No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Argothair (Axis +0) v. Simon33 (Allies) bm3
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to Norway 3 fighters moved from Iceland to Norway 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in Norway Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 8 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Norway, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 5/9 hits, 3.00 expected hits 4 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway Americans roll dice for 1 armour, 1 bomber and 3 fighters in Norway, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Norway Americans roll dice for 1 armour, 1 bomber and 2 fighters in Norway, round 4 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Norway, round 4 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Norway Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -35 Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry Casualties for Germans: 6 infantry 1 bomber owned by the Americans retreated Battle in French West Africa Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from French West Africa to Gold Coast 1 bomber moved from Norway to United Kingdom 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 bombers placed in Eastern United States 1 destroyer and 3 submarines placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 artillery moved from Iraq to Persia Non Combat Move - British 1 transport moved from 81 Sea Zone to 77 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 77 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Rhodesia to Tanganyika Territory 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 2 mech_infantrys moved from India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Persia to India Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,6,5,2 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Germans : 3.00 Americans : -4.50 AA fire in Caroline Islands : : -0.17 Chinese : 0.17 Neutral_Axis : 0.67 Japanese : -0.67
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Norway was a heartbreaker!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to Iraq Italians take Trans-Jordan from British Italians take Iraq from British 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 bomber and 3 fighters moved from Alexandria to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia 2 armour moved from Greece to Romania 3 mech_infantrys moved from Northern Italy to Romania 4 infantry moved from Greece to Bulgaria 1 artillery moved from Egypt to Trans-Jordan Place Units - Italians 1 infantry and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from Brazil to British Guiana 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Non Combat Move - French 1 fighter moved from United Kingdom to 125 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 bomber moved from Western Germany to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun, 6 armour, 6 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 artillery and 3 infantry moved from Poland to Eastern Poland 4 artilleries moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Western Germany to Norway 6 infantry moved from Germany to Poland 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 bomber moved from Ukraine to Eastern Poland Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,5,1,1 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 fighter moved from Russia to Novgorod 2 infantry moved from Karelia to Novgorod 4 artilleries and 3 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Norway Russians attack with 4 artilleries and 3 infantry Germans defend with 1 artillery, 1 fighter and 4 infantry Russians roll dice for 4 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians roll dice for 4 artilleries and 1 infantry in Norway, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians roll dice for 4 artilleries in Norway, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 fighter in Norway, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 4 artilleries in Norway, round 5 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 fighter in Norway, round 5 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 9 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 artillery, 1 fighter and 4 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 3 infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Northwest Persia to Persia 2 armour and 2 mech_infantrys moved from Archangel to Bryansk 2 aaGuns and 14 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Bryansk Place Units - Russians 3 infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Kweichow 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Kweichow 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 fighter moved from 41 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Szechwan 1 fighter moved from Philippines to Japan 1 fighter moved from Manchuria to Japan 1 fighter moved from Manchuria to Japan 1 fighter moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Jehol to Shantung 1 tactical_bomber moved from French Indo China to Shantung 1 tactical_bomber moved from French Indo China to Shantung 1 mech_infantry moved from Burma to Kweichow 1 artillery and 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 aaGun, 1 fighter and 9 infantry moved from Manchuria to Korea 1 bomber moved from Szechwan to French Indo China 2 fighters and 2 tactical_bombers moved from Szechwan to Shan State Place Units - Japanese 1 battleship and 1 carrier placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 1 armour and 2 infantry placed in Shantung 2 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : -0.33 Chinese : 0.33 Japanese : -1.67
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to 113 Sea Zone 1 bomber moved from Gold Coast to French Equatorial Africa 1 mech_infantry moved from French West Africa to French Equatorial Africa Combat - Americans
Combat Hit Differential Summary :
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Scramble SZ113?
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Nah, no scramble…I’d have to win big, and keep the fighter; otherwise the British or French fighters can do cleanup work on the transport. That’s an interesting benefit of having an Allied carrier hovering in SZ125; it hadn’t occurred to me before.
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Not being able to move the CV back would be a real hassle for the Allies.
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OK, you’ve talked me into it. I’ll scramble the fighter. Final answer.
