Whackamatt Good -vs- dawgoneit Evil L.O.R.

  • 20 18 17 15

    TripleA Turn Summary: Dale round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Dale
            Dale buy 4 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry moved from Celduin to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 heavyCavalry moved from E. Rhovanion to S. E. Rhovanion
                  Dale take S. E. Rhovanion from Khand
            1 spearInfantry moved from Celduin to E. Rhovanion
            2 spearInfantrys and 3 trebuches moved from N. Dale to S. Dale
            1 spearInfantry moved from Lake Town to Forest River
            1 raft and 1 spearInfantry moved from Forest River to Celduin River
            1 spearInfantry moved from Celduin River to Celduin
            1 heavyCavalry, 2 spearInfantrys and 3 trebuches moved from S. Dale to Celduin
            1 spearInfantry moved from S. Dale to Celduin
            1 spearInfantry and 2 trebuches moved from Lake Town to N. Dale
            1 spearInfantry moved from S. Dale to N. Rhun
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Khand
            Khand buy 4 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 warWolvess moved from Khand to S. Ithilien
            2 raiderCavalrys moved from N. Ithilien to E. Emnet
            2 raiderCavalrys moved from E. Emnet to Westfold
    
        Combat - Khand
            Battle in Westfold
                Khand attack with 2 raiderCavalrys
                Freefolk defend with 1 catapult and 1 hobbits
                    Khand roll dice for 2 raiderCavalrys in Westfold, round 2 : 1/2 hits, 1.00 expected hits
                    Rohan roll dice for 1 catapult and 1 hobbits in Westfold, round 2 : 1/2 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk and 1 raiderCavalry owned by the Khand lost in Westfold
                    Khand roll dice for 1 raiderCavalry in Westfold, round 3 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 3 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 4 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 4 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 5 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 5 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 6 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 6 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 7 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 7 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 8 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 8 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 9 : 1/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 catapult in Westfold, round 9 : 0/1 hits, 0.17 expected hits
                    1 catapult owned by the Freefolk lost in Westfold
                Khand win, taking Westfold from Rohan with 1 raiderCavalry remaining. Battle score for attacker is 1
                Casualties for Khand: 1 raiderCavalry
                Casualties for Freefolk: 1 catapult and 1 hobbits
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Khand : -2.50
    Rohan : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 1 cannon moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Freefolk
            Freefolk buy 4 catapults, 1 lightCavalry and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss and 5 spearInfantrys moved from Isengard to Westfold
            2 catapults moved from Isengard to Westfold
            1 catapult and 1 spearInfantry moved from Pinnath Gelin to Anfalas
            1 catapult and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
            5 hobbitss moved from Eastfold to Westfold
    
        Combat - Freefolk
            Battle in Westfold
                Freefolk attack with 3 archerss, 2 catapults, 5 hobbitss and 5 spearInfantrys
                Khand defend with 1 raiderCavalry
                    Freefolk roll dice for 3 archerss, 2 catapults, 5 hobbitss and 5 spearInfantrys in Westfold, round 2 : 2/15 hits, 2.83 expected hits
                    Khand roll dice for 1 raiderCavalry in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    1 raiderCavalry owned by the Khand lost in Westfold
                Freefolk win, taking Westfold from Khand with 3 archerss, 2 catapults, 5 hobbitss and 5 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Khand: 1 raiderCavalry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            4 catapults, 1 lightCavalry and 4 spearInfantrys placed in Isengard
    
        Turn Complete - Freefolk
            Freefolk collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -0.83
    Khand : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            5 orcss, 1 siegeTower and 2 trollss moved from Dagorlad to S. Rhovanion
            2 orcss and 1 siegeTower moved from S. Brown Lands to N. Brown Lands
            2 orcss moved from N. Ithilien to Dagorlad
            1 siegeTower moved from Udun to Dagorlad
            2 orcss moved from Lebennin to Lamedon
            2 orcss moved from Lossarnach to Lebennin
            2 orcss moved from W. Osg. to Lossarnach
            1 orcs and 1 siegeTower moved from E. Osg. to N. Ithilien
            1 trolls moved from Minas Morgul to Dagorlad
            1 trolls moved from S. Rhovanion to N. Brown Lands
            1 orcs moved from S. Rhovanion to N. Brown Lands
    
