Whackamatt Good -vs- dawgoneit Evil L.O.R.

  • 20 18 17 15

    TripleA Turn Summary: Elves round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Elves
            Elves buy 1 eagles, 8 hobbitss and 5 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            3 hobbitss moved from N. Dale to S. Dale
            2 griffins moved from N. Dale to S. Dale
            3 hobbitss moved from High Mirkwood to Withered Heath
            3 hobbitss moved from Withered Heath to N. Dale
            2 hunterss moved from N. Caves to Celebran
            5 hobbitss and 3 hunterss moved from Moria to Celebran
            6 wizards moved from Dol Goldur to Anduin East Bank
            3 griffins moved from Celebran to Anduin East Bank
            1 ents moved from Dol Goldur to S. Mirkwood
    
        Non Combat Move - Elves
    
        Place Units - Elves
            8 hobbitss placed in Moria
            4 hunterss placed in Lorien
            1 hunters placed in N. Caves
            1 eagles placed in Dol Goldur
    
        Turn Complete - Elves
            Elves collect 41 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs and 9 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 galleon and 6 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone
            1 spearInfantry moved from Tolfolas to Gilrain
            7 caravels, 11 galleons, 8 rafts and 1 spearInfantry moved from Gilrain to N. E. Central Sea Zone
            8 spearInfantrys moved from Minas Tirith to Anorien
            2 spearInfantrys moved from Minas Tirith to Lossarnach
            1 oliphant moved from E. Osg. to Anorien
            1 oliphant moved from Debatable Land to E. Osg.
            3 spearInfantrys moved from Umbar to Debatable Land
            2 oliphants moved from City of Corsairs to Debatable Land
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 9 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Haradrim
            Haradrim collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Combat Move - Gondor
            1 spearInfantry moved from Belfalas to Lebennin
                  Gondor take Lebennin from Mordor
            2 spearInfantrys moved from Lamedon to Anfalas
            1 spearInfantry moved from Anfalas to Andrast
            1 spearInfantry moved from E. Emnet to S. Brown Lands
                  Gondor take S. Brown Lands from Mordor
    
        Combat - Gondor
    
        Non Combat Move - Gondor
            1 spearInfantry moved from Lamedon to Anfalas
            2 spearInfantrys moved from Lamedon to Anfalas
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Rhun
            Rhun buy 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 warChariot moved from Rhovanion to N. Brown Lands
                  Rhun take N. Brown Lands from Rohan
            1 warChariot moved from N. Brown Lands to S. Brown Lands
            1 spearInfantry and 1 warChariot moved from E. Rhovanion to Rhun
    
        Combat - Rhun
            Battle in S. Brown Lands
                Rhun attack with 1 warChariot
                Gondor defend with 1 spearInfantry
                    Rhun roll dice for 1 warChariot in S. Brown Lands, round 2 : 0/1 hits, 0.67 expected hits
                    Gondor roll dice for 1 spearInfantry in S. Brown Lands, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 warChariot in S. Brown Lands, round 3 : 0/1 hits, 0.67 expected hits
                    Gondor roll dice for 1 spearInfantry in S. Brown Lands, round 3 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 warChariot in S. Brown Lands, round 4 : 0/1 hits, 0.67 expected hits
                    Gondor roll dice for 1 spearInfantry in S. Brown Lands, round 4 : 1/1 hits, 0.33 expected hits
                    1 warChariot owned by the Rhun lost in S. Brown Lands
                Gondor win with 1 spearInfantry remaining. Battle score for attacker is -6
                Casualties for Rhun: 1 warChariot
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            5 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.00
    Rhun : -2.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dale
            Dale buy 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Celduin to Rhovanion
                  Dale take Rhovanion from Rhun
            1 lightCavalry moved from Rhovanion to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 lightCavalry moved from E. Rhovanion to Celduin
            1 archers and 1 spearInfantry moved from E. Mirkwood to Celduin
            2 heavyCavalrys moved from E. Mirkwood to Celduin
            2 heavyCavalrys moved from Lake Town to Celduin
            1 archers moved from Lake Town to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 spearInfantrys and 2 trebuches placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Khand
            Khand buy 4 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 raiderCavalrys moved from S. Rhovanion to Dagorlad
            2 raiderCavalrys moved from N. Ithilien to Dagorlad
            2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to N. Ithilien
            1 raiderCavalry moved from S. Rhovanion to Dagorlad
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dwarves
            Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 cannons and 1 mortar moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 cannons and 1 mortar placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 1 galleon and 2 spearInfantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Freefolk
            5 catapults, 5 hobbitss and 3 spearInfantrys moved from Enedwaith to S. Dunland
            1 lightCavalry moved from N. Enedwaith to S. Dunland
            1 catapult and 1 hobbits moved from Lond Daer to Enedwaith Coast
            1 catapult and 1 hobbits moved from Tharbad to N. Enedwaith
            2 lightCavalrys moved from Bree to N. Enedwaith
            1 caravel moved from Druwaith Coast to Lefnui
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 galleon placed in Gwathlo Mouth
            1 catapult and 1 spearInfantry placed in Tharbad
            1 catapult and 1 spearInfantry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 orcss moved from W. Osg. to Lossarnach
            5 orcss moved from Minas Morgul to N. Ithilien
            2 orcss moved from E. Osg. to N. Ithilien
            1 orcs moved from Udun to Dagorlad
            1 orcs and 1 siegeTower moved from Dagorlad to S. Brown Lands
            1 orcs moved from Barad Dur to Gorgoroth
    
