The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Whackamatt Good -vs- dawgoneit Evil L.O.R.
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TripleA Turn Summary: Goblins round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Goblins Goblins buy 7 shooterss; Remaining resources: 1 PUs; Combat Move - Goblins 4 shooterss moved from Moria to Celebran 3 batss moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 3 batss and 4 shooterss Elves defend with 1 hunters and 1 wizard; Rohan defend with 2 spearInfantrys Goblins roll dice for 3 batss and 4 shooterss in Celebran, round 2 : 0/3 hits, 1.00 expected hits Elves roll dice for 1 hunters, 2 spearInfantrys and 1 wizard in Celebran, round 2 : 2/4 hits, 1.83 expected hits 2 shooterss owned by the Goblins lost in Celebran Goblins roll dice for 3 batss and 2 shooterss in Celebran, round 3 : 1/3 hits, 1.00 expected hits Elves roll dice for 1 hunters, 2 spearInfantrys and 1 wizard in Celebran, round 3 : 3/4 hits, 1.83 expected hits 1 bats owned by the Goblins, 2 shooterss owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Celebran retreated to Celebran Elves win with 1 hunters, 1 spearInfantry and 1 wizard remaining. Battle score for attacker is -10 Casualties for Goblins: 1 bats and 4 shooterss Casualties for Rohan: 1 spearInfantry Non Combat Move - Goblins 2 batss moved from Celebran to Moria Place Units - Goblins 7 shooterss placed in Moria Turn Complete - Goblins Goblins collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Goblins : -1.00 Elves : 1.33 -
TripleA Turn Summary: Elves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Elves Elves buy 1 griffin, 4 hunterss and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 2 hobbitss moved from Lorien to Celebran 1 hunters and 1 wizard moved from Celebran to Moria 5 eagless and 1 griffin moved from Lorien to Moria 1 hunters moved from Lorien to Moria 1 wizard moved from Drimrill Dale to Moria 1 hunters moved from Anduin West Bank to Moria 1 hunters moved from Eregion to Moria 1 hunters moved from Rivendell to Moria 3 hunterss moved from N. Caves to Moria 1 hobbits moved from Rivendell to Eregion 1 ents moved from Anduin West Bank to Drimrill Dale 1 ents moved from E. Emnet to Eastfold 1 hunters moved from Carrock to Drimrill Dale 1 ents moved from Carrock to High Mirkwood 1 wizard moved from High Mirkwood to Iron Hills 1 hunters moved from High Mirkwood to Iron Hills Combat - Elves Battle in Moria Elves attack with 5 eagless, 1 griffin, 8 hunterss and 2 wizards Goblins defend with 2 batss, 1 castle, 8 fortificationss and 11 shooterss Elves roll dice for 5 eagless, 1 griffin, 8 hunterss and 2 wizards in Moria, round 2 : 4/16 hits, 6.17 expected hits Goblins roll dice for 2 batss, 8 fortificationss and 11 shooterss in Moria, round 2 : 7/21 hits, 5.33 expected hits 7 hunterss owned by the Elves and 4 fortificationss owned by the Goblins lost in Moria 1 hunters and 2 wizards retreated to Eregion Goblins win with 2 batss, 4 fortificationss and 11 shooterss remaining. Battle score for attacker is -20 Casualties for Elves: 7 hunterss Casualties for Goblins: 4 fortificationss Non Combat Move - Elves 5 eagless and 1 griffin moved from Moria to Lorien Place Units - Elves 4 hunterss placed in Lorien 1 griffin and 1 wizard placed in Rivendell Turn Complete - Elves Elves collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Goblins : 1.67 Elves : -2.17 -
TripleA Turn Summary: Haradrim round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Haradrim Haradrim buy 1 caravel, 1 galleon and 3 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 2 caravels, 7 galleons and 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast 1 caravel and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast 3 rafts moved from Bay of Harad to Harad Sea Coast 7 corsairss, 4 oliphants and 9 spearInfantrys moved from S. Ithilien to E. Osg. 4 oliphants moved from E. Osg. to W. Osg. Non Combat Move - Haradrim Place Units - Haradrim 1 caravel, 1 galleon and 3 