Whackamatt Good -vs- dawgoneit Evil L.O.R.

  • 20 18 17 15

    TripleA Turn Summary: Dale round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dale
            Dale buy 1 archers and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 lightCavalry moved from Lake Town to N. Mirkwood
                  Elves take N. Mirkwood from Rhun
            1 lightCavalry moved from N. Mirkwood to E. Mirkwood
                  Elves take E. Mirkwood from Rhun
            1 lightCavalry moved from E. Mirkwood to W. Mirkwood
                  Elves take W. Mirkwood from Mordor
            1 archers and 2 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders, 1 warWolves and 1 xbowInfantry moved from W. Osg. to Anorien
            3 raiderss and 1 xbowInfantry moved from E. Osg. to W. Osg.
            4 raiderCavalrys, 3 raiderss, 2 warWolvess and 1 xbowInfantry moved from W. Osg. to Lossarnach
            2 raiderCavalrys moved from S. Ithilien to W. Osg.
            2 raiderCavalrys moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to E. Osg.
            2 raiderCavalrys moved from W. Osg. to Lossarnach
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 1 raiders, 1 warWolves and 1 xbowInfantry
                Rohan defend with 2 spearInfantrys
                    Khand roll dice for 1 raiders, 1 warWolves and 1 xbowInfantry in Anorien, round 2 : 1/3 hits, 1.00 expected hits
                    Gondor roll dice for 2 spearInfantrys in Anorien, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rohan lost in Anorien
                    Khand roll dice for 1 raiders, 1 warWolves and 1 xbowInfantry in Anorien, round 3 : 2/3 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 3 : 1/1 hits, 0.33 expected hits
                    1 warWolves owned by the Khand and 1 spearInfantry owned by the Rohan lost in Anorien
                Khand win, taking Anorien from Gondor with 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 3
                Casualties for Rohan: 2 spearInfantrys
                Casualties for Khand: 1 warWolves
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.00
    Khand : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dwarves
            Dwarves buy 2 fortificationss and 2 phalanxs; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry, 1 mortar and 1 phalanx moved from N. Dale to Celduin
    
