Add on:
I’ve used battle calculators for almost every battle in this game.
If we were to play another game (big “if”), it would probably be Larry Harris 1942.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 12 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries and 2 mech_infantrys moved from Russia to Vologda
2 armour moved from Smolensk to Vologda
1 armour moved from Russia to Samara
Germans take Tambov from Russians
3 artilleries and 4 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
2 bombers moved from Bryansk to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
1 bomber moved from Bryansk to 95 Sea Zone
1 fighter moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 7 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 5/8 hits, 3.50 expected hits
2 destroyers owned by the Americans, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
2 destroyers owned by the Americans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
retreated to 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 7 transports remaining. Battle score for attacker is -54
Casualties for Germans: 2 bombers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 4 destroyers
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Samara, round 2 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter owned by the Americans could not land and were killed
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Bryansk to Rostov
11 armour and 9 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
EDIT: Germans undo move 6.
1 bomber moved from 95 Sea Zone to Southern Italy
3 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
3 artilleries moved from Russia to Tambov
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -5.83
Americans : 1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Gave you back a US DD in SZ95 because you didn’t say to dent the CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 artilleries moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Manchuria
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter; Russians defend with 5 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 5 infantry
Casualties for Chinese: 1 fighter
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
1 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to India
2 artilleries and 2 infantry moved from West India to India
1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Suiyuyan
2 mech_infantrys moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
3 infantry moved from Szechwan to Sikang
3 infantry moved from Hopei to Suiyuyan
4 infantry moved from Shensi to Kansu
3 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
3 infantry moved from Szechwan to Sikang
3 infantry moved from Hopei to Suiyuyan
4 infantry moved from Shensi to Kansu
3 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 armour and 6 mech_infantrys moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs;
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians : 0.17
OOL in SZ92?
@simon33 Max “D” please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs;
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 92 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 93 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 submarine
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Italians
2 infantry moved from Tunisia to Libya
2 aaGuns and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 battleship, 1 carrier and 2 destroyers
ANZAC roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
2 destroyers owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is -26
Casualties for ANZAC: 2 destroyers and 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 battleship, 1 carrier and 2 destroyers
ANZAC roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
2 destroyers owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is -26
Casualties for ANZAC: 2 destroyers and 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 artilleries and 1 mech_infantry moved from Vologda to Novosibirsk
2 armour moved from Vologda to Novosibirsk
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in 92 Sea Zone
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 7 transports in 92 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 bombers in 92 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
Americans roll dice for 1 battleship and 7 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 battleship owned by the Americans lost in 92 Sea Zone
7 transports owned by the Americans lost in 92 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 68
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Casualties for French: 1 destroyer
Battle in Novosibirsk
Germans attack with 2 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
11 armour, 1 fighter, 13 mech_infantrys and 1 tactical_bomber moved from Volgograd to Northwest Persia
3 aaGuns moved from Rostov to Caucasus
3 artilleries moved from Tambov to Volgograd
1 armour and 3 mech_infantrys moved from Samara to Caucasus
3 artilleries moved from Samara to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 artilleries and 2 mech_infantrys moved from Southern Italy to Northern Italy
2 bombers moved from 92 Sea Zone to Southern Italy
8 mech_infantrys moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
2 artilleries, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -0.33
Americans : 1.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 marine, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 armour and 1 tactical_bomber moved from French Indo China to Burma
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Burma
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Midway from Americans, taking Burma from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Burma to India
1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 artilleries, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan
2 mech_infantrys moved from Hunan to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Jehol
2 transports moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : -1.17
Not sure if you want to move the Soviet sub but you can edit that in.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 37 Sea Zone
4 infantry and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 fighters moved from Morocco to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 carrier, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 2 cruisers; Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 carrier owned by the Americans and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
Battle in 37 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 battleship, 1 carrier and 1 destroyer
Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier and 1 destroyer
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Algeria
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 4.00
Japanese : 0.33