        Combat - Mordor
            Battle in N. Brown Lands
                Mordor attack with 3 orcss, 1 siegeTower and 1 trolls
                Elves defend with 1 hobbits, 1 hunters and 1 wizard
                    Mordor roll dice for 3 orcss, 1 siegeTower and 1 trolls in N. Brown Lands, round 2 : 2/5 hits, 1.50 expected hits
                    Elves roll dice for 1 hobbits, 1 hunters and 1 wizard in N. Brown Lands, round 2 : 2/3 hits, 1.33 expected hits
                    1 hunters owned by the Elves, 1 hobbits owned by the Elves and 2 orcss owned by the Mordor lost in N. Brown Lands
                    Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in N. Brown Lands, round 3 : 0/3 hits, 1.17 expected hits
                    Elves roll dice for 1 wizard in N. Brown Lands, round 3 : 1/1 hits, 0.67 expected hits
                    1 orcs owned by the Mordor lost in N. Brown Lands
                    Mordor roll dice for 1 siegeTower and 1 trolls in N. Brown Lands, round 4 : 0/2 hits, 1.00 expected hits
                    Elves roll dice for 1 wizard in N. Brown Lands, round 4 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 1 siegeTower and 1 trolls in N. Brown Lands, round 5 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 wizard in N. Brown Lands, round 5 : 1/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves and 1 siegeTower owned by the Mordor lost in N. Brown Lands
                Mordor win, taking N. Brown Lands from Elves with 1 trolls remaining. Battle score for attacker is 1
                Casualties for Mordor: 3 orcss and 1 siegeTower
                Casualties for Elves: 1 hobbits, 1 hunters and 1 wizard
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 siegeTower placed in Udun
            2 orcss placed in W. Osg.
            2 orcss placed in E. Osg.
            2 siegeTowers and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.67
    Elves : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Rohan
            Rohan buy 3 lightCavalrys and 4 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            2 trebuches moved from Helms Deep to Eastfold
            1 spearInfantry and 1 trebuche moved from Eastfold to E. Emnet
    
        Combat - Rohan
            Battle in E. Emnet
                Rohan attack with 1 spearInfantry and 1 trebuche
                Haradrim defend with 1 spearInfantry
                    Rohan roll dice for 1 spearInfantry and 1 trebuche in E. Emnet, round 2 : 1/2 hits, 0.83 expected hits
                    Haradrim roll dice for 1 spearInfantry in E. Emnet, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in E. Emnet
                Rohan win, taking E. Emnet from Haradrim with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            3 lightCavalrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.33
    Rohan : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Elves
            Elves buy 9 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Dol Goldur to S. Mirkwood
            3 hobbitss moved from Dol Goldur to S. Mirkwood
            1 hobbits moved from Wold to N. Brown Lands
            1 hunters moved from Wold to S. Brown Lands
                  Elves take S. Brown Lands from Mordor
            1 hunters moved from S. Brown Lands to N. Brown Lands
            1 hunters moved from Wold to N. Brown Lands
            2 hunterss moved from Lorien to S. Mirkwood
            2 wizards moved from Lorien to S. Mirkwood
            2 hunterss moved from Anduin East Bank to S. Mirkwood
            8 hobbitss moved from Rhovanion to Celduin
            10 hunterss and 1 wizard moved from Rhovanion to Celduin
            9 hobbitss moved from S. Dale to Celduin
            1 griffin moved from High Mirkwood to Celduin
    
        Combat - Elves
            Battle in N. Brown Lands
                Elves attack with 1 hobbits and 2 hunterss
                Mordor defend with 1 trolls
                    Elves roll dice for 1 hobbits and 2 hunterss in N. Brown Lands, round 2 : 1/3 hits, 0.83 expected hits
                    Mordor roll dice for 1 trolls in N. Brown Lands, round 2 : 1/1 hits, 0.50 expected hits
                    1 hobbits owned by the Elves and 1 trolls owned by the Mordor lost in N. Brown Lands
                Elves win, taking N. Brown Lands from Mordor with 2 hunterss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hobbits
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Elves
    
