TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@simon33 max scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
Airborne Attack Move - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from India to West India
2 infantry moved from Burma to India
1 battleship and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to Kiangsu
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in India
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : -1.17
@dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:
@simon33 max scramble
Was about to change it to hit Persia but oh well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to French Guiana
2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
4 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Hunan
17 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Kweichow, round 2 : 0/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 17 infantry in Kweichow, round 3 : 3/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -2.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to French Guiana
2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
4 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Hunan
17 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Kweichow, round 2 : 0/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 17 infantry in Kweichow, round 3 : 3/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Iraq to 39 Sea Zone
3 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Persia to Trans-Jordan
Combat - British
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Trans-Jordan
British attack with 3 armour, 1 artillery and 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 armour, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 cruisers in Egypt, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 3 : 0/7 hits, 1.83 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 4 : 2/7 hits, 1.83 expected hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Italians: 2 armour, 3 artilleries and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 fighter and 1 transport
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
Italians : -2.67
Chinese : -2.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Bessarabia to Rostov
1 fighter moved from Belarus to Rostov
EDIT: 2 transports moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Rostov to Ukraine
2 aaGuns moved from Belarus to Bryansk
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to Queensland
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to Queensland
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Belarus to Smolensk
4 fighters, 12 mech_infantrys and 3 tactical_bombers moved from Belarus to Russia
9 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour and 6 mech_infantrys moved from Ukraine to Russia
2 mech_infantrys moved from Western Ukraine to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
2 armour moved from Novgorod to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 2 armour and 2 artilleries
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 2 armour and 1 artillery in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 13 armour, 7 artilleries, 1 factory_major, 7 fighters, 19 infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/71 hits, 22.83 expected hits
Russians roll dice for 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 16/47 hits, 20.33 expected hits
19 infantry owned by the Russians, 4 armour owned by the Russians, 7 artilleries owned by the Russians, 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 3 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 19/55 hits, 20.17 expected hits
Russians roll dice for 9 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 : 10/17 hits, 9.67 expected hits
1 tactical_bomber owned by the Russians, 7 fighters owned by the Russians, 9 armour owned by the Russians, 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 169
Casualties for Germans: 19 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
1 cruiser, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from Russia to Bryansk
4 fighters and 3 tactical_bombers moved from Russia to Bryansk
3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns moved from Belarus to Bryansk
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Ukraine
4 infantry and 6 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 97 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germans : 7.00
AA fire in Russia : : -1.00
Russians : -3.00
You didn’t have enough troops in Moscow there. Too many expensive planes and tanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Rostov
Russians attack with 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.00
Italians : 0.00
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
3 artilleries and 3 infantry moved from Kiangsu to Shantung
1 armour moved from West India to Persia
Japanese take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from India to Persia
1 battleship and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 armour moved from Tsinghai to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from Kiangsu to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Persia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 aaGuns and 4 infantry
AA fire in Korea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Korea, round 3 : 0/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 5 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 6 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Korea : : -0.17
Americans : -1.33
Chinese : 1.00
Russians : -2.33
Japanese : -4.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 92 Sea Zone
3 mech_infantrys moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@simon33 scramble in sz95?
Of course not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 92 Sea Zone
3 mech_infantrys moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys
Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits
4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy
Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Germans: 4 infantry and 3 mech_infantrys
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 2.50
Americans : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Shensi
5 infantry moved from Kweichow to Szechwan
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -4.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 92 Sea Zone
3 mech_infantrys moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys
Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits
4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy
Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Germans: 4 infantry and 3 mech_infantrys
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Shensi
5 infantry moved from Kweichow to Szechwan
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
3 mech_infantrys moved from Iraq to Persia
3 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
1 armour and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 carrier, 3 cruisers, 2 destroyers and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 carrier, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 3 armour and 7 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 3 armour and 7 mech_infantrys in Persia, round 2 : 1/10 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Eastern Persia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 2.
British undo move 1.
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2.50
British : -1.17
Americans : 3.50
Chinese : -4.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 12 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 26 PUs
Combat Hit Differential Summary :