@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Argothair (Axis +0) v. Simon33 (Allies) bm3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Norway to United Kingdom 1 fighter moved from Southern Italy to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 2/10 hits, 1.67 expected hits 2 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/12 hits, 6.17 expected hits British roll dice for 5 aaGuns, 1 bomber, 3 fighters and 6 infantry in United Kingdom, round 2 : 4/10 hits, 4.17 expected hits 5 aaGuns owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 infantry owned by the French lost in United Kingdom Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in United Kingdom, round 3 : 5/8 hits, 4.50 expected hits British roll dice for 3 fighters and 5 infantry in United Kingdom, round 3 : 5/8 hits, 3.67 expected hits 3 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 2 bombers in United Kingdom, round 4 : 0/3 hits, 1.67 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 2/3 hits, 2.00 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom British win with 3 fighters remaining. Battle score for attacker is -56 Casualties for Germans: 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 5 tactical_bombers Casualties for British: 5 aaGuns, 1 bomber and 4 infantry Casualties for French: 2 infantry 1 bomber owned by the Germans retreated Non Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 artillery moved from France to Western Germany 3 infantry moved from France to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery moved from Germany to Poland 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 carrier and 1 transport placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 transport placed in 112 Sea Zone 3 artilleries and 5 infantry placed in Germany Germans undo move 3. 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 1.17 AA fire in United Kingdom : : 0.33
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Although, as it happens, I did get diced somewhat badly – statistically, that should have been somewhat closer. I also probably should have sent the destroyer ahead of the main fleet to block, and taken my chances with CA, BB, ftr against your 3 scrambling fighters. Oh, well – live and learn! I honestly didn’t even contemplate the possibility that I might have to make a G2 London attack; I’m sure from now on that’ll be one of the many things to think about for me in the opening.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 artilleries moved from Novgorod to Vyborg 1 submarine moved from 127 Sea Zone to 124 Sea Zone Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Vyborg 1 aaGun moved from Vyborg to Novgorod 5 infantry moved from Vyborg to Novgorod 1 artillery and 3 infantry moved from Bryansk to Belarus 2 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk Place Units - Russians 3 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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I’ve never seen the G2 Sea lion either. Interesting that it’s even possible with only 1TT bought G1.
The battle went against you when it was more likely to go with you but it was hardly a radical outlier. 64% means 36% chance of lose/draw. Not exactly improbable.
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Kwangsi to 41 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Korea to Manchuria 1 fighter and 4 infantry moved from Jehol to Manchuria 1 fighter moved from Kiangsi to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 carrier and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 carrier moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Yeah, I wouldn’t even bother complaining about a 36% chance, but I thought I had less than a 10% chance of leaving you with more than one plane. I took a closer look at the numbers, and it’s actually a very swingy battle: whoever wins it tends to win big. Shrug – now I know.
I think the G2 sea lion was the result of a perfect storm – the German planes rolled well on G1, you moved your mech to Ireland (haven’t seen that before – is it useful?), the german subs won in canada, your entire navy went south, and you brought 2 infantry down to Morocco from England. I might switch up my standard G1 opening a little bit to take advantage of the possible G2 threat in future games – maybe move one tank from Poland back to West Germany so I can use it in the assault on London without having to buy one. I dunno; I’m not sure how often this kind of situation would really pop up.
Anyway, we’re in J2 combat. Scramble in Guam?
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I’ll scramble.
The mech to Ireland allows a second landing spot for US bombers in the event of a sea lion. That’s the theory anyway.
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wow, this is a crazy game!
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agree…will it be a long game? phew!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Kwangsi to 41 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Korea to Manchuria 1 fighter and 4 infantry moved from Jehol to Manchuria 1 fighter moved from Kiangsi to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 carrier and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 carrier moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone Americans scrambles to create a battle in territory 21 Sea Zone Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 transport Americans defend with 1 fighter Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 21 Sea Zone Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield Battle in Java Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun, 3 fighters and 1 infantry AA fire in Java : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 1 aaGun, 3 fighters and 1 infantry in Java, round 2 : 3/4 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese winJapanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 1/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 fighter moved from Kwangtung to Manchuria 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Anhwe to Hopei 1 artillery moved from Chahar to Hopei 1 artillery moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Japanese 1 armour, 1 factory_minor and 2 infantry placed in Shantung Japanese undo move 1. 1 factory_minor placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.83 ANZAC : 1.00 Chinese : -1.00 AA fire in Java : : -0.33 UK_Pacific : 0.33 Japanese : -0.17
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@Karl7 @taamvan Hey, glad you could stop by! :-)
And, yes, what a crazy game so far. I didn’t even know ANZAC could land planes on Java the same turn they activate it, and I don’t think simon33 saw the Sea Lion coming. Frankly, I didn’t see the Sea Lion coming until I started planning out my G2 turn.