        Combat - Dwarves
            Battle in Celduin
                Dwarves attack with 1 axeInfantry, 1 mortar and 1 phalanx
                Rhun defend with 2 chariotArcherss and 1 spearInfantry
                    Dwarves roll dice for 1 axeInfantry, 1 mortar and 1 phalanx in Celduin, round 2 : 1/3 hits, 1.33 expected hits
                    Rhun roll dice for 2 chariotArcherss and 1 spearInfantry in Celduin, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearInfantry owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in Celduin
                    Dwarves roll dice for 1 mortar and 1 phalanx in Celduin, round 3 : 2/2 hits, 1.17 expected hits
                    Rhun roll dice for 2 chariotArcherss in Celduin, round 3 : 2/2 hits, 0.67 expected hits
                    2 chariotArcherss owned by the Rhun, 1 mortar owned by the Dwarves and 1 phalanx owned by the Dwarves lost in Celduin
                Rhun win with no units remaining. Battle score for attacker is -3
                Casualties for Dwarves: 1 axeInfantry, 1 mortar and 1 phalanx
                Casualties for Rhun: 2 chariotArcherss and 1 spearInfantry
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 fortificationss and 2 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.50
    Rhun : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 1 caravel, 1 catapult and 6 hobbitss; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
            1 catapult and 1 spearInfantry moved from Hobbiton to Shire
            1 catapult and 1 hobbits moved from Minhiriath to Lond Daer
            1 archers, 2 catapults and 4 lightCavalrys moved from Lond Daer to Enedwaith Coast
            4 lightCavalrys moved from Enedwaith Coast to Angren Bank
            1 catapult and 1 hobbits moved from Tharbad to Eregion
            3 archerss, 3 catapults and 4 spearInfantrys moved from Eregion to N. Dunland
            1 catapult, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion
            1 archers moved from S. Downs to Cardolan
            1 catapult and 2 hobbitss moved from Bree to S. Downs
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 hobbitss placed in Tharbad
            2 hobbitss placed in Lond Daer
            1 catapult and 2 hobbitss placed in Bree
            Freefolk undo move 3.
            Freefolk undo move 2.
            Freefolk undo move 1.
            1 caravel placed in Gwathlo Mouth
            1 hobbits placed in Lond Daer
            2 hobbitss placed in Tharbad
            3 hobbitss placed in Bree
            1 catapult placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 3 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 units repaired.
            1 trolls moved from Lossarnach to Belfalas
                  Mordor take Lebennin from Gondor
                  Mordor take Belfalas from Gondor
            1 orcs moved from N. Ithilien to Dagorlad
            1 orcs moved from Dagorlad to S. Brown Lands
            1 nazgul moved from W. Osg. to S. Brown Lands
            2 nazguls and 2 trollss moved from W. Osg. to Lossarnach
            2 trollss moved from E. Osg. to Lossarnach
            1 orcs moved from Gladden to Drimrill Dale
                  Mordor take Drimrill Dale from Elves
            2 orcss moved from S. Mirkwood to W. Mirkwood
            1 orcs moved from S. Mirkwood to W. Mirkwood
            1 siegeTower moved from S. Mirkwood to W. Mirkwood
            2 orcss and 1 trolls moved from Gladden to Carrock
            2 orcss moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in W. Mirkwood
                Mordor attack with 3 orcss and 1 siegeTower
                Dale defend with 1 lightCavalry
                    Mordor roll dice for 3 orcss and 1 siegeTower in W. Mirkwood, round 2 : 1/4 hits, 1.00 expected hits
                    Elves roll dice for 1 lightCavalry in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in W. Mirkwood
                Mordor win, taking W. Mirkwood from Elves with 3 orcss and 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
            Battle in Carrock
                Mordor attack with 2 orcss and 1 trolls
                Elves defend with 1 ents and 1 hobbits
                    Mordor roll dice for 2 orcss and 1 trolls in Carrock, round 2 : 0/3 hits, 0.83 expected hits
                    Elves roll dice for 1 ents and 1 hobbits in Carrock, round 2 : 1/2 hits, 0.67 expected hits
                    1 orcs owned by the Mordor lost in Carrock
                    Mordor roll dice for 1 orcs and 1 trolls in Carrock, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents and 1 hobbits in Carrock, round 3 : 0/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 orcs and 1 trolls in Carrock, round 4 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents and 1 hobbits in Carrock, round 4 : 0/2 hits, 0.67 expected hits
                    1 hobbits owned by the Elves lost in Carrock
                    Mordor roll dice for 1 orcs and 1 trolls in Carrock, round 5 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents in Carrock, round 5 : 1/1 hits, 0.50 expected hits
                    1 orcs owned by the Mordor lost in Carrock
                    Mordor roll dice for 1 trolls in Carrock, round 6 : 0/1 hits, 0.50 expected hits
                    Elves roll dice for 1 ents in Carrock, round 6 : 0/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 trolls in Carrock, round 7 : 0/1 hits, 0.50 expected hits
                    Elves roll dice for 1 ents in Carrock, round 7 : 0/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 trolls in Carrock, round 8 : 0/1 hits, 0.50 expected hits
                    Elves roll dice for 1 ents in Carrock, round 8 : 0/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 trolls in Carrock, round 9 : 1/1 hits, 0.50 expected hits
                    Elves roll dice for 1 ents in Carrock, round 9 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in Carrock
                Mordor win, taking Carrock from Elves with 1 trolls remaining. Battle score for attacker is 1
                Casualties for Mordor: 2 orcss
                Casualties for Elves: 1 ents and 1 hobbits
            Battle in S. Brown Lands
                Mordor attack with 1 nazgul and 1 orcs
                Elves defend with 1 ents
                    Mordor roll dice for 1 nazgul and 1 orcs in S. Brown Lands, round 2 : 0/2 hits, 0.83 expected hits
                    Elves roll dice for 1 ents in S. Brown Lands, round 2 : 0/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 nazgul and 1 orcs in S. Brown Lands, round 3 : 0/2 hits, 0.83 expected hits
                    Elves roll dice for 1 ents in S. Brown Lands, round 3 : 0/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 nazgul and 1 orcs in S. Brown Lands, round 4 : 1/2 hits, 0.83 expected hits
                    Elves roll dice for 1 ents in S. Brown Lands, round 4 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 nazgul owned by the Mordor
                    1 ents owned by the Elves lost in S. Brown Lands
                Mordor win, taking S. Brown Lands from Elves with 1 nazgul and 1 orcs remaining. Battle score for attacker is 5
                Casualties for Elves: 1 ents
    
