@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Dawgoneit (Allies+15) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 marine, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 armour and 1 tactical_bomber moved from French Indo China to Burma Japanese take Yunnan from Chinese Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Burma Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Midway from Americans, taking Burma from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Burma to India 1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 4 artilleries, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan 2 mech_infantrys moved from Hunan to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Jehol to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 2 artilleries moved from Manchuria to Jehol 2 transports moved from 44 Sea Zone to 20 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 55 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 Japanese : -1.17
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Not sure if you want to move the Soviet sub but you can edit that in.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 37 Sea Zone 4 infantry and 2 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 mech_infantry moved from Morocco to Tunisia 2 fighters moved from Morocco to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 carrier, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship and 2 cruisers; Neutral_Axis defend with 1 cruiser and 1 destroyer Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 carrier owned by the Americans and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 1 carrier and 1 fighter Casualties for Italians: 1 battleship and 2 cruisers Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Battle in 37 Sea Zone Americans attack with 4 fighters Japanese defend with 1 battleship, 1 carrier and 1 destroyer Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship, 1 carrier and 1 destroyer Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 5 infantry moved from Morocco to Algeria 4 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Algeria Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 4.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Sikang to Tsinghai 2 infantry moved from Szechwan to Sikang 2 infantry moved from Szechwan to Shensi 3 infantry moved from Shensi to Tsinghai 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 2 infantry and 1 marine moved from Southern Italy to 97 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 98 Sea Zone to Egypt 2 infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Egypt Italians attack with 1 artillery, 2 infantry and 1 marine British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Italians roll dice for 1 artillery, 2 infantry and 1 marine in Egypt, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 infantry and 1 marine in Egypt, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Italians 2 aaGuns and 2 infantry moved from Caucasus to Northwest Persia Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 1.00
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The Luftwaffe will attack Trans-Jordan and Wehrmacht will attack Iraq. Unless these attacks fail, I can’t see how you can reclaim a victory city in Europe.
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@simon33 i All Ready Figured you won. just playing it out a little. do you want to play another?
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@dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:
@simon33 i All Ready Figured you won. just playing it out a little. do you want to play another?
Do you think you’ve learned anything this game?
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@simon33 i tried something that worked for me before but i think that it should depend on witch way the buys go. if you bought navy it might have worked better. any advice?
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@dawgoneit said in Dawgoneit (Allies+15) vs Simon33 (Axis) BM3:
@simon33 i tried something that worked for me before but i think that it should depend on witch way the buys go. if you bought navy it might have worked better. any advice?
Well I thought it was weird with all the games you’ve played you allowed yourself to lose Soviet soldiers on the border. Each one helps. Your USSR buys should be mostly inf, unless there’s some reason like tanks to reclaim Siberia I guess. Also, most players will fly allied planes into Moscow, although many players seem to have forgotten this in BM.
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@simon33 Another?
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Perhaps if we swap sides, and straight up?