Dawgoneit (Allies+15) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Bryansk to Rostov
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 54 Sea Zone to 63 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 54 Sea Zone to 63 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            2 artilleries and 2 mech_infantrys moved from Russia to Vologda
            2 armour moved from Smolensk to Vologda
            1 armour moved from Russia to Samara
                  Germans take Tambov from Russians
            3 artilleries and 4 mech_infantrys moved from Russia to Samara
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
            2 bombers moved from Bryansk to 95 Sea Zone
            3 fighters moved from Western Germany to 95 Sea Zone
            1 bomber moved from Bryansk to 95 Sea Zone
            1 fighter moved from Bryansk to Kazakhstan
            1 tactical_bomber moved from Ukraine to Kazakhstan
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 7 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 5/8 hits, 3.50 expected hits
                    2 destroyers owned by the Americans, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
                    Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                    2 destroyers owned by the Americans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
                 retreated to 95 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 7 transports remaining. Battle score for attacker is -54
                Casualties for Germans: 2 bombers, 4 fighters and 2 tactical_bombers
                Casualties for Americans: 4 destroyers
            Battle in Kazakhstan
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Samara, round 2 : 1/8 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                1 fighter owned by the Americans could not land and were killed
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 mech_infantrys moved from Ukraine to Caucasus
            3 aaGuns moved from Bryansk to Rostov
            11 armour and 9 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
            1 bomber moved from 95 Sea Zone to Southern Italy
            EDIT: Germans undo move 6.
            1 bomber moved from 95 Sea Zone to Southern Italy
            3 infantry moved from Western Germany to France
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            3 artilleries moved from Russia to Tambov
    
        Place Units - Germans
            3 artilleries placed in France
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany
            Germans undo move 4.
            3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.83
    Americans : 1.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Jehol to Manchuria
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Gave you back a US DD in SZ95 because you didn’t say to dent the CV.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 battleship moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            2 artilleries moved from Korea to Manchuria
            1 bomber moved from Japan to Manchuria
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Manchuria
                Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter; Russians defend with 5 infantry
                    Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 fighter owned by the Chinese lost in Manchuria
                Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Russians: 5 infantry
                Casualties for Chinese: 1 fighter
            Battle in Celebes
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                1 armour owned by the Japanese retreated to French Indo China
                Chinese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship and 2 destroyers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to India
            2 artilleries and 2 infantry moved from West India to India
            1 tactical_bomber moved from Yunnan to French Indo China
            1 armour moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Suiyuyan
            2 mech_infantrys moved from Kiangsu to Anhwe
            2 artilleries and 1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 bomber moved from Manchuria to Japan
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            4 submarines placed in 6 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            3 infantry moved from Szechwan to Sikang
            3 infantry moved from Hopei to Suiyuyan
            4 infantry moved from Shensi to Kansu
            3 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            3 infantry moved from Szechwan to Sikang
            3 infantry moved from Hopei to Suiyuyan
            4 infantry moved from Shensi to Kansu
            3 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            3 armour and 6 mech_infantrys moved from Persia to West India
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 armour and 5 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Tobruk to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Persia
            3 infantry placed in Iraq
            1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; 
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 armour moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0.17
    

    Savegame

  • '19 '17 '16

    OOL in SZ92?


  • @simon33 Max “D” please

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; 
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 armour moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 92 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 93 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier and 1 submarine
                2 fighters owned by the Americans forced to land in Morocco
    
        Non Combat Move - Italians
            2 infantry moved from Tunisia to Libya
            2 aaGuns and 2 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 destroyers and 1 fighter
                Japanese defend with 1 battleship, 1 carrier and 2 destroyers
                    ANZAC roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    2 destroyers owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    1 fighter owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is -26
                Casualties for ANZAC: 2 destroyers and 1 fighter
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 destroyers and 1 fighter
                Japanese defend with 1 battleship, 1 carrier and 2 destroyers
                    ANZAC roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    2 destroyers owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    1 fighter owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is -26
                Casualties for ANZAC: 2 destroyers and 1 fighter
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            2 artilleries and 1 mech_infantry moved from Vologda to Novosibirsk
            2 armour moved from Vologda to Novosibirsk
            1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 bombers moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer and 2 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                    2 transports owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                Casualties for British: 1 destroyer and 2 transports
            Battle in 92 Sea Zone
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 7 transports in 92 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 3 bombers in 92 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship and 7 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 battleship owned by the Americans lost in 92 Sea Zone
                    7 transports owned by the Americans lost in 92 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 68
                Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports
                Casualties for French: 1 destroyer
            Battle in Novosibirsk
                Germans attack with 2 armour, 2 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            3 mech_infantrys moved from Caucasus to Northwest Persia
            11 armour, 1 fighter, 13 mech_infantrys and 1 tactical_bomber moved from Volgograd to Northwest Persia
            3 aaGuns moved from Rostov to Caucasus
            3 artilleries moved from Tambov to Volgograd
            1 armour and 3 mech_infantrys moved from Samara to Caucasus
            3 artilleries moved from Samara to Volgograd
            3 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            2 artilleries and 2 mech_infantrys moved from Southern Italy to Northern Italy
            2 bombers moved from 92 Sea Zone to Southern Italy
            8 mech_infantrys moved from Western Germany to Northern Italy
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 carrier placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            2 artilleries, 1 bomber and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.33
    Americans : 1.17
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 marine, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 armour and 1 tactical_bomber moved from French Indo China to Burma
                  Japanese take Yunnan from Chinese
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in Burma
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Midway from Americans, taking Burma from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Burma to India
            1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan
            4 artilleries, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan
            2 mech_infantrys moved from Hunan to Yunnan
            1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Jehol to Anhwe
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            2 artilleries moved from Manchuria to Jehol
            2 transports moved from 44 Sea Zone to 20 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 55 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 bombers and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    Not sure if you want to move the Soviet sub but you can edit that in.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 54 Sea Zone to 37 Sea Zone
            4 infantry and 2 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            2 fighters moved from Morocco to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 carrier, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship and 2 cruisers; Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 carrier owned by the Americans and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Italians: 1 battleship and 2 cruisers
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 battleship, 1 carrier and 1 destroyer
                    Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 battleship, 1 carrier and 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 5 infantry moved from Morocco to Algeria
            4 transports moved from 91 Sea Zone to 102 Sea Zone
            1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Algeria
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            3 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 4.00
    Japanese : 0.33
    

    Savegame

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