        Non Combat Move - Mordor
            1 nazgul moved from S. Brown Lands to Dagorlad
    
        Place Units - Mordor
            2 trollss placed in W. Osg.
            2 orcss placed in E. Osg.
            1 orcs and 3 siegeTowers placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Mordor : -4.33
    Elves : -3.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 1 tower and 4 trebuches; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys moved from Westfold to Eastfold
            3 heavyCavalrys moved from Helms Deep to Anorien
            1 heavyCavalry moved from Eastfold to Anorien
            1 spearInfantry moved from Anduin East Bank to Celebran
            4 spearInfantrys moved from Fangorn to Celebran
    
        Combat - Rohan
            Battle in Celebran
                Rohan attack with 5 spearInfantrys
                Goblins defend with 2 shooterss
                    Rohan roll dice for 5 spearInfantrys in Celebran, round 2 : 1/5 hits, 0.83 expected hits
                    Goblins roll dice for 2 shooterss in Celebran, round 2 : 1/2 hits, 0.67 expected hits
                    1 shooters owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Celebran
                    Rohan roll dice for 4 spearInfantrys in Celebran, round 3 : 1/4 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Rohan win, taking Celebran from Goblins with 4 spearInfantrys remaining. Battle score for attacker is 1
                Casualties for Rohan: 1 spearInfantry
                Casualties for Goblins: 2 shooterss
            Battle in Anorien
                Rohan attack with 4 heavyCavalrys
                Khand defend with 1 raiders and 1 xbowInfantry
                    Rohan roll dice for 4 heavyCavalrys in Anorien, round 2 : 3/4 hits, 2.00 expected hits
                    Khand roll dice for 1 raiders and 1 xbowInfantry in Anorien, round 2 : 0/2 hits, 0.50 expected hits
                    1 xbowInfantry owned by the Khand and 1 raiders owned by the Khand lost in Anorien
                Rohan win, taking Anorien from Khand with 4 heavyCavalrys remaining. Battle score for attacker is 8
                Casualties for Khand: 1 raiders and 1 xbowInfantry
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            1 tower placed in Eastfold
            3 trebuches placed in Eastfold
            1 trebuche placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.00
    Khand : -0.50
    Rohan : 1.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 2 griffins, 5 hobbitss and 5 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Lorien to Drimrill Dale
            1 ents and 3 wizards moved from Moria to Drimrill Dale
            2 eagless and 2 griffins moved from N. Caves to Anduin West Bank
            3 wizards moved from High Mirkwood to Carrock
    
        Combat - Elves
            Battle in Anduin West Bank
                Elves attack with 2 eagless and 2 griffins
                Mordor defend with 1 siegeTower
                    Elves roll dice for 2 eagless and 2 griffins in Anduin West Bank, round 2 : 2/4 hits, 1.67 expected hits
                    Mordor roll dice for 1 siegeTower in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 siegeTower owned by the Mordor lost in Anduin West Bank
                Elves win with 2 eagless and 2 griffins remaining. Battle score for attacker is 4
                Casualties for Mordor: 1 siegeTower
            Battle in Carrock
                Elves attack with 3 wizards
                Mordor defend with 1 trolls
                    Elves roll dice for 3 wizards in Carrock, round 2 : 1/3 hits, 2.00 expected hits
                    Mordor roll dice for 1 trolls in Carrock, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in Carrock
                Elves win, taking Carrock from Mordor with 3 wizards remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 trolls
            Battle in Drimrill Dale
                Elves attack with 1 ents, 1 hobbits and 3 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 1 ents, 1 hobbits and 3 wizards in Drimrill Dale, round 2 : 3/4 hits, 2.50 expected hits
                    Mordor roll dice for 1 orcs in Drimrill Dale, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Mordor with 1 ents, 1 hobbits and 3 wizards remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
            2 eagless and 2 griffins moved from Anduin West Bank to High Mirkwood
    