        Place Units - Elves
            3 hunterss and 1 wizard placed in Dol Goldur
            3 hunterss placed in High Mirkwood
            3 hunterss placed in Lorien
    
        Turn Complete - Elves
            Elves collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.50
    Elves : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss and 9 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 spearInfantrys moved from Anorien to E. Emnet
            1 spearInfantry moved from Anorien to E. Emnet
            1 corsairs and 9 spearInfantrys moved from Minas Tirith to Anorien
            1 spearInfantry moved from City of Corsairs to Umbar
            4 galleons moved from Isen to Andrast Coast
    
        Combat - Haradrim
            Battle in E. Emnet
                Haradrim attack with 4 spearInfantrys
                Rohan defend with 1 spearInfantry and 1 trebuche
                    Haradrim roll dice for 4 spearInfantrys in E. Emnet, round 2 : 0/4 hits, 0.67 expected hits
                    Rohan roll dice for 1 spearInfantry and 1 trebuche in E. Emnet, round 2 : 1/2 hits, 0.50 expected hits
                    1 spearInfantry owned by the Haradrim lost in E. Emnet
                    Haradrim roll dice for 3 spearInfantrys in E. Emnet, round 3 : 1/3 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry and 1 trebuche in E. Emnet, round 3 : 0/2 hits, 0.50 expected hits
                    1 trebuche owned by the Rohan lost in E. Emnet
                    Haradrim roll dice for 3 spearInfantrys in E. Emnet, round 4 : 1/3 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in E. Emnet, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in E. Emnet
                Haradrim win, taking E. Emnet from Rohan with 3 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Rohan: 1 spearInfantry and 1 trebuche
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss and 8 spearInfantrys placed in Minas Tirith
            1 spearInfantry placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.33
    Rohan : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 1 spearInfantry; Remaining resources: 1 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 1 spearInfantry placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Dale
            Dale buy 4 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Rhun to Rhun
            2 archerss, 4 heavyCavalrys, 6 spearInfantrys and 3 trebuches moved from Celduin to Rhun
            1 heavyCavalry moved from S. E. Rhovanion to Rhun
            1 spearInfantry moved from E. Rhovanion to Rhun
            3 heavyCavalrys, 2 spearInfantrys and 4 trebuches moved from S. Dale to Rhun
            4 lightCavalrys moved from Lake Town to Rhun
            1 spearInfantry moved from N. Dale to Celduin River
            1 raft and 1 spearInfantry moved from Celduin River to Lower Celduin River
            1 spearInfantry moved from Lower Celduin River to Rhun
            2 trebuches moved from N. Dale to S. Dale
    