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Just rolled it, but I don’t think you could have seen the results. You said final answer so I’ll roll the fighter by “Roll Dice”.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to 113 Sea Zone 1 bomber moved from Gold Coast to French Equatorial Africa 1 mech_infantry moved from French West Africa to French Equatorial Africa Combat - Americans Battle in French Equatorial Africa Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 113 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 113 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 113 Sea Zone: 1 bomber EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 bombers moved from Eastern United States to United Kingdom 1 carrier and 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 cruiser and 3 transports moved from 125 Sea Zone to 123 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from French Equatorial Africa to Rhodesia 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour, 3 artilleries, 4 infantry and 1 marine placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 4 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 1 marine; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 110 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria 1 infantry moved from Morocco to Algeria 2 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Persia to Iraq 1 tactical_bomber moved from India to Iraq 1 mech_infantry moved from Eastern Persia to Iraq Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iraq British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Algeria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 0/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 3 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Tanganyika Territory to Belgian Congo 4 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 cruiser and 1 transport moved from 77 Sea Zone to 71 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 marine placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.33 British : -2.00 Americans : 1.83 Chinese : 0.50 Neutral_Axis : 0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Southern Italy to Iraq 1 fighter moved from Southern Italy to Malta 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Cyprus to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 2 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 artillery and 1 mech_infantry Battle in Malta Italians attack with 1 fighter and 2 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Malta, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Malta, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Malta, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to Tobruk 1 bomber moved from Iraq to Egypt 2 infantry moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Bessarabia to Ukraine 2 armour and 3 mech_infantrys moved from Romania to Eastern Poland 4 infantry moved from Bulgaria to Romania Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 destroyer and 1 submarine placed in 95 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : 0.33 AA fire in Malta : : -0.17 Russians : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from 110 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 armour moved from Poland to Novgorod 1 bomber moved from Eastern Poland to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Eastern Poland to Belarus 4 artilleries and 6 infantry moved from Poland to Baltic States 1 armour and 8 mech_infantrys moved from Germany to Baltic States 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 6 armour, 6 artilleries, 19 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 6 armour and 1 mech_infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Western Germany 1 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Ukraine to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 artilleries; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 2 armour, 23 infantry and 2 mech_infantrys moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 armour, 23 infantry and 2 mech_infantrys Italians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 armour, 23 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/27 hits, 5.17 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 armour, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 2 artilleries and 6 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 6 infantry in Rostov, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 4 infantry moved from Samara to Russia 3 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns and 10 infantry moved from Vologda to Russia 3 infantry moved from Vologda to Russia Place Units - Russians 3 artilleries placed in Volgograd 10 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.00 Italians : -0.67 Russians : -5.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 factory_minors, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur 2 tactical_bombers moved from Shantung to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 3 fighters moved from Japan to Amur 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Amur 2 tactical_bombers moved from 37 Sea Zone to Dutch New Guinea 2 fighters moved from 37 Sea Zone to Dutch New Guinea 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 2 carriers and 2 cruisers moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Shan State to Burma 2 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 armour moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 2 armour and 2 mech_infantrys moved from Kweichow to Sikang 1 bomber moved from French Indo China to Sikang 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from Shan State to Szechwan 2 fighters and 2 tactical_bombers moved from Shan State to Sikang 1 artillery moved from Kweichow to Shensi Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Dutch New Guinea, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Amur Japanese attack with 3 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 14 infantry and 3 tactical_bombers in Amur, round 2 : 5/23 hits, 7.33 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits, 6.00 expected hits 9 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 7/14 hits, 5.83 expected hits Russians roll dice for 14 infantry in Amur, round 3 : 5/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Amur, round 4 : 4/9 hits, 4.50 expected hits Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Amur, round 5 : 6/7 hits, 3.83 expected hits Russians roll dice for 3 infantry in Amur, round 5 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Japanese: 2 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 18 infantry Battle in Szechwan Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 3/3 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 1 fighter and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Sikang to French Indo China 2 fighters and 2 tactical_bombers moved from Sikang to Shensi 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 aaGun moved from Korea to Amur 1 fighter moved from Amur to Japan 1 tactical_bomber moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 4 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Japanese undo move 5. 1 armour and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.00 ANZAC : -0.67 Chinese : 2.00 Russians : 4.00 Japanese : 0.17
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A few comments:
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I didn’t realize that invading Amur automatically activates the Mongolians. I thought they just became pro-Allied neutrals. Is that a change from Global '40 to Balanced Mod, or have I always been playing that wrong?
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The point of moving the Japanese fleet to Queensland a few turns ago was to keep the US fleets away from the Chinese coast, so that I’d be able to build transports in Tokyo and use them to ship units south. That plan more or less worked – I took very heavy losses in the Queensland battle, but I’m also holding both China and the money islands. Perhaps it was not a very good plan, but I achieved the goals that I set.
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The battle calculator says that average dice would have given me 12 units left after the Amur battle – 7 planes and 5 land units. That would have been enough to spread out, take control of Siberia, and still dominate the sea zones around Tokyo. Instead I got diced and wound up with 4 planes and 1 land unit. That happens; it’s a dice game, but it leaves Japan without the forces it needs to keep the momentum going. Instead of gaining income at Russia’s expense, Japan is going to be at best treading water for the next few turns.
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Given that Germany and Italy are also basically just treading water right now, and that the Allies are still outearning the Axis by 30 IPCs a turn, I’m probably going to surrender soon unless something drastic happens. I’ve been enjoying the game, but we’re rapidly moving into a situation where the Axis don’t have anything realistic to hope for. You could make a huge blunder or roll terrible dice, but with normal luck and normal play, I’m not really seeing any paths to victory from this position.
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