        Place Units - Elves
            2 hobbitss and 2 hunterss placed in Lorien
            1 griffin, 1 hobbits and 1 hunters placed in High Mirkwood
            1 hobbits and 1 hunters placed in N. Caves
            1 griffin, 1 hobbits and 1 hunters placed in Moria
    
        Turn Complete - Elves
            Elves collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.83
    Elves : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            1 corsairs and 1 spearInfantry moved from W. Osg. to Anorien
            6 corsairss, 4 oliphants and 8 spearInfantrys moved from W. Osg. to Anorien
    
        Combat - Haradrim
            Battle in Anorien
                Haradrim attack with 7 corsairss, 4 oliphants and 9 spearInfantrys
                Rohan defend with 4 heavyCavalrys
                    Haradrim roll dice for 7 corsairss, 4 oliphants and 9 spearInfantrys in Anorien, round 2 : 6/20 hits, 7.00 expected hits
                    Gondor roll dice for 4 heavyCavalrys in Anorien, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 oliphants owned by the Haradrim
                    4 heavyCavalrys owned by the Rohan lost in Anorien
                Haradrim win, taking Anorien from Gondor with 7 corsairss, 4 oliphants and 9 spearInfantrys remaining. Battle score for attacker is 20
                Casualties for Rohan: 4 heavyCavalrys
    
        Non Combat Move - Haradrim
            3 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
            4 caravels and 9 galleons moved from Umbar Peninsula Coast to S. E. Central Sea Zone
            8 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
            1 caravel and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            3 rafts moved from Bay of Harad to Harad Sea Coast
    
        Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.00
    Gondor : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Gondor
            Gondor buy 6 fortificationss, 3 spearInfantrys and 2 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            4 spearInfantrys moved from Lamedon to Anfalas
            3 caravels, 8 galleons and 5 rafts moved from N. E. Central Sea Zone to Lefnui
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            3 spearInfantrys placed in Anfalas
            6 fortificationss and 2 towers placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rhun
            Rhun buy 2 chariotArcherss, 1 spearInfantry and 1 warWagon; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 warChariot moved from Rhun to E. Mirkwood
                  Rhun take E. Mirkwood from Elves
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 chariotArcherss, 1 spearInfantry and 1 warWagon placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dale
            Dale buy 1 archers and 1 spearInfantry; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in S. Dale
                Dale attack with 1 archers and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers and 2 spearInfantrys in S. Dale, round 2 : 1/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.33
    Rhun : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from Lossarnach to Lamedon
                  Khand take Lamedon from Gondor
            1 raiderCavalry moved from Lamedon to Lebennin
            2 raiderCavalrys moved from E. Osg. to Lossarnach
            3 raiderss and 1 xbowInfantry moved from W. Osg. to Lossarnach
            2 raiderCavalrys moved from Khand to S. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys, 2 cannons, 2 mortars and 8 phalanxs moved from Iron Hills to N. Rhun
    