        Combat - Dale
            Battle in Rhun
                Dale attack with 2 archerss, 8 heavyCavalrys, 4 lightCavalrys, 11 spearInfantrys and 7 trebuches
                Rhun defend with 1 castle, 4 chariotArcherss, 15 fortificationss, 15 spearInfantrys, 4 towers, 1 warChariot and 1 warWagon
                    Dale roll dice for 2 archerss, 8 heavyCavalrys, 4 lightCavalrys, 11 spearInfantrys and 7 trebuches in Rhun, round 2 : 9/32 hits, 12.50 expected hits
                    Rhun roll dice for 4 chariotArcherss, 15 fortificationss, 15 spearInfantrys, 4 towers, 1 warChariot and 1 warWagon in Rhun, round 2 : 15/40 hits, 12.33 expected hits
                    2 lightCavalrys owned by the Dale, 11 spearInfantrys owned by the Dale, 9 fortificationss owned by the Rhun and 2 archerss owned by the Dale lost in Rhun
                    Dale roll dice for 8 heavyCavalrys, 2 lightCavalrys and 7 trebuches in Rhun, round 3 : 8/17 hits, 8.17 expected hits
                    Rhun roll dice for 4 chariotArcherss, 6 fortificationss, 15 spearInfantrys, 4 towers, 1 warChariot and 1 warWagon in Rhun, round 3 : 11/31 hits, 10.83 expected hits
                    1 spearInfantry owned by the Rhun, 2 lightCavalrys owned by the Dale, 6 fortificationss owned by the Rhun, 1 warChariot owned by the Rhun, 2 heavyCavalrys owned by the Dale and 7 trebuches owned by the Dale lost in Rhun
                    Dale roll dice for 6 heavyCavalrys in Rhun, round 4 : 4/6 hits, 3.00 expected hits
                    Rhun roll dice for 4 chariotArcherss, 14 spearInfantrys, 4 towers and 1 warWagon in Rhun, round 4 : 10/23 hits, 9.33 expected hits
                    4 spearInfantrys owned by the Rhun and 6 heavyCavalrys owned by the Dale lost in Rhun
                Rhun win with 4 chariotArcherss, 10 spearInfantrys, 4 towers and 1 warWagon remaining. Battle score for attacker is -72
                Casualties for Dale: 2 archerss, 8 heavyCavalrys, 4 lightCavalrys, 11 spearInfantrys and 7 trebuches
                Casualties for Rhun: 15 fortificationss, 5 spearInfantrys and 1 warChariot
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Dale : -2.67
    Rhun : 3.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Khand
            Khand buy 3 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from S. Rhovanion to Rhovanion
                  Khand take Rhovanion from Elves
            1 raiderCavalry moved from Rhovanion to E. Rhovanion
                  Khand take E. Rhovanion from Dale
            1 raiderCavalry moved from E. Rhovanion to Rhun
            1 warWolves moved from S. Rhovanion to S. E. Rhovanion
                  Khand take S. E. Rhovanion from Dale
            1 warWolves moved from S. E. Rhovanion to S. Rhovanion
            4 warWolvess moved from S. Ithilien to Dagorlad
            4 warWolvess moved from Khand to S. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            3 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Dwarves
            4 axeInfantrys, 2 berzerkerss, 6 cannons, 5 mortars and 1 zepplin moved from N. Rhun to Rhun
            4 axeInfantrys moved from Iron Hills to N. Rhun
    
        Combat - Dwarves
            Battle in Rhun
                Dwarves attack with 4 axeInfantrys, 2 berzerkerss, 6 cannons, 5 mortars and 1 zepplin
                Rhun defend with 1 castle, 4 chariotArcherss, 10 spearInfantrys, 4 towers and 1 warWagon; Khand defend with 1 raiderCavalry
                    Dwarves roll dice for 4 axeInfantrys, 2 berzerkerss, 6 cannons, 5 mortars and 1 zepplin in Rhun, round 2 : 15/18 hits, 9.50 expected hits
                    Rhun roll dice for 4 chariotArcherss, 1 raiderCavalry, 10 spearInfantrys, 4 towers and 1 warWagon in Rhun, round 2 : 7/20 hits, 8.17 expected hits
                    3 cannons owned by the Dwarves, 10 spearInfantrys owned by the Rhun, 4 chariotArcherss owned by the Rhun, 1 raiderCavalry owned by the Khand and 4 axeInfantrys owned by the Dwarves lost in Rhun
                    Dwarves roll dice for 2 berzerkerss, 3 cannons, 5 mortars and 1 zepplin in Rhun, round 3 : 7/11 hits, 6.67 expected hits
                    Rhun roll dice for 4 towers and 1 warWagon in Rhun, round 3 : 4/5 hits, 3.33 expected hits
                    3 cannons owned by the Dwarves, 1 warWagon owned by the Rhun, 4 towers owned by the Rhun and 1 berzerkers owned by the Dwarves lost in Rhun
                Dwarves captures 10PUs while taking Rhun capital
                Dwarves win, taking Rhun from Rhun with 1 berzerkers, 5 mortars and 1 zepplin remaining. Battle score for attacker is 32
                Casualties for Dwarves: 4 axeInfantrys, 1 berzerkers and 6 cannons
                Casualties for Khand: 1 raiderCavalry
                Casualties for Rhun: 4 chariotArcherss, 10 spearInfantrys, 4 towers and 1 warWagon
    
