@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
Ksmckay (axis) vs Samuel06 (Allies +3) BM3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 7 artilleries, 3 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 3 armour, 2 infantry and 3 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Hunan 2 artilleries moved from Kweichow to Yunnan 3 armour moved from Kiangsu to Kweichow 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 63 Sea Zone to 66 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - Japanese Battle in Central America Battle in 66 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 marine and 1 transport 1 marine owned by the ANZAC and 1 transport owned by the ANZAC lost in 66 Sea Zone Japanese roll dice for 1 submarine in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Central America from Americans with 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 marine and 1 transport Non Combat Move - Japanese 1 infantry moved from 6 Sea Zone to Japan 4 infantry moved from 36 Sea Zone to French Indo China 5 submarines moved from 26 Sea Zone to 10 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan 3 armour placed in French Indo China 3 bombers placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,5,3,4,1,4,3,2,5,4,4,6,1,5,6,5,6,1,1,2,5,3,3 Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Japanese : 0.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier and 1 factory_minor; Remaining resources: 7 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Non Combat Move - Americans 2 bombers moved from Germany to Norway 3 artilleries, 3 infantry and 1 marine moved from Finland to Norway 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 126 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 destroyers moved from 89 Sea Zone to 106 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 9 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 aaGun and 10 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 10 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia 3 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico Place Units - Americans 1 battleship and 1 carrier placed in 112 Sea Zone 1 factory_minor placed in Finland 1 bomber placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,5,3,2,2,4,3,6,2,6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Americans collect 38 PUs (15 lost to blockades); end with 45 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier and 1 factory_minor; Remaining resources: 7 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Non Combat Move - Americans 2 bombers moved from Germany to Norway 3 artilleries, 3 infantry and 1 marine moved from Finland to Norway 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 126 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 destroyers moved from 89 Sea Zone to 106 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 9 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 aaGun and 10 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 10 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia 3 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico Place Units - Americans 1 battleship and 1 carrier placed in 112 Sea Zone 1 factory_minor placed in Finland 1 bomber placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,5,3,2,2,4,3,6,2,6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Americans collect 38 PUs (15 lost to blockades); end with 45 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 4 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Sikang from Germans, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 2 fighters and 2 infantry moved from Finland to Vyborg 1 bomber moved from United Kingdom to Germany 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 tactical_bomber moved from Ethiopia to Egypt 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from Ethiopia to 72 Sea Zone 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 mech_infantry moved from Ethiopia to Egypt Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 72 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser in 72 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 72 Sea Zone retreated to 72 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Egypt British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour; Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 armour Battle in Vyborg British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Vyborg, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg British win, taking Vyborg from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Vyborg to 112 Sea Zone 3 infantry moved from Tanganyika Territory to Kenya 3 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from 80 Sea Zone to India 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from West India to India 1 fighter moved from 80 Sea Zone to India 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Ethiopia to 39 Sea Zone 2 infantry and 1 mech_infantry moved from Finland to Norway 3 transports moved from 126 Sea Zone to 112 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Norway 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from 72 Sea Zone to Kenya 3 fighters moved from United Kingdom to Norway 3 infantry moved from United Kingdom to Scotland Place Units - British 2 bombers placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,4,5,3,2,6 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.17 British : -0.17 Italians : 0.33 Chinese : 0.50 Japanese : 1.33 AA fire in Germany : : 0.50 -
@samuel06 you realize if I take india (and hold for a round) I win right?
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Egypt 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Egypt, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 bomber moved from Egypt to Southern Italy 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 artillery moved from Persia to Iraq 1 aaGun moved from Persia to Iraq 1 artillery and 5 infantry moved from Northern Italy to Western Germany 1 artillery and 4 infantry moved from France to Western Germany 1 artillery moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Eastern Poland to Germany Place Units - Italians 4 artilleries and 6 infantry placed in Northern Italy 2 infantry placed in Southern Italy Italians undo move 2. Italians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Removing units owned by Italians from Greece: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 4 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.17 -
@ksmckay yeah I know. This game is coming to an end soon.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 7 PUs; Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 8 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 60 PUs; Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from Trans-Jordan to 81 Sea Zone 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 submarine moved from 96 Sea Zone to 98 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Anglo Egyptian Sudan Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Anglo Egyptian Sudan from British, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 2 armour, 14 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Eastern Poland 2 armour and 12 mech_infantrys moved from Eastern Poland to Slovakia Hungary 4 mech_infantrys moved from Slovakia Hungary to Germany 1 infantry moved from Novgorod to Baltic States 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 mech_infantrys moved from Baltic States to Poland 3 artilleries moved from France to Western Germany 2 infantry moved from Alexandria to Egypt 1 marine moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Persia to Egypt 5 armour and 5 mech_infantrys moved from Yunnan to Burma 1 bomber moved from Ukraine to Germany 3 artilleries and 7 infantry moved from Slovakia Hungary to Germany 3 armour and 6 mech_infantrys moved from Persia to Eastern Persia Place Units - Germans 10 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.67 -
@samuel06 if we are going to finish this make sure you do any french moves that you need to do before finishing Russia.
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@ksmckay For some reason every time I do no move with the French I got an error report. If you see no move and no post, just assume I didn’t move anything
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 12 artilleries and 13 infantry moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 artillery and 2 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 12 artilleries and 13 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 12 artilleries and 13 infantry in Ukraine, round 2 : 8/25 hits, 8.17 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 12 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 aaGun and 1 infantry AA fire in Baltic States : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Baltic States to Bryansk 1 infantry moved from Bryansk to Belarus 3 infantry moved from Vologda to Archangel 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Kazakhstan to Turkmenistan 1 aaGun, 6 artilleries and 6 infantry moved from Volgograd to Caucasus 3 armour and 4 mech_infantrys moved from Russia to Volgograd 9 armour moved from Bryansk to Caucasus 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.33 AA fire in Baltic States : : -0.17 Russians : 1.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Central America to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States Combat - Japanese Battle in Eastern United States Japanese captures 60PUs while taking Americans capital Japanese converts factory_major into different units triggerAmericansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Americans Non Combat Move - Japanese 3 armour, 9 artilleries, 8 infantry and 5 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 3 armour moved from Kweichow to Burma 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Burma 3 armour moved from French Indo China to Burma 4 infantry moved from French Indo China to 36 Sea Zone 4 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 4 infantry moved from 38 Sea Zone to Burma 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Caroline Islands to Philippines 2 fighters and 2 tactical_bombers moved from Caroline Islands to Kwangsi 1 aaGun moved from Kweichow to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 submarine moved from 66 Sea Zone to 63 Sea Zone 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 2 destroyers placed in 6 Sea Zone 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 144 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 147 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 152 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 157 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 162 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 167 PUsCombat Hit Differential Summary :
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@ksmckay Alright, this is over. Good game.
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good game. once you got behind in the pacific I dont think there was anything you could do really. Even if US spent every dollar in pacific Japan could have matched and I think it would have only delayed things a tad.
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@ksmckay Yeah I know, that’s why I pulled out of the Pacific. I didn’t even bother really looking back at America. I tried to get Germany but I was so short on troops.
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@samuel06 I think that the loser has to post the result right ? How do I do that ?
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Dunno if that’s a rule or not, I already posted it. There is a thread called league results where that stuff gets posted.
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@ksmckay Perfect. Thanks





