Argothair (Axis +0) v. Simon33 (Allies) bm3

  • '19 '17 '16

    I’ll scramble.

    The mech to Ireland allows a second landing spot for US bombers in the event of a sea lion. That’s the theory anyway.


  • @Argothair

    wow, this is a crazy game!

  • '21 '20 '18 '17

    agree…will it be a long game? phew!

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 cruiser moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Java
            1 tactical_bomber moved from 36 Sea Zone to Java
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Kwangsi to 41 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Korea to Manchuria
            1 fighter and 4 infantry moved from Jehol to Manchuria
            1 fighter moved from Kiangsi to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 carrier and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Shan State
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
            Americans scrambles to create a battle in territory 21 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 cruiser, 1 fighter and 1 transport
                Americans defend with 1 fighter
                    Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun, 3 fighters and 1 infantry
                    AA fire in Java : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 aaGun, 3 fighters and 1 infantry in Java, round 2 : 3/4 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                Japanese winJapanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 1/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 4/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Kwangtung to Manchuria
            1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 aaGun moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Chahar to Hopei
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 armour, 1 factory_minor and 2 infantry placed in Shantung
            Japanese undo move 1.
            1 factory_minor placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    ANZAC : 1.00
    Chinese : -1.00
    AA fire in Java : : -0.33
    UK_Pacific : 0.33
    Japanese : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    @Karl7 @taamvan Hey, glad you could stop by! :-)

    And, yes, what a crazy game so far. I didn’t even know ANZAC could land planes on Java the same turn they activate it, and I don’t think simon33 saw the Sea Lion coming. Frankly, I didn’t see the Sea Lion coming until I started planning out my G2 turn.

    No, not going to be a long game. Live fast, die young! Learn quickly, then surrender and start a new game. I’m learning a lot. I have a lot to learn. It works out. :-)

  • '21 '20 '18 '17

    Funny, the “friendly dutch” was one of the best pieces of insight I got from reading this site…and long-time players at our last club game on Saturday also debated it… Do you have to activate (liberate) the island at all…cant you just land there without liberating it? Geez…

  • '19 '17 '16

    @taamvan said in Argothair (Axis +0) v. Simon33 (Allies) bm3:

    Funny, the “friendly dutch” was one of the best pieces of insight I got from reading this site…and long-time players at our last club game on Saturday also debated it… Do you have to activate (liberate) the island at all…cant you just land there without liberating it? Geez…

    Allies, including USA, can land planes while they’re still Dutch. So long as their at war of course.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.33
    

    Savegame

  • '19 '17 '16

    Attacking SZ54, do you want to keep tipped CV and DD? I’m going to assume so. I can’t see what else makes any sense.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber and 3 fighters moved from Eastern United States to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 6/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 54 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 51
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 fighters moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            3 fighters moved from 106 Sea Zone to Iceland
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            1 artillery placed in Western United States
            2 artilleries, 2 bombers and 3 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            5 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 11 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                    British roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                    2 fighters owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    British roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
                    Germans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 2 transports owned by the Germans lost in 110 Sea Zone
                    1 transport owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
                Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            2 fighters moved from 92 Sea Zone to Egypt
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,5,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            5 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 5 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : 0.33
    Americans : -0.17
    Chinese : -2.33
    Neutral_Axis : 0.00
    Japanese : -1.33
    

    Savegame

  • '19 '17 '16

    Did you not see that the SZ92 fleet could attack SZ110?

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery moved from Syria to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber and 3 fighters moved from Southern Italy to Egypt
            5 infantry moved from Bulgaria to Greece
            2 armour moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 6/18 hits, 6.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 11 infantry in Egypt, round 2 : 5/15 hits, 5.83 expected hits
                    2 infantry owned by the ANZAC, 5 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 6/13 hits, 5.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Egypt, round 3 : 4/8 hits, 3.50 expected hits
                    1 artillery owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 4 : 2/9 hits, 4.00 expected hits
                    British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits, 1.33 expected hits
                    2 artilleries owned by the Italians and 2 fighters owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 27
                Casualties for Italians: 3 artilleries and 8 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 1 artillery, 2 fighters and 9 infantry
            Battle in Greece
                Italians attack with 2 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour and 4 infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour and 4 infantry in Greece, round 4 : 1/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour and 4 infantry in Greece, round 5 : 3/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 infantry moved from British Somaliland to Ethiopia
            3 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    British : 0.33
    Neutral_Allies : -2.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    Hi Simon,

    It’s always hard to read tone over the Internet, but I feel kind of attacked here by your comments. In just the first two turns, you’ve told me that I’ll regret not attacking the British fleet, you suggested that my G2 Sea Lion attack was too risky, and you’ve implied that I totally missed a pretty basic counter-attack (SZ 92 -> SZ 110).

    If you scroll up a bit in the thread, you’ll see that I already mentioned the SZ92 -> SZ110 attack, and that I wished I had moved the German destroyer forward to block the naval part of that attack, instead of moving the DD into combat to protect against a scramble in London. I also pointed out that you could move your Med fleet back to defend London, but that bringing the Med fleet back north would allow me to take Egypt – as I just did.

    What’s going on here, anything? Did you not see my comments earlier in the thread? Are my strategies so sub-optimal that you’re not having fun? Maybe there’s no real problem; sometimes I’m overly sensitive. I just thought I’d check in and see where you’re at.

    Cheers,
    Argo


  • Update: Karl7 says you don’t mean any harm and you’re just excited about winning, so I’ll try to just relax and enjoy the game. :-)


  • @Argothair KILL!

    We are all brothers in the League… KILLING BROTHERS!

    (I’d say sisters too, but when was Cmd. Jennifer last on here?)

  • '23 '22 '21 '20 '19 '18 '17 '16

    It’s the Karl7 philosophy:

    Relax, have fun, and ruthlessly execute your opponents. :)


  • @Argothair said in Argothair (Axis +0) v. Simon33 (Allies) bm3:

    Relax, have fun, and ruthlessly execute your opponents. :)

    Reminds me a bit of the slogan of the arms manufacturers in the Star Trek TNG episode The Arsenal of Freedom: “Peace through superior firepower.” :)

  • '19 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Sorry, don’t mean to be rude but I am confused by a couple of moves. I don’t understand what the move to SZ54 was trying to achieve. You were unlucky in that battle so maybe you were expecting to win a counter attack but it was pretty expensive bait. Surely the calculator told you that you couldn’t hold SZ110 but you went ahead and mobilised a transport there.

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 armour moved from Romania to Ukraine
                  Germans take Bessarabia from Russians
                  Germans take Ukraine from Russians
            2 artilleries and 9 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour, 4 artilleries and 12 infantry moved from Poland to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 bomber moved from Western Germany to 114 Sea Zone
            1 armour moved from Normandy Bordeaux to Western Germany
            2 artilleries and 5 infantry moved from Germany to Poland
            1 artillery and 2 infantry moved from Western Germany to Germany
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 bomber moved from 114 Sea Zone to Western Germany
            3 aaGuns, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 infantry placed in Western Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            3 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.50
    

    Savegame

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