@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Dawgoneit (Allies+15) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 12 PUs; Combat Move - Italians 1 armour moved from Rostov to Caucasus Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 2 artilleries and 2 mech_infantrys moved from Russia to Vologda 2 armour moved from Smolensk to Vologda 1 armour moved from Russia to Samara Germans take Tambov from Russians 3 artilleries and 4 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 2 bombers moved from Bryansk to 95 Sea Zone 3 fighters moved from Western Germany to 95 Sea Zone 1 bomber moved from Bryansk to 95 Sea Zone 1 fighter moved from Bryansk to Kazakhstan 1 tactical_bomber moved from Ukraine to Kazakhstan Combat - Germans Battle in 95 Sea Zone Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 7 transports 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 2 : 5/8 hits, 3.50 expected hits 2 destroyers owned by the Americans, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 7 transports in 95 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits 2 destroyers owned by the Americans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone retreated to 95 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 7 transports remaining. Battle score for attacker is -54 Casualties for Germans: 2 bombers, 4 fighters and 2 tactical_bombers Casualties for Americans: 4 destroyers Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Samara, round 2 : 1/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Vologda, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter owned by the Americans could not land and were killed Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns moved from Bryansk to Rostov 11 armour and 9 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 1 bomber moved from 95 Sea Zone to Southern Italy EDIT: Germans undo move 6. 1 bomber moved from 95 Sea Zone to Southern Italy 3 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to France 3 artilleries moved from Russia to Tambov Place Units - Germans 3 artilleries placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 4. 3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -5.83 Americans : 1.67 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Jehol to Manchuria Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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Gave you back a US DD in SZ95 because you didn’t say to dent the CV.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 battleship moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 2 artilleries moved from Korea to Manchuria 1 bomber moved from Japan to Manchuria 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Guam Battle in Manchuria Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 fighter; Russians defend with 5 infantry Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Russians: 5 infantry Casualties for Chinese: 1 fighter Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan 1 armour owned by the Japanese retreated to French Indo China Chinese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 battleship and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to India 2 artilleries and 2 infantry moved from West India to India 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kiangsu to Anhwe 2 artilleries and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Japan 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 submarines placed in 6 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : 1.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 3 infantry moved from Szechwan to Sikang 3 infantry moved from Hopei to Suiyuyan 4 infantry moved from Shensi to Kansu 3 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 3 infantry moved from Szechwan to Sikang 3 infantry moved from Hopei to Suiyuyan 4 infantry moved from Shensi to Kansu 3 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 armour and 6 mech_infantrys moved from Persia to West India 2 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 armour and 5 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British Place Units - British 3 armour placed in Persia 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.50
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians : 0.17
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OOL in SZ92?
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@simon33 Max “D” please
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 92 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 93 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine Casualties for Americans: 1 carrier and 1 submarine 2 fighters owned by the Americans forced to land in Morocco Non Combat Move - Italians 2 infantry moved from Tunisia to Libya 2 aaGuns and 2 infantry moved from Rostov to Caucasus Place Units - Italians 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 battleship, 1 carrier and 2 destroyers ANZAC roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 2 destroyers owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits 1 fighter owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is -26 Casualties for ANZAC: 2 destroyers and 1 fighter Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 battleship, 1 carrier and 2 destroyers ANZAC roll dice for 2 destroyers and 1 fighter in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 2 destroyers owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 55 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits 1 fighter owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is -26 Casualties for ANZAC: 2 destroyers and 1 fighter Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 artilleries and 1 mech_infantry moved from Vologda to Novosibirsk 2 armour moved from Vologda to Novosibirsk 1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 92 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 2 transports owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Battle in 92 Sea Zone Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 7 transports in 92 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone Germans roll dice for 3 bombers in 92 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 battleship and 7 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the Americans lost in 92 Sea Zone 7 transports owned by the Americans lost in 92 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 68 Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports Casualties for French: 1 destroyer Battle in Novosibirsk Germans attack with 2 armour, 2 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 mech_infantrys moved from Caucasus to Northwest Persia 11 armour, 1 fighter, 13 mech_infantrys and 1 tactical_bomber moved from Volgograd to Northwest Persia 3 aaGuns moved from Rostov to Caucasus 3 artilleries moved from Tambov to Volgograd 1 armour and 3 mech_infantrys moved from Samara to Caucasus 3 artilleries moved from Samara to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 artilleries and 2 mech_infantrys moved from Southern Italy to Northern Italy 2 bombers moved from 92 Sea Zone to Southern Italy 8 mech_infantrys moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 2 artilleries, 1 bomber and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 Americans : 1.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 marine, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 armour and 1 tactical_bomber moved from French Indo China to Burma Japanese take Yunnan from Chinese Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Burma Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Midway from Americans, taking Burma from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Burma to India 1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 4 artilleries, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan 2 mech_infantrys moved from Hunan to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Jehol to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 2 artilleries moved from Manchuria to Jehol 2 transports moved from 44 Sea Zone to 20 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 55 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 Japanese : -1.17
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Not sure if you want to move the Soviet sub but you can edit that in.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 37 Sea Zone 4 infantry and 2 mech_infantrys moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 mech_infantry moved from Morocco to Tunisia 2 fighters moved from Morocco to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 carrier, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship and 2 cruisers; Neutral_Axis defend with 1 cruiser and 1 destroyer Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 carrier owned by the Americans and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 1 carrier and 1 fighter Casualties for Italians: 1 battleship and 2 cruisers Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Battle in 37 Sea Zone Americans attack with 4 fighters Japanese defend with 1 battleship, 1 carrier and 1 destroyer Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship, 1 carrier and 1 destroyer Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 5 infantry moved from Morocco to Algeria 4 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Algeria Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 4.00 Japanese : 0.33