        Combat - Dwarves
            Battle in N. Rhun
                Dwarves attack with 2 axeInfantrys, 2 cannons, 2 mortars and 8 phalanxs
                Rhun defend with 1 spearInfantry
                    Dwarves roll dice for 2 axeInfantrys, 2 cannons, 2 mortars and 8 phalanxs in N. Rhun, round 2 : 6/14 hits, 6.00 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Rhun
                Dwarves win, taking N. Rhun from Rhun with 2 axeInfantrys, 2 cannons, 2 mortars and 8 phalanxs remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 axeInfantrys and 1 berzerkers placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.00
    Rhun : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 2 galleons and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            4 lightCavalrys moved from Angren Bank to Anfalas
            1 lightCavalry moved from Anfalas to Lamedon
                  Gondor take Lamedon from Khand
            1 caravel moved from Gwathlo Mouth to Druwaith Coast
            1 archers and 2 catapults moved from Enedwaith Coast to Enedwaith
            3 archerss, 3 catapults and 4 spearInfantrys moved from N. Dunland to S. Dunland
            1 catapult and 2 hobbitss moved from Lond Daer to N. Enedwaith
            2 catapults, 2 hobbitss and 1 spearInfantry moved from Eregion to N. Dunland
            2 hobbitss moved from Tharbad to N. Enedwaith
            1 archers moved from Cardolan to Tharbad
            1 catapult and 2 hobbitss moved from S. Downs to Cardolan
            1 catapult and 1 spearInfantry moved from Shire to Minhiriath
            3 hobbitss moved from Bree to S. Downs
            1 catapult moved from Hobbiton to Shire
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 galleons placed in Gwathlo Mouth
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 1 nazgul, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 unit repaired.
            1 nazgul moved from Dagorlad to Lossarnach
            1 trolls moved from Belfalas to Lamedon
            1 nazgul moved from Lossarnach to Lamedon
            2 trollss moved from W. Osg. to Lossarnach
            2 orcss moved from E. Osg. to W. Osg.
            1 orcs moved from S. Brown Lands to E. Emnet
                  Mordor take E. Emnet from Rohan
            1 orcs moved from Dagorlad to S. Brown Lands
            1 orcs moved from S. Mirkwood to Anduin East Bank
                  Mordor take Anduin East Bank from Rohan
            1 orcs moved from S. Mirkwood to W. Mirkwood
            1 orcs moved from W. Mirkwood to N. Mirkwood
                  Mordor take N. Mirkwood from Elves
            1 orcs moved from W. Mirkwood to Gladden
    
        Combat - Mordor
            Battle in Lamedon
                Mordor attack with 1 nazgul and 1 trolls
                Freefolk defend with 1 lightCavalry
                    Mordor roll dice for 1 nazgul and 1 trolls in Lamedon, round 2 : 2/2 hits, 1.17 expected hits
                    Gondor roll dice for 1 lightCavalry in Lamedon, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Lamedon
                Mordor win, taking Lamedon from Gondor with 1 nazgul and 1 trolls remaining. Battle score for attacker is 4
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Mordor
            1 nazgul moved from Lamedon to Lossarnach
    
        Place Units - Mordor
            1 nazgul and 1 trolls placed in W. Osg.
            1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.83
    Gondor : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 2 spearInfantrys and 4 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from Westfold to E. Emnet
            1 trebuche moved from Eastfold to E. Emnet
            1 trebuche moved from Helms Deep to Eastfold
            2 spearInfantrys moved from Westfold to Eastfold
            1 spearInfantry moved from Westfold to Eastfold
            2 spearInfantrys moved from Celebran to Anduin East Bank
            2 spearInfantrys moved from Celebran to Fangorn
    
