Dawgoneit (Allies+15) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
            2 bombers moved from French Indo China to 35 Sea Zone
            2 transports moved from 39 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 max scramble

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
            2 bombers moved from French Indo China to 35 Sea Zone
            2 transports moved from 39 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Airborne Attack Move - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 2 infantry and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Americans defend with 1 battleship and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone
                Americans win with 1 transport remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 3 fighters
                Casualties for Americans: 1 battleship
    
        Non Combat Move - Japanese
            1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 armour moved from India to West India
            2 infantry moved from Burma to India
            1 battleship and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 2 tactical_bombers moved from Yunnan to Kiangsu
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 artillery, 1 fighter and 1 infantry placed in India
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries, 1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:

    @simon33 max scramble

    Was about to change it to hit Persia but oh well.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry moved from Brazil to French Guiana
            2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to 49 Sea Zone
            1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Algeria to Morocco
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 carrier and 3 transports placed in 101 Sea Zone
            4 infantry and 2 mech_infantrys placed in Eastern United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Anhwe to Hunan
            17 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Kweichow, round 2 : 0/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 17 infantry in Kweichow, round 3 : 3/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry moved from Brazil to French Guiana
            2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to 49 Sea Zone
            1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Algeria to Morocco
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 carrier and 3 transports placed in 101 Sea Zone
            4 infantry and 2 mech_infantrys placed in Eastern United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Anhwe to Hunan
            17 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Kweichow, round 2 : 0/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 17 infantry in Kweichow, round 3 : 3/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Iraq to 39 Sea Zone
            3 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Persia to Trans-Jordan
    
        Combat - British
            Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Battle in Trans-Jordan
                British attack with 3 armour, 1 artillery and 5 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Trans-Jordan, round 2 : 3/9 hits, 2.83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 2 infantry and 3 mech_infantrys
                Italians defend with 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 3 cruisers in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 3 : 0/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Egypt, round 4 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28
                Casualties for Italians: 2 armour, 3 artilleries and 1 mech_infantry
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 fighter and 1 transport
                    British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 39 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
    
        Non Combat Move - British
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : -2.67
    Chinese : -2.17
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Bessarabia to Rostov
            1 fighter moved from Belarus to Rostov
            EDIT: 2 transports moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Rostov to Ukraine
            2 aaGuns moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Philippines to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Philippines to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Belarus to Smolensk
            4 fighters, 12 mech_infantrys and 3 tactical_bombers moved from Belarus to Russia
            9 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 armour and 6 mech_infantrys moved from Ukraine to Russia
            2 mech_infantrys moved from Western Ukraine to Russia
            3 bombers moved from Western Germany to Russia
            1 armour moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            2 armour moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 2 armour and 2 artilleries
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans roll dice for 2 armour and 1 artillery in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 13 armour, 7 artilleries, 1 factory_major, 7 fighters, 19 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 19 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/71 hits, 22.83 expected hits
                    Russians roll dice for 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 16/47 hits, 20.33 expected hits
                    19 infantry owned by the Russians, 4 armour owned by the Russians, 7 artilleries owned by the Russians, 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 8 artilleries, 3 bombers, 4 fighters, 3 infantry, 22 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 19/55 hits, 20.17 expected hits
                    Russians roll dice for 9 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 : 10/17 hits, 9.67 expected hits
                    1 tactical_bomber owned by the Russians, 7 fighters owned by the Russians, 9 armour owned by the Russians, 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 8 artilleries, 3 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 169
                Casualties for Germans: 19 infantry and 7 mech_infantrys
                Casualties for Russians: 2 aaGuns, 13 armour, 7 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
            5 mech_infantrys moved from Western Germany to Southern Italy
            1 cruiser, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            3 bombers moved from Russia to Bryansk
            4 fighters and 3 tactical_bombers moved from Russia to Bryansk
            3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
            3 aaGuns moved from Belarus to Bryansk
    
        Place Units - Germans
            3 artilleries placed in France
            3 mech_infantrys placed in Ukraine
            4 infantry and 6 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 97 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.00
    AA fire in Russia : : -1.00
    Russians : -3.00
    

    Savegame

  • '19 '17 '16

    You didn’t have enough troops in Moscow there. Too many expensive planes and tanks.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 0.00
    Russians : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 5 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Yunnan to Hunan
            3 artilleries and 3 infantry moved from Kiangsu to Shantung
            1 armour moved from West India to Persia
                  Japanese take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from India to Persia
            1 battleship and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Japan to Korea
            1 armour moved from Tsinghai to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter moved from French Indo China to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to Philippines
            1 fighter moved from Kiangsu to 35 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Persia
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor and 3 mech_infantrys
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
                    Japanese roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
                    Japanese roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Philippines
                Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 3 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                Russians defend with 2 aaGuns and 4 infantry
                    AA fire in Korea : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Korea, round 3 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 5 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 6 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Korea to Japan
            1 aaGun moved from Yunnan to French Indo China
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
            2 artilleries and 2 infantry moved from India to West India
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    AA fire in Korea : : -0.17
    Americans : -1.33
    Chinese : 1.00
    Russians : -2.33
    Japanese : -4.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to 92 Sea Zone
            3 mech_infantrys moved from Morocco to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 scramble in sz95?

  • '19 '17 '16

    Of course not.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to 92 Sea Zone
            3 mech_infantrys moved from Morocco to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys
                Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits
                    4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy
                Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys
                Casualties for Italians: 1 bomber and 3 infantry
                Casualties for Germans: 4 infantry and 3 mech_infantrys
                1 fighter owned by the Americans retreated
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    Americans : 3.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Kweichow to Shensi
            5 infantry moved from Kweichow to Szechwan
            5 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -4.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to 92 Sea Zone
            3 mech_infantrys moved from Morocco to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys
                Germans defend with 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 2 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 4 mech_infantrys in Southern Italy, round 2 : 8/15 hits, 3.83 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 8/20 hits, 7.17 expected hits
                    4 infantry owned by the Germans, 1 bomber owned by the Italians, 7 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Southern Italy, round 3 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 3 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 6/11 hits, 4.33 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Southern Italy
                Italians win with 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys
                Casualties for Italians: 1 bomber and 3 infantry
                Casualties for Germans: 4 infantry and 3 mech_infantrys
                1 fighter owned by the Americans retreated
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Kweichow to Shensi
            5 infantry moved from Kweichow to Szechwan
            5 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            3 mech_infantrys moved from Iraq to Persia
            3 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
            1 armour and 2 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 armour, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 transports moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 carrier, 3 cruisers, 2 destroyers and 3 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 carrier, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Persia
                British attack with 3 armour and 7 mech_infantrys
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 3 armour and 7 mech_infantrys in Persia, round 2 : 1/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Eastern Persia
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            British undo move 2.
            British undo move 1.
            1 armour and 2 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : -1.17
    Americans : 3.50
    Chinese : -4.17
    Japanese : -0.17
    

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