Also just for the record, I am enjoying Axis and Allies Online.
I picked this thread to drop those screens because I just wanted to re-iterate that I think the work so far has been pretty good, and I am using it more than I thought I would be, and weirdly way into 1942 sec edition again. But all that said, I think there are many ways it could be improved, and its hard to talk about that at Steam because threads get buried or subject goes negative, and sending feedback direct is kind of one sided, whereas I find it easier to gather my thoughts in discussion.
One thing I did like about GTO was the handling of the battleboard screen and fast combat. This was organized pretty well there I thought.
Here are some more screens for comparison.
Hasbro Combat


TRIPLEA Combat

GTO Combat

BEAMDOG Combat



I tried to grab a few screens since it’s animated by default, the final was with those animations turned off… You can see like Microprose its basically a full screen combat menu, rather than a windowed one. I prefer a combat window for fast battle, that allows us to still drag around the map.
Also here are screens of the SBR handling. I don’t have GTO for that but I think it also had a prompt/confirm. (I was pulling from a youtube video for GTO, kind of sucks that even when you drop the ducats you don’t get to own the software like you used to. Like obviously I can still load up my old Hasbro CDs, but when an online only platform goes down you’re just outta luck.) Anyhow in the beamdog version the arrow line turns red if the factory is clicked, but no prompt. If you put the bomber into the territory instead of the factory the line remains white and the bomber will attack, even if unaccompanied.