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Gondor Gondor buy 2 fortificationss, 6 spearInfantrys, 1 tower and 1 trebuche; Remaining resources: 1 PUs; Combat Move - Gondor 4 spearInfantrys and 1 towerGuard moved from Enedwaith to S. Dunland 3 spearInfantrys moved from Adorn to S. Dunland 1 spearInfantry moved from Andrast to Anfalas 1 spearInfantry moved from Lebennin to Lossarnach 2 spearInfantrys moved from Minas Tirith to Lossarnach 1 spearInfantry moved from Minas Tirith to Lossarnach Non Combat Move - Gondor 4 rafts moved from N. E. Central Sea Zone to S. E. Central Sea Zone 1 raft moved from Gilrain to N. E. Central Sea Zone Place Units - Gondor 3 spearInfantrys placed in Anfalas 2 fortificationss, 3 spearInfantrys, 1 tower and 1 trebuche placed in Minas Tirith Turn Complete - Gondor Gondor collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Rhun Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun 1 warChariot moved from E. Mirkwood to N. Mirkwood Rhun take N. Mirkwood from Elves 1 warChariot moved from N. Mirkwood to Carrock Rhun take Carrock from Elves 1 spearInfantry moved from N. Rhun to N. Dale 1 spearInfantry moved from N. Rhun to N. Dale 1 chariotArchers moved from S. Dale to N. Dale 1 chariotArchers, 6 spearInfantrys and 1 warChariot moved from Rhun to N. Rhun 1 warChariot moved from S. Dale to N. Rhun Combat - Rhun Battle in N. Dale Rhun attack with 1 chariotArchers and 2 spearInfantrys Dale defend with 2 spearInfantrys Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in N. Dale, round 2 : 0/3 hits, 0.83 expected hits Dale roll dice for 2 spearInfantrys in N. Dale, round 2 : 0/2 hits, 0.67 expected hits Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in N. Dale, round 3 : 2/3 hits, 0.83 expected hits Dale roll dice for 2 spearInfantrys in N. Dale, round 3 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Dale lost in N. Dale Rhun win, taking N. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 6 Casualties for Dale: 2 spearInfantrys Non Combat Move - Rhun Place Units - Rhun 2 chariotArcherss and 4 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Dale : -1.33 Rhun : 0.33 -
TripleA Turn Summary: Dale round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Dale Dale buy 1 lightCavalry and 1 spearInfantry; Remaining resources: 1 PUs; Combat Move - Dale Combat - Dale Place Units - Dale 1 lightCavalry and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Khand round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Khand Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; Combat Move - Khand 4 raiderss and 2 xbowInfantrys moved from E. Osg. to W. Osg. 2 raiderCavalrys, 3 raiderss and 1 xbowInfantry moved from S. Ithilien to E. Osg. 2 raiderCavalrys moved from E. Osg. to W. Osg. 2 raiderCavalrys moved from Khand to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Dwarves Dwarves buy 1 cannon and 2 phalanxs; Remaining resources: 0 PUs; Combat Move - Dwarves 1 mortar and 1 phalanx moved from Withered Heath to N. Dale 1 axeInfantry moved from Iron Hills to N. Dale Combat - Dwarves Battle in N. Dale Dwarves attack with 1 axeInfantry, 1 mortar and 1 phalanx Rhun defend with 1 chariotArchers and 2 spearInfantrys Dwarves roll dice for 1 axeInfantry, 1 mortar and 1 phalanx in N. Dale, round 2 : 3/3 hits, 1.33 expected hits Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in N. Dale, round 2 : 0/3 hits, 1.00 expected hits 2 spearInfantrys owned by the Rhun and 1 chariotArchers owned by the Rhun lost in N. Dale Dwarves win, taking N. Dale from Rhun with 1 axeInfantry, 1 mortar and 1 phalanx remaining. Battle score for attacker is 11 Casualties for Rhun: 1 chariotArchers and 2 spearInfantrys Non Combat Move - Dwarves Place Units - Dwarves 1 cannon and 2 phalanxs placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Dwarves : 1.67 Rhun : -1.00 -