        Combat - Mordor
            Battle in S. Brown Lands
                Mordor attack with 1 orcs and 1 siegeTower
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Brown Lands, round 2 : 0/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 spearInfantry in S. Brown Lands, round 2 : 1/1 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in S. Brown Lands
                    Mordor roll dice for 1 siegeTower in S. Brown Lands, round 3 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 1 spearInfantry in S. Brown Lands, round 3 : 1/1 hits, 0.33 expected hits
                    1 siegeTower owned by the Mordor lost in S. Brown Lands
                Gondor win with 1 spearInfantry remaining. Battle score for attacker is -7
                Casualties for Mordor: 1 orcs and 1 siegeTower
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss placed in W. Osg.
            1 trolls placed in Udun
            2 orcss placed in E. Osg.
            2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.00
    Gondor : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 5 spearInfantrys and 1 tower; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry moved from Helms Deep to Isengard
            6 heavyCavalrys and 9 spearInfantrys moved from Westfold to Isengard
            4 spearInfantrys moved from Fangorn to Isengard
            4 heavyCavalrys moved from Eastfold to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 11 heavyCavalrys and 13 spearInfantrys
                Saruman defend with 1 castle, 4 fortificationss, 4 orcss, 6 raiderss, 14 towers, 2 trollss, 5 urukhais and 1 wizard
                    Rohan roll dice for 11 heavyCavalrys and 13 spearInfantrys in Isengard, round 2 : 6/24 hits, 7.67 expected hits
                    Saruman roll dice for 4 fortificationss, 4 orcss, 6 raiderss, 14 towers, 2 trollss, 5 urukhais and 1 wizard in Isengard, round 2 : 15/36 hits, 15.00 expected hits
                    2 heavyCavalrys owned by the Rohan, 13 spearInfantrys owned by the Rohan, 2 orcss owned by the Saruman and 4 fortificationss owned by the Saruman lost in Isengard
                    Rohan roll dice for 9 heavyCavalrys in Isengard, round 3 : 3/9 hits, 4.50 expected hits
                    Saruman roll dice for 2 orcss, 6 raiderss, 14 towers, 2 trollss, 5 urukhais and 1 wizard in Isengard, round 3 : 12/30 hits, 14.00 expected hits
                    9 heavyCavalrys owned by the Rohan, 1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Isengard
                Saruman win with 5 raiderss, 14 towers, 2 trollss, 5 urukhais and 1 wizard remaining. Battle score for attacker is -70
                Casualties for Rohan: 11 heavyCavalrys and 13 spearInfantrys
                Casualties for Saruman: 4 fortificationss, 4 orcss and 1 raiders
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss, 1 spearInfantry and 1 tower placed in Eastfold
            4 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Saruman : -2.00
    Rohan : -3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Elves round 11

    TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Elves
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Elves
            Elves buy 3 hobbitss and 9 hunterss; Remaining resources: 2 PUs; 
    
        Combat Move - Elves
            7 entss moved from Westfold to Isengard
            2 hunterss and 3 wizards moved from Fangorn to Isengard
            5 hunterss moved from Celebran to Isengard
            3 griffins moved from Anduin East Bank to Isengard
            1 eagles moved from Dol Goldur to Isengard
            3 hobbitss moved from Withered Heath to N. Dale
            3 hobbitss moved from N. Dale to S. Dale
            1 ents moved from S. Mirkwood to N. Brown Lands
                  Elves take N. Brown Lands from Rhun
            6 wizards moved from Anduin East Bank to N. Brown Lands
            4 hunterss moved from Lorien to N. Brown Lands
            8 hobbitss moved from Moria to Celebran
            11 hobbitss moved from Celebran to Wold
    
        Combat - Elves
            Battle in Isengard
                Elves attack with 1 eagles, 7 entss, 3 griffins, 7 hunterss and 3 wizards
                Saruman defend with 1 castle, 5 raiderss, 14 towers, 2 trollss, 5 urukhais and 1 wizard
                    Elves roll dice for 1 eagles, 7 entss, 3 griffins, 7 hunterss and 3 wizards in Isengard, round 2 : 10/21 hits, 9.67 expected hits
                    Saruman roll dice for 5 raiderss, 14 towers, 2 trollss, 5 urukhais and 1 wizard in Isengard, round 2 : 14/27 hits, 13.50 expected hits
                    7 hunterss owned by the Elves, 6 entss owned by the Elves, 5 raiderss owned by the Saruman, 1 eagles owned by the Elves and 5 urukhais owned by the Saruman lost in Isengard
                1 ents and 3 wizards retreated to Fangorn
                Saruman win with 14 towers, 2 trollss and 1 wizard remaining. Battle score for attacker is -19
                Casualties for Elves: 1 eagles, 6 entss and 7 hunterss
                Casualties for Saruman: 5 raiderss and 5 urukhais
    
        Non Combat Move - Elves
            3 griffins moved from Isengard to Fangorn
    
        Place Units - Elves
            3 hobbitss placed in High Mirkwood
            4 hunterss placed in Dol Goldur
            4 hunterss placed in Lorien
            1 hunters placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 41 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.50
    Elves : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs and 9 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            7 caravels, 12 galleons, 14 rafts and 1 spearInfantry moved from N. E. Central Sea Zone to Lefnui
            1 spearInfantry moved from Lefnui to Pinnath Gelin
            2 oliphants moved from Debatable Land to E. Osg.
            3 spearInfantrys moved from Debatable Land to S. Ithilien
            1 corsairs and 9 spearInfantrys moved from Minas Tirith to Anorien
            2 spearInfantrys moved from Lossarnach to Anorien
    
        Combat - Haradrim
            Battle in Lefnui
                Haradrim attack with 7 caravels, 12 galleons and 14 rafts
                Freefolk defend with 2 caravels and 2 galleons; Gondor defend with 3 caravels, 9 galleons and 7 rafts
                    Haradrim roll dice for 7 caravels, 12 galleons and 14 rafts in Lefnui, round 2 : 7/19 hits, 5.17 expected hits
                    Gondor roll dice for 5 caravels, 11 galleons and 7 rafts in Lefnui, round 2 : 7/23 hits, 5.67 expected hits
                    7 rafts owned by the Haradrim and 7 rafts owned by the Gondor lost in Lefnui
                    Haradrim roll dice for 7 caravels, 12 galleons and 7 rafts in Lefnui, round 3 : 5/19 hits, 5.17 expected hits
                    Gondor roll dice for 5 caravels and 11 galleons in Lefnui, round 3 : 5/16 hits, 4.50 expected hits
                    3 caravels owned by the Gondor, 2 caravels owned by the Freefolk and 5 rafts owned by the Haradrim lost in Lefnui
                    Haradrim roll dice for 7 caravels, 12 galleons and 2 rafts in Lefnui, round 4 : 6/19 hits, 5.17 expected hits
                    Gondor roll dice for 11 galleons in Lefnui, round 4 : 3/11 hits, 3.67 expected hits
                    6 galleons owned by the Gondor, 1 caravel owned by the Haradrim and 2 rafts owned by the Haradrim lost in Lefnui
                    Haradrim roll dice for 6 caravels and 12 galleons in Lefnui, round 5 : 5/18 hits, 5.00 expected hits
                    Gondor roll dice for 5 galleons in Lefnui, round 5 : 1/5 hits, 1.67 expected hits
                    3 galleons owned by the Gondor, 2 galleons owned by the Freefolk and 1 caravel owned by the Haradrim lost in Lefnui
                Haradrim win with 5 caravels and 12 galleons remaining. Battle score for attacker is 89
                Casualties for Haradrim: 2 caravels and 14 rafts
                Casualties for Gondor: 3 caravels, 9 galleons and 7 rafts
                Casualties for Freefolk: 2 caravels and 2 galleons
            Battle in Pinnath Gelin
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 9 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Haradrim
            Haradrim collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 2.50
    Gondor : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Combat Move - Gondor
            2 spearInfantrys moved from Andrast to Pinnath Gelin
            5 spearInfantrys moved from Anfalas to Pinnath Gelin
            2 spearInfantrys and 1 towerGuard moved from E. Emnet to Eastfold
    
