Dawgoneit (Allies+15) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 54 Sea Zone to 37 Sea Zone
            4 infantry and 2 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            2 fighters moved from Morocco to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 carrier, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship and 2 cruisers; Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 carrier owned by the Americans and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Italians: 1 battleship and 2 cruisers
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 battleship, 1 carrier and 1 destroyer
                    Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 battleship, 1 carrier and 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 5 infantry moved from Morocco to Algeria
            4 transports moved from 91 Sea Zone to 102 Sea Zone
            1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Algeria
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            3 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 4.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
            2 infantry moved from Szechwan to Sikang
            2 infantry moved from Szechwan to Shensi
            3 infantry moved from Shensi to Tsinghai
            2 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
            Chinese undo move 1.
            3 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 2 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 98 Sea Zone to Egypt
            2 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 2 infantry and 1 marine
                British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Egypt, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Egypt, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 marine remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            2 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 1.00
    

    Savegame

  • '19 '17 '16

    The Luftwaffe will attack Trans-Jordan and Wehrmacht will attack Iraq. Unless these attacks fail, I can’t see how you can reclaim a victory city in Europe.


  • @simon33 i All Ready Figured you won. just playing it out a little. do you want to play another?

  • '19 '17 '16

    @dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:

    @simon33 i All Ready Figured you won. just playing it out a little. do you want to play another?

    Do you think you’ve learned anything this game?


  • @simon33 i tried something that worked for me before but i think that it should depend on witch way the buys go. if you bought navy it might have worked better. any advice?

  • '19 '17 '16

    @dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:

    @simon33 i tried something that worked for me before but i think that it should depend on witch way the buys go. if you bought navy it might have worked better. any advice?

    Well I thought it was weird with all the games you’ve played you allowed yourself to lose Soviet soldiers on the border. Each one helps. Your USSR buys should be mostly inf, unless there’s some reason like tanks to reclaim Siberia I guess. Also, most players will fly allied planes into Moscow, although many players seem to have forgotten this in BM.


  • @simon33 Another?

  • '19 '17 '16

    Perhaps if we swap sides, and straight up?

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