TripleA Turn Summary: Saruman round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Saruman Saruman buy 1 tower and 1 trolls; Remaining resources: 0 PUs; Place Units - Saruman 1 tower and 1 trolls placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Freefolk Freefolk buy 3 catapults, 3 hobbitss and 1 spearInfantry; Remaining resources: 1 PUs; Combat Move - Freefolk 2 archerss, 2 catapults and 2 hobbitss moved from Minhiriath to Lond Daer 1 catapult, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan 3 archerss, 3 catapults and 4 spearInfantrys moved from Tharbad to Eregion 1 catapult and 1 hobbits moved from Shire to Minhiriath 1 lightCavalry moved from Hobbiton to Lond Daer 3 lightCavalrys moved from Bree to Lond Daer 1 archers moved from Breelands to S. Downs Combat - Freefolk Battle in Lond Daer Freefolk attack with 2 archerss, 2 catapults, 2 hobbitss and 4 lightCavalrys Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys Freefolk roll dice for 2 archerss, 2 catapults, 2 hobbitss and 4 lightCavalrys in Lond Daer, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 2/4 hits, 1.00 expected hits 2 hobbitss owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer Freefolk roll dice for 2 archerss, 2 catapults and 4 lightCavalrys in Lond Daer, round 3 : 3/8 hits, 2.33 expected hits Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits 1 archers owned by the Freefolk and 2 spearInfantrys owned by the Neutral lost in Lond Daer Freefolk loses 0 PUs for violating Lond Daers neutrality. Freefolk win, taking Lond Daer from Neutral with 1 archers, 2 catapults and 4 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Freefolk: 1 archers and 2 hobbitss Casualties for Neutral: 2 fortificationss and 2 spearInfantrys Non Combat Move - Freefolk Place Units - Freefolk 1 catapult and 1 hobbits placed in Tharbad 1 catapult and 2 hobbitss placed in Bree 1 catapult and 1 spearInfantry placed in Hobbiton Turn Complete - Freefolk Freefolk collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : 1.33 Freefolk : 0.00 -
TripleA Turn Summary: Mordor round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Mordor Mordor buy 2 orcss and 4 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 3 units repaired. 3 siegeTowers and 6 trollss moved from Anorien to Lossarnach 1 orcs moved from Dagorlad to S. Brown Lands 1 orcs moved from Udun to Dagorlad 1 orcs moved from Minas Morgul to N. Ithilien 3 nazguls and 3 siegeTowers moved from W. Osg. to Lossarnach 2 trollss moved from E. Osg. to Lossarnach 1 siegeTower moved from Gladden to Anduin West Bank Mordor take Anduin West Bank from Elves 1 orcs moved from S. Mirkwood to Gladden 2 orcss and 1 trolls moved from S. Mirkwood to Gladden 3 orcss and 1 siegeTower moved from Dol Goldur to S. Mirkwood Combat - Mordor Battle in Lossarnach Mordor attack with 3 nazguls, 6 siegeTowers and 8 trollss Gondor defend with 5 spearInfantrys and 10 undeads Mordor roll dice for 3 nazguls, 6 siegeTowers and 8 trollss in Lossarnach, round 2 : 7/17 hits, 8.83 expected hits Gondor roll dice for 5 spearInfantrys and 10 undeads in Lossarnach, round 2 : 5/15 hits, 3.33 expected hits Units damaged: 3 nazguls owned by the Mordor 7 undeads owned by the Gondor and 2 siegeTowers owned by the Mordor lost in Lossarnach Mordor roll dice for 3 nazguls, 4 siegeTowers and 8 trollss in Lossarnach, round 3 : 5/15 hits, 8.00 expected hits Gondor roll dice for 5 spearInfantrys and 3 undeads in Lossarnach, round 3 : 2/8 hits, 2.17 expected hits 3 undeads owned by the Gondor, 2 spearInfantrys owned by the Gondor and 2 siegeTowers owned by the Mordor lost in Lossarnach Mordor roll dice for 3 nazguls, 2 siegeTowers and 8 trollss in Lossarnach, round 4 : 8/13 hits, 7.00 expected hits Gondor roll dice for 3 spearInfantrys in Lossarnach, round 4 : 1/3 hits, 1.00 expected hits 3 spearInfantrys owned by the Gondor and 1 siegeTower owned by the Mordor lost in Lossarnach Mordor win, taking Lossarnach from Gondor with 3 nazguls, 1 siegeTower and 8 trollss remaining. Battle score for attacker is 15 Casualties for Mordor: 5 siegeTowers Casualties for Gondor: 5 spearInfantrys and 10 undeads Non Combat Move - Mordor 3 nazguls moved from Lossarnach to W. Osg. Place Units - Mordor 2 trollss placed in W. Osg. 2 trollss placed in E. Osg. 2 orcss placed in Dol Goldur Turn Complete - Mordor Mordor collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Mordor : -3.83 Gondor : 1.50 -