        Non Combat Move - Dwarves
            1 zepplin moved from Rhun to Celduin
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 22 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 5.83
    Rhun : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Freefolk
            Freefolk buy 4 catapults, 2 hobbitss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 2 catapults, 5 hobbitss and 5 spearInfantrys moved from Westfold to E. Emnet
            1 lightCavalry moved from Isengard to E. Emnet
            4 catapults and 4 spearInfantrys moved from Isengard to Westfold
            1 catapult and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
    
        Combat - Freefolk
            Battle in E. Emnet
                Freefolk attack with 3 archerss, 2 catapults, 5 hobbitss, 1 lightCavalry and 5 spearInfantrys
                Haradrim defend with 3 spearInfantrys
                    Freefolk roll dice for 3 archerss, 2 catapults, 5 hobbitss, 1 lightCavalry and 5 spearInfantrys in E. Emnet, round 2 : 3/16 hits, 3.17 expected hits
                    Haradrim roll dice for 3 spearInfantrys in E. Emnet, round 2 : 2/3 hits, 1.00 expected hits
                    3 spearInfantrys owned by the Haradrim and 2 hobbitss owned by the Freefolk lost in E. Emnet
                Freefolk win, taking E. Emnet from Haradrim with 3 archerss, 2 catapults, 3 hobbitss, 1 lightCavalry and 5 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Freefolk: 2 hobbitss
                Casualties for Haradrim: 3 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            4 catapults, 2 hobbitss and 4 spearInfantrys placed in Isengard
    
        Turn Complete - Freefolk
            Freefolk collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -0.17
    Haradrim : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Mordor
            Mordor buy 5 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Dagorlad to S. Brown Lands
                  Mordor take S. Brown Lands from Elves
            1 orcs, 1 siegeTower and 1 trolls moved from Dagorlad to S. Rhovanion
            2 orcss moved from Lossarnach to Lebennin
            2 orcss moved from Lebennin to Lamedon
            2 orcss moved from W. Osg. to Lossarnach
            2 orcss moved from E. Osg. to N. Ithilien
            2 siegeTowers moved from Minas Morgul to N. Ithilien
            1 trolls moved from Minas Morgul to Dagorlad
            2 orcss moved from Minas Morgul to N. Ithilien
            1 orcs and 1 siegeTower moved from N. Ithilien to Dagorlad
            1 orcs moved from S. Rhovanion to Rhovanion
    
        Combat - Mordor
    
        Non Combat Move - Mordor
            1 siegeTower moved from Udun to Dagorlad
    
        Place Units - Mordor
            2 orcss placed in W. Osg.
            2 orcss placed in E. Osg.
            1 siegeTower placed in Udun
            1 orcs, 1 siegeTower and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Rohan
            Rohan buy 2 heavyCavalrys, 2 spearInfantrys and 2 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            3 lightCavalrys moved from Helms Deep to Anorien
            5 spearInfantrys and 10 trebuches moved from Eastfold to Anorien
    