        Combat - Rohan
            Battle in Anduin East Bank
                Rohan attack with 2 spearInfantrys
                Mordor defend with 1 orcs
                    Rohan roll dice for 2 spearInfantrys in Anduin East Bank, round 2 : 0/2 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 2 spearInfantrys in Anduin East Bank, round 3 : 0/2 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 2 spearInfantrys in Anduin East Bank, round 4 : 1/2 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Anduin East Bank
                Rohan win, taking Anduin East Bank from Mordor with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in E. Emnet
                Rohan attack with 1 spearInfantry and 1 trebuche
                Mordor defend with 1 orcs
                    Rohan roll dice for 1 spearInfantry and 1 trebuche in E. Emnet, round 2 : 0/2 hits, 0.83 expected hits
                    Mordor roll dice for 1 orcs in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 spearInfantry and 1 trebuche in E. Emnet, round 3 : 1/2 hits, 0.83 expected hits
                    Mordor roll dice for 1 orcs in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in E. Emnet
                Rohan win, taking E. Emnet from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 towers placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.83
    Rohan : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Goblins round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Elves
            Elves buy 1 griffin, 7 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hunters moved from High Mirkwood to N. Mirkwood
            2 eagless moved from High Mirkwood to N. Mirkwood
            1 wizard moved from Carrock to Anduin West Bank
                  Elves take Anduin West Bank from Mordor
            1 wizard moved from Anduin West Bank to Gladden
            1 hobbits moved from Drimrill Dale to Gladden
            2 wizards moved from Carrock to W. Mirkwood
            2 griffins moved from High Mirkwood to W. Mirkwood
            1 griffin moved from High Mirkwood to Gladden
            1 hobbits and 1 hunters moved from Moria to Celebran
            2 hobbitss moved from Lorien to Anduin East Bank
            2 hunterss moved from Lorien to Anduin East Bank
            1 hunters moved from Anduin East Bank to S. Mirkwood
                  Elves take S. Mirkwood from Mordor
            1 ents moved from Drimrill Dale to Anduin East Bank
            3 wizards moved from Drimrill Dale to Anduin East Bank
            1 griffin moved from Moria to Gladden
            1 hobbits and 1 hunters moved from N. Caves to Drimrill Dale
            1 hunters moved from Drimrill Dale to Anduin East Bank
    
        Combat - Elves
            Battle in N. Mirkwood
                Elves attack with 2 eagless, 1 hobbits and 1 hunters
                Mordor defend with 1 orcs
                    Elves roll dice for 2 eagless, 1 hobbits and 1 hunters in N. Mirkwood, round 2 : 0/4 hits, 1.17 expected hits
                    Mordor roll dice for 1 orcs in N. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 eagless, 1 hobbits and 1 hunters in N. Mirkwood, round 3 : 1/4 hits, 1.17 expected hits
                    Mordor roll dice for 1 orcs in N. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in N. Mirkwood
                Elves win, taking N. Mirkwood from Mordor with 2 eagless, 1 hobbits and 1 hunters remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Gladden
                Elves attack with 2 griffins, 1 hobbits and 1 wizard
                Mordor defend with 1 orcs
                    Elves roll dice for 2 griffins, 1 hobbits and 1 wizard in Gladden, round 2 : 0/3 hits, 1.67 expected hits
                    Mordor roll dice for 1 orcs in Gladden, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 griffins, 1 hobbits and 1 wizard in Gladden, round 3 : 3/3 hits, 1.67 expected hits
                    Mordor roll dice for 1 orcs in Gladden, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Gladden
                Elves win, taking Gladden from Mordor with 2 griffins, 1 hobbits and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in W. Mirkwood
                Elves attack with 2 griffins and 2 wizards
                Mordor defend with 2 orcss and 1 siegeTower
                    Elves roll dice for 2 griffins and 2 wizards in W. Mirkwood, round 2 : 3/4 hits, 2.33 expected hits
                    Mordor roll dice for 2 orcss and 1 siegeTower in W. Mirkwood, round 2 : 0/3 hits, 0.50 expected hits
                    1 siegeTower owned by the Mordor and 2 orcss owned by the Mordor lost in W. Mirkwood
                Elves win, taking W. Mirkwood from Mordor with 2 griffins and 2 wizards remaining. Battle score for attacker is 10
                Casualties for Mordor: 2 orcss and 1 siegeTower
    
        Non Combat Move - Elves
            2 eagless moved from N. Mirkwood to N. Rhun
            2 griffins moved from W. Mirkwood to N. Dale
            2 griffins moved from Gladden to Anduin East Bank
    
        Place Units - Elves
            Turning on Edit Mode
            EDIT: Removing units owned by Elves from Iron Hills: 1 wizard
            EDIT: Adding units owned by Elves to N. Rhun: 1 wizard
            EDIT: Turning off Edit Mode
            4 hobbitss placed in Lorien
            3 hobbitss placed in High Mirkwood
            1 griffin, 1 hunters and 1 wizard placed in Moria
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.17
    Elves : -1.00
    

    Savegame

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