TripleA Turn Summary: Rohan round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Rohan Rohan buy 2 fortificationss, 3 heavyCavalrys and 1 tower; Remaining resources: 0 PUs; Combat Move - Rohan 1 spearInfantry moved from Celebran to Anduin East Bank 3 spearInfantrys moved from Helms Deep to Westfold 1 heavyCavalry moved from S. Dunland to Eastfold 2 spearInfantrys moved from Eastfold to Anorien Combat - Rohan Battle in Anduin East Bank Rohan attack with 1 spearInfantry Mordor defend with 1 orcs Rohan roll dice for 1 spearInfantry in Anduin East Bank, round 2 : 1/1 hits, 0.17 expected hits Goblins roll dice for 1 orcs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Anduin East Bank Rohan win, taking Anduin East Bank from Goblins with 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Anorien Rohan attack with 2 spearInfantrys Mordor defend with 1 orcs Rohan roll dice for 2 spearInfantrys in Anorien, round 2 : 0/2 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anorien, round 2 : 0/1 hits, 0.17 expected hits Rohan roll dice for 2 spearInfantrys in Anorien, round 3 : 0/2 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anorien, round 3 : 0/1 hits, 0.17 expected hits Rohan roll dice for 2 spearInfantrys in Anorien, round 4 : 1/2 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anorien, round 4 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Anorien Rohan win, taking Anorien from Mordor with 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Rohan Place Units - Rohan 2 fortificationss and 1 tower placed in Eastfold 3 heavyCavalrys placed in Helms Deep Turn Complete - Rohan Rohan collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Goblins : -0.17 Mordor : -0.50 Rohan : 0.83 -
TripleA Turn Summary: Goblins round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Goblins Goblins buy 5 shooterss; Remaining resources: 1 PUs; Combat Move - Goblins 1 shooters moved from Moria to Celebran 1 shooters moved from Moria to Celebran 2 batss moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 2 batss and 2 shooterss Elves defend with 2 hobbitss Goblins roll dice for 2 batss and 2 shooterss in Celebran, round 2 : 1/2 hits, 0.67 expected hits Elves roll dice for 2 hobbitss in Celebran, round 2 : 0/2 hits, 0.33 expected hits 1 hobbits owned by the Elves lost in Celebran Goblins roll dice for 2 batss and 2 shooterss in Celebran, round 3 : 2/2 hits, 0.67 expected hits Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Celebran Goblins win, taking Celebran from Elves with 2 batss and 2 shooterss remaining. Battle score for attacker is 4 Casualties for Elves: 2 hobbitss Non Combat Move - Goblins 2 batss moved from Celebran to Moria Place Units - Goblins 5 shooterss placed in Moria Turn Complete - Goblins Goblins collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Goblins : 1.67 Elves : -0.50 -
TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Elves Elves buy 1 hobbits and 3 wizards; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from High Mirkwood to Carrock 1 ents moved from High Mirkwood to Carrock 1 ents moved from E. Emnet to S. Brown Lands 5 eagless, 1 griffin and 4 hunterss moved from Lorien to Moria 1 hobbits, 1 hunters and 2 wizards moved from Eregion to Moria 1 griffin and 1 wizard moved from Rivendell to Moria 1 ents and 1 hunters moved from Drimrill Dale to Moria 1 hunters moved from Iron Hills to Celduin Elves take Celduin from Rhun Combat - Elves Battle in Moria Elves attack with 5 eagless, 1 ents, 2 griffins, 1 hobbits, 6 hunterss and 3 wizards Goblins defend with 2 batss, 1 castle, 4 fortificationss and 14 shooterss Elves roll dice for 5 eagless, 1 ents, 2 griffins, 1 hobbits, 6 hunterss and 3 wizards in Moria, round 2 : 6/18 hits, 7.33 expected hits Goblins roll dice for 2 batss, 4 fortificationss and 14 shooterss in