        Combat - Gondor
            Battle in Pinnath Gelin
                Gondor attack with 7 spearInfantrys
                Haradrim defend with 1 spearInfantry
                    Gondor roll dice for 7 spearInfantrys in Pinnath Gelin, round 2 : 3/7 hits, 1.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Pinnath Gelin, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Pinnath Gelin
                Gondor win, taking Pinnath Gelin from Haradrim with 6 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Gondor: 1 spearInfantry
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Haradrim : 0.67
    Gondor : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dale
            Dale buy 2 spearInfantrys and 2 trebuches; Remaining resources: 2 PUs; 
    
        Combat Move - Dale
            2 spearInfantrys and 2 trebuches moved from Lake Town to N. Dale
            1 lightCavalry moved from Celduin to S. Rhun
                  Dale take S. E. Rhovanion from Rhun
                  Dale take S. Rhun from Rhun
            1 archers moved from Celduin to E. Rhovanion
            1 archers moved from N. Dale to Celduin
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 spearInfantrys and 2 trebuches placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from Dagorlad to S. E. Rhovanion
                  Khand take S. E. Rhovanion from Dale
            1 raiderCavalry moved from S. E. Rhovanion to Rhovanion
                  Khand take Rhovanion from Dale
            1 raiderCavalry and 1 warWolves moved from Dagorlad to S. Rhun
            2 raiderCavalrys moved from N. Ithilien to E. Emnet
            1 raiderCavalry moved from Dagorlad to S. Mirkwood
                  Khand take S. Mirkwood from Elves
            1 warWolves moved from S. Ithilien to Dagorlad
            4 warWolvess moved from Khand to S. Ithilien
    
        Combat - Khand
            Battle in S. Rhun
                Khand attack with 1 raiderCavalry and 1 warWolves
                Dale defend with 1 lightCavalry
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in S. Rhun, round 2 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in S. Rhun, round 3 : 2/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 3 : 1/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in S. Rhun
                Khand win, taking S. Rhun from Dale with 1 raiderCavalry remaining. Battle score for attacker is 1
                Casualties for Khand: 1 warWolves
                Casualties for Dale: 1 lightCavalry
            Battle in E. Emnet
                Khand attack with 2 raiderCavalrys
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 2 raiderCavalrys in E. Emnet, round 2 : 1/2 hits, 1.00 expected hits
                    Rohan roll dice for 1 spearInfantry in E. Emnet, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 raiderCavalry owned by the Khand lost in E. Emnet
                Khand win, taking E. Emnet from Rohan with 1 raiderCavalry remaining. Battle score for attacker is -2
                Casualties for Khand: 1 raiderCavalry
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.67
    Khand : 0.67
    Rohan : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dwarves
            Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dwarves
            2 cannons and 1 mortar moved from Iron Hills to N. Rhun
    
        Place Units - Dwarves
            2 cannons and 1 mortar placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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