starting thread
Ksmckay (axis) vs Samuel06 (Allies +3) BM3
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 marine and 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from British Somaliland to Ethiopia Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,3,4,3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 marine and 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from British Somaliland to Ethiopia Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,3,4,3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 fighter and 1 tactical_bomber moved from Greece to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Germany to Western Ukraine 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Finland to Archangel 1 artillery moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 submarine moved from 123 Sea Zone to 106 Sea Zone Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Finland 2 mech_infantrys moved from Eastern Poland to Belarus 2 aaGuns, 8 armour, 10 artilleries, 16 infantry and 12 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Germany 1 bomber moved from Western Ukraine to Germany 1 bomber moved from Ukraine to Greece 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 4 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 1 infantry moved from Western Germany to France 1 marine moved from Algeria to Tunisia Place Units - Germans 3 armour and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter and 2 infantry moved from Russia to Tambov 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Volgograd to Samara 1 aaGun and 9 infantry moved from Novosibirsk to Samara 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Place Units - Russians 1 infantry placed in Volgograd 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State 2 infantry moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from Philippines to Yunnan 2 bombers and 1 fighter moved from Philippines to Shan State 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in New Zealand Battle in New Britain Battle in Wake Island Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 1/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Wake Island from Americans, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Shan State to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 2 mech_infantrys moved from Szechwan to French Indo China 2 artilleries moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 carrier moved from 46 Sea Zone to 63 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 47 Sea Zone 1 cruiser and 1 destroyer moved from 46 Sea Zone to 63 Sea Zone 1 battleship moved from 46 Sea Zone to 47 Sea Zone 1 destroyer moved from 33 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 tactical_bomber placed in Japan 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
UK_Pacific : 1.33 Japanese : -1.00 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to New Zealand 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to New Zealand 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in New Zealand AA fire in New Zealand : 0/1 hits, 0.17 expected hits Bombing raid in New Zealand rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in New Zealand causes 6 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 artilleries, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 26 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 26 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 123 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from New Zealand to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 3 transports placed in 101 Sea Zone 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 12 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 6 artilleries, 2 infantry and 3 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Removing units owned by Americans from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 marine EDIT: Adding units owned by Americans to 110 Sea Zone: 1 marine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0.17 AA fire in New Zealand : : -0.17 Americans : 3.50 Japanese : -0.33 -
@samuel06 Hey, I attacked the destroyer in sz 113 with 5 planes do you want to scramble? Sorry I went ahead and did it anyway. I wanted to finish my turn before I had to go so you can play today. The odds didn’t seem great for you. I realized now that I should have waited for your answer regardless of the odds.
-
Nah I wouldn’t scramble unless the odds were better.
-
No problem with the assumption, I would have done the same thing.
-
@ksmckay that’s what I thought but you never know. I’m ok if you do that on my turn btw. I will only scramble if the odds are good.
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to New Zealand 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in New Zealand AA fire in New Zealand : 0/1 hits, 0.17 expected hits Bombing raid in New Zealand rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in New Zealand causes 6 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 artilleries, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 26 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 26 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 123 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from New Zealand to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 3 transports placed in 101 Sea Zone 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 12 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 6 artilleries, 2 infantry and 3 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Removing units owned by Americans from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 marine EDIT: Adding units owned by Americans to 110 Sea Zone: 1 marine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Gibraltar to 106 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Shan State 1 artillery moved from Persia to 80 Sea Zone 2 infantry moved from Persia to Iraq 1 armour moved from Persia to 80 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to Iraq 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 106 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 106 Sea Zone to Quebec 1 fighter moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Shan State to India