Moria, round 2 : 4/20 hits, 5.67 expected hits 2 batss owned by the Goblins, 3 hunterss owned by the Elves, 1 hobbits owned by the Elves and 4 fortificationss owned by the Goblins lost in Moria Elves roll dice for 5 eagless, 1 ents, 2 griffins, 3 hunterss and 3 wizards in Moria, round 3 : 6/14 hits, 6.17 expected hits Goblins roll dice for 14 shooterss in Moria, round 3 : 3/14 hits, 4.67 expected hits 6 shooterss owned by the Goblins and 3 hunterss owned by the Elves lost in Moria Elves roll dice for 5 eagless, 1 ents, 2 griffins and 3 wizards in Moria, round 4 : 6/11 hits, 5.17 expected hits Goblins roll dice for 8 shooterss in Moria, round 4 : 2/8 hits, 2.67 expected hits 6 shooterss owned by the Goblins and 2 eagless owned by the Elves lost in Moria Elves roll dice for 3 eagless, 1 ents, 2 griffins and 3 wizards in Moria, round 5 : 4/9 hits, 4.50 expected hits Goblins roll dice for 2 shooterss in Moria, round 5 : 1/2 hits, 0.67 expected hits 2 shooterss owned by the Goblins and 1 eagles owned by the Elves lost in Moria Elves captures 11PUs while taking Goblins capital Elves win, taking Moria from Goblins with 2 eagless, 1 ents, 2 griffins and 3 wizards remaining. Battle score for attacker is 2 Casualties for Elves: 3 eagless, 1 hobbits and 6 hunterss Casualties for Goblins: 2 batss, 4 fortificationss and 14 shooterss Battle in S. Brown Lands Elves attack with 1 ents Mordor defend with 1 orcs Elves roll dice for 1 ents in S. Brown Lands, round 2 : 1/1 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Brown Lands, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Brown Lands Elves win, taking S. Brown Lands from Mordor with 1 ents remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Carrock Elves attack with 1 ents and 1 hobbits Rhun defend with 1 warChariot Elves roll dice for 1 ents and 1 hobbits in Carrock, round 2 : 1/1 hits, 0.50 expected hits Rhun roll dice for 1 warChariot in Carrock, round 2 : 0/1 hits, 0.17 expected hits 1 warChariot owned by the Rhun lost in Carrock Elves win, taking Carrock from Rhun with 1 ents and 1 hobbits remaining. Battle score for attacker is 6 Casualties for Rhun: 1 warChariot Non Combat Move - Elves 2 eagless moved from Moria to N. Caves 2 griffins moved from Moria to N. Caves Place Units - Elves 3 wizards placed in High Mirkwood 1 hobbits placed in Lorien Turn Complete - Elves Elves collect 33 PUs; end with 44 PUsCombat Hit Differential Summary :
Goblins : -3.67 Mordor : -0.17 Elves : -0.17 Rhun : -0.17 -
TripleA Turn Summary: Haradrim round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Haradrim Haradrim buy 1 caravel, 1 galleon and 3 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 3 rafts moved from Harad Sea Coast to Umbar Peninsula Coast 1 caravel, 1 galleon and 3 rafts moved from Bay of Harad to Harad Sea Coast 1 caravel and 1 galleon moved from Harad Sea Coast to Umbar Peninsula Coast 7 corsairss and 9 spearInfantrys moved from E. Osg. to W. Osg. Non Combat Move - Haradrim Place Units - Haradrim 1 caravel, 1 galleon and 3 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Gondor Gondor buy 6 fortificationss, 3 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Gondor 4 spearInfantrys moved from Anfalas to Lamedon 3 caravels, 8 galleons and 4 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone Non Combat Move - Gondor Place Units - Gondor 3 spearInfantrys placed in Anfalas 6 fortificationss, 1 tower and 2 trebuches placed in Minas Tirith Turn Complete - Gondor Gondor collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Rhun Rhun buy 4 spearInfantrys and 2 warChariots; Remaining resources: 0 PUs; Combat Move - Rhun 2 spearInfantrys moved from Rhun to Celduin 2 chariotArcherss moved from Rhun to Celduin 1 spearInfantry moved from N. Rhun to S. Dale 4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Rhun Combat - Rhun Battle in Celduin Rhun attack with 2 chariotArcherss and 2 spearInfantrys Elves defend with 1 hunters Rhun roll dice for 2 chariotArcherss and 2 spearInfantrys in Celduin, round 2 : 1/4 hits, 1.33 expected hits Elves roll dice for 1 hunters in Celduin, round 2 : 1/1 hits, 0.50 expected hits 1 hunters owned by the Elves and 1 spearInfantry owned by the Rhun lost in Celduin Rhun win, taking Celduin from Elves with 2 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 1 Casualties for Rhun: 1 spearInfantry Casualties for Elves: 1 hunters Non Combat Move - Rhun Place Units - Rhun 4 spearInfantrys and 2 warChariots placed in Rhun Turn Complete - Rhun Rhun collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Elves : 0.50 Rhun : -0.33 -