No, not going to be a long game. Live fast, die young! Learn quickly, then surrender and start a new game. I’m learning a lot. I have a lot to learn. It works out. :-)
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Funny, the “friendly dutch” was one of the best pieces of insight I got from reading this site…and long-time players at our last club game on Saturday also debated it… Do you have to activate (liberate) the island at all…cant you just land there without liberating it? Geez…
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@taamvan said in Argothair (Axis +0) v. Simon33 (Allies) bm3:
Funny, the “friendly dutch” was one of the best pieces of insight I got from reading this site…and long-time players at our last club game on Saturday also debated it… Do you have to activate (liberate) the island at all…cant you just land there without liberating it? Geez…
Allies, including USA, can land planes while they’re still Dutch. So long as their at war of course.
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 54 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.33
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Attacking SZ54, do you want to keep tipped CV and DD? I’m going to assume so. I can’t see what else makes any sense.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 54 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 6/9 hits, 4.50 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 3 fighters moved from 106 Sea Zone to Iceland 1 bomber moved from 106 Sea Zone to United Kingdom 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland Place Units - Americans 1 artillery placed in Western United States 2 artilleries, 2 bombers and 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 5 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from India to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 carrier owned by the British lost in 110 Sea Zone British roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits 2 fighters owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits Germans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 2 transports owned by the Germans lost in 110 Sea Zone 1 transport owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Iraq to Persia 2 fighters moved from 92 Sea Zone to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,5,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 5 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -2.00 British : 0.33 Americans : -0.17 Chinese : -2.33 Neutral_Axis : 0.00 Japanese : -1.33
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Did you not see that the SZ92 fleet could attack SZ110?
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber and 3 fighters moved from Southern Italy to Egypt 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece Combat - Italians Battle in Egypt Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 6/18 hits, 6.17 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 11 infantry in Egypt, round 2 : 5/15 hits, 5.83 expected hits 2 infantry owned by the ANZAC, 5 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 6/13 hits, 5.33 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Egypt, round 3 : 4/8 hits, 3.50 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 4 : 2/9 hits, 4.00 expected hits British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits, 1.33 expected hits 2 artilleries owned by the Italians and 2 fighters owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Italians: 3 artilleries and 8 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 9 infantry Battle in Greece Italians attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 1/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 4 infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour and 4 infantry in Greece, round 4 : 1/6 hits, 1.67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour and 4 infantry in Greece, round 5 : 3/6 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 infantry moved from British Somaliland to Ethiopia 3 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -3.00 British : 0.33 Neutral_Allies : -2.33
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Hi Simon,
It’s always hard to read tone over the Internet, but I feel kind of attacked here by your comments. In just the first two turns, you’ve told me that I’ll regret not attacking the British fleet, you suggested that my G2 Sea Lion attack was too risky, and you’ve implied that I totally missed a pretty basic counter-attack (SZ 92 -> SZ 110).
If you scroll up a bit in the thread, you’ll see that I already mentioned the SZ92 -> SZ110 attack, and that I wished I had moved the German destroyer forward to block the naval part of that attack, instead of moving the DD into combat to protect against a scramble in London. I also pointed out that you could move your Med fleet back to defend London, but that bringing the Med fleet back north would allow me to take Egypt – as I just did.
What’s going on here, anything? Did you not see my comments earlier in the thread? Are my strategies so sub-optimal that you’re not having fun? Maybe there’s no real problem; sometimes I’m overly sensitive. I just thought I’d check in and see where you’re at.
Cheers,
Argo -
Update: Karl7 says you don’t mean any harm and you’re just excited about winning, so I’ll try to just relax and enjoy the game. :-)