        Combat - Rohan
            Battle in Anorien
                Rohan attack with 3 lightCavalrys, 5 spearInfantrys and 10 trebuches
                Haradrim defend with 1 corsairs and 22 spearInfantrys
                    Rohan roll dice for 3 lightCavalrys, 5 spearInfantrys and 10 trebuches in Anorien, round 2 : 7/18 hits, 7.67 expected hits
                    Haradrim roll dice for 1 corsairs and 22 spearInfantrys in Anorien, round 2 : 10/23 hits, 7.50 expected hits
                    1 corsairs owned by the Haradrim, 6 spearInfantrys owned by the Haradrim, 5 spearInfantrys owned by the Rohan, 2 trebuches owned by the Rohan and 3 lightCavalrys owned by the Rohan lost in Anorien
                    Rohan roll dice for 8 trebuches in Anorien, round 3 : 5/8 hits, 4.00 expected hits
                    Haradrim roll dice for 16 spearInfantrys in Anorien, round 3 : 4/16 hits, 5.33 expected hits
                    5 spearInfantrys owned by the Haradrim and 4 trebuches owned by the Rohan lost in Anorien
                    Rohan roll dice for 4 trebuches in Anorien, round 4 : 0/4 hits, 2.00 expected hits
                    Haradrim roll dice for 11 spearInfantrys in Anorien, round 4 : 4/11 hits, 3.67 expected hits
                    4 trebuches owned by the Rohan lost in Anorien
                Haradrim win with 11 spearInfantrys remaining. Battle score for attacker is -30
                Casualties for Rohan: 3 lightCavalrys, 5 spearInfantrys and 10 trebuches
                Casualties for Haradrim: 1 corsairs and 11 spearInfantrys
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 2 trebuches placed in Eastfold
            2 heavyCavalrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 1.50
    Rohan : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Elves
            Elves buy 1 hobbits, 4 hunterss and 3 wizards; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from S. Dale to E. Rhovanion
                  Elves take E. Rhovanion from Khand
            2 hunterss moved from S. Dale to Rhovanion
            1 hunters moved from Celduin to S. E. Rhovanion
                  Elves take S. E. Rhovanion from Khand
            1 griffin, 17 hobbitss, 9 hunterss and 1 wizard moved from Celduin to Rhovanion
            2 hunterss moved from Wold to S. Brown Lands
            3 hunterss moved from Lorien to N. Brown Lands
            1 wizard moved from Dol Goldur to N. Brown Lands
            3 hunterss moved from Dol Goldur to N. Brown Lands
            6 hobbitss and 5 hunterss moved from S. Mirkwood to N. Brown Lands
            2 wizards moved from S. Mirkwood to N. Brown Lands
            1 griffin moved from S. Mirkwood to Rhovanion
            1 clipper moved from Celduin River to Forest River
            3 hunterss moved from High Mirkwood to Forest River
            1 clipper and 3 hunterss moved from Forest River to Lower Celduin River
            3 hunterss moved from Lower Celduin River to E. Rhovanion
    
        Combat - Elves
            Battle in S. Brown Lands
                Elves attack with 2 hunterss
                Mordor defend with 1 orcs
                    Elves roll dice for 2 hunterss in S. Brown Lands, round 2 : 0/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 orcs in S. Brown Lands, round 2 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves lost in S. Brown Lands
                    Elves roll dice for 1 hunters in S. Brown Lands, round 3 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in S. Brown Lands, round 3 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves lost in S. Brown Lands
                Mordor win with 1 orcs remaining. Battle score for attacker is -8
                Casualties for Elves: 2 hunterss
            Battle in Rhovanion
                Elves attack with 2 griffins, 17 hobbitss, 11 hunterss and 1 wizard
                Mordor defend with 1 orcs
                    Elves roll dice for 2 griffins, 17 hobbitss, 11 hunterss and 1 wizard in Rhovanion, round 2 : 7/25 hits, 7.17 expected hits
                    Khand roll dice for 1 orcs in Rhovanion, round 2 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves and 1 orcs owned by the Mordor lost in Rhovanion
                Elves win, taking Rhovanion from Khand with 2 griffins, 16 hobbitss, 11 hunterss and 1 wizard remaining. Battle score for attacker is 1
                Casualties for Elves: 1 hobbits
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
            2 griffins moved from Rhovanion to N. Brown Lands
    
        Place Units - Elves
            4 hunterss placed in Dol Goldur
            1 hobbits and 3 wizards placed in Lorien
    
        Turn Complete - Elves
            Elves collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.67
    Elves : -1.17
    Khand : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs and 10 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            2 corsairss and 8 spearInfantrys moved from Minas Tirith to Anorien
            1 spearInfantry moved from Umbar to Debatable Land
            1 spearInfantry moved from City of Corsairs to Umbar
            4 galleons moved from Andrast Coast to N. E. Central Sea Zone
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            10 spearInfantrys placed in Minas Tirith
            1 corsairs placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Dale
            Dale buy 3 heavyCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            2 trebuches moved from S. Dale to Celduin
            4 lightCavalrys moved from Lake Town to Rhovanion
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 11
  • 66
  • 58
  • 289
  • 94
  • 93
  • 30
  • 188
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.7k

Topics

1.8m

Posts