TripleA Turn Summary: Dale round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dale Dale buy 1 archers and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale Turning on Edit Mode EDIT: Turning off Edit Mode 1 lightCavalry moved from Lake Town to N. Mirkwood Elves take N. Mirkwood from Rhun 1 lightCavalry moved from N. Mirkwood to E. Mirkwood Elves take E. Mirkwood from Rhun 1 lightCavalry moved from E. Mirkwood to W. Mirkwood Elves take W. Mirkwood from Mordor 1 archers and 2 spearInfantrys moved from Lake Town to N. Dale Combat - Dale Non Combat Move - Dale Place Units - Dale 1 archers and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Khand round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Khand Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; Combat Move - Khand 1 raiders, 1 warWolves and 1 xbowInfantry moved from W. Osg. to Anorien 3 raiderss and 1 xbowInfantry moved from E. Osg. to W. Osg. 4 raiderCavalrys, 3 raiderss, 2 warWolvess and 1 xbowInfantry moved from W. Osg. to Lossarnach 2 raiderCavalrys moved from S. Ithilien to W. Osg. 2 raiderCavalrys moved from Khand to S. Ithilien 2 raiderCavalrys moved from S. Ithilien to E. Osg. 2 raiderCavalrys moved from W. Osg. to Lossarnach Combat - Khand Battle in Anorien Khand attack with 1 raiders, 1 warWolves and 1 xbowInfantry Rohan defend with 2 spearInfantrys Khand roll dice for 1 raiders, 1 warWolves and 1 xbowInfantry in Anorien, round 2 : 1/3 hits, 1.00 expected hits Gondor roll dice for 2 spearInfantrys in Anorien, round 2 : 0/2 hits, 0.67 expected hits 1 spearInfantry owned by the Rohan lost in Anorien Khand roll dice for 1 raiders, 1 warWolves and 1 xbowInfantry in Anorien, round 3 : 2/3 hits, 1.00 expected hits Gondor roll dice for 1 spearInfantry in Anorien, round 3 : 1/1 hits, 0.33 expected hits 1 warWolves owned by the Khand and 1 spearInfantry owned by the Rohan lost in Anorien Khand win, taking Anorien from Gondor with 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 3 Casualties for Rohan: 2 spearInfantrys Casualties for Khand: 1 warWolves Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Gondor : 0.00 Khand : 1.00 -
TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dwarves Dwarves buy 2 fortificationss and 2 phalanxs; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry, 1 mortar and 1 phalanx moved from N. Dale to Celduin Combat - Dwarves Battle in Celduin Dwarves attack with 1 axeInfantry, 1 mortar and 1 phalanx Rhun defend with 2 chariotArcherss and 1 spearInfantry Dwarves roll dice for 1 axeInfantry, 1 mortar and 1 phalanx in Celduin, round 2 : 1/3 hits, 1.33 expected hits Rhun roll dice for 2 chariotArcherss and 1 spearInfantry in Celduin, round 2 : 1/3 hits, 1.00 expected hits 1 spearInfantry owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in Celduin Dwarves roll dice for 1 mortar and 1 phalanx in Celduin, round 3 : 2/2 hits, 1.17 expected hits Rhun roll dice for 2 chariotArcherss in Celduin, round 3 : 2/2 hits, 0.67 expected hits 2 chariotArcherss owned by the Rhun, 1 mortar owned by the Dwarves and 1 phalanx owned by the Dwarves lost in Celduin Rhun win with no units remaining. Battle score for attacker is -3 Casualties for Dwarves: 1 axeInfantry, 1 mortar and 1 phalanx Casualties for Rhun: 2 chariotArcherss and 1 spearInfantry Non Combat Move - Dwarves Place Units - Dwarves 2 fortificationss and 2 phalanxs placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Dwarves : 0.50 Rhun : 1.33





