
Russians roll dice for 9 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 : 10/17 hits, 9.67 expected hits
1 tactical_bomber owned by the Russians, 7 fighters owned by the Russians, 9 armour owned by the Russians, 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 169
Casualties for Germans: 19 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
1 cruiser, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from Russia to Bryansk
4 fighters and 3 tactical_bombers moved from Russia to Bryansk
3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns moved from Belarus to Bryansk
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Ukraine
4 infantry and 6 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 97 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germans : 7.00
AA fire in Russia : : -1.00
Russians : -3.00
You didn’t have enough troops in Moscow there. Too many expensive planes and tanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Rostov
Russians attack with 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.00
Italians : 0.00
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
3 artilleries and 3 infantry moved from Kiangsu to Shantung
1 armour moved from West India to Persia
Japanese take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from India to Persia
1 battleship and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 armour moved from Tsinghai to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from Kiangsu to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Persia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 aaGuns and 4 infantry
AA fire in Korea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Korea, round 3 : 0/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 5 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 6 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Korea : : -0.17
Americans : -1.33
Chinese : 1.00
Russians : -2.33
Japanese : -4.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 92 Sea Zone
3 mech_infantrys moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@simon33 scramble in sz95?
Of course not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 92 Sea Zone
3 mech_infantrys moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys
Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits
4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy
Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Germans: 4 infantry and 3 mech_infantrys
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 2.50
Americans : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Shensi
5 infantry moved from Kweichow to Szechwan
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -4.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 92 Sea Zone
3 mech_infantrys moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys
Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits
4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy
Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Germans: 4 infantry and 3 mech_infantrys
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Shensi
5 infantry moved from Kweichow to Szechwan
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
3 mech_infantrys moved from Iraq to Persia
3 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
1 armour and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 carrier, 3 cruisers, 2 destroyers and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 carrier, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 3 armour and 7 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 3 armour and 7 mech_infantrys in Persia, round 2 : 1/10 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Eastern Persia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 2.
British undo move 1.
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2.50
British : -1.17
Americans : 3.50
Chinese : -4.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 12 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries and 2 mech_infantrys moved from Russia to Vologda
2 armour moved from Smolensk to Vologda
1 armour moved from Russia to Samara
Germans take Tambov from Russians
3 artilleries and 4 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
2 bombers moved from Bryansk to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Bryansk to 95 Sea Zone
1 fighter moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 7 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 5/8 hits, 3.50 expected hits
2 destroyers owned by the Americans, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
2 destroyers owned by the Americans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
retreated to 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 7 transports remaining. Battle score for attacker is -54
Casualties for Germans: 2 bombers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 4 destroyers
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Samara, round 2 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter owned by the Americans could not land and were killed
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Bryansk to Rostov
11 armour and 9 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
EDIT: Germans undo move 6.
1 bomber moved from 95 Sea Zone to Southern Italy
3 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
3 artilleries moved from Russia to Tambov
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -5.83
Americans : 1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Gave you back a US DD in SZ95 because you didn’t say to dent the CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 artilleries moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Manchuria
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter; Russians defend with 5 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 5 infantry
Casualties for Chinese: 1 fighter
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
1 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to India
2 artilleries and 2 infantry moved from West India to India
1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Suiyuyan
2 mech_infantrys moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
3 infantry moved from Szechwan to Sikang
3 infantry moved from Hopei to Suiyuyan
4 infantry moved from Shensi to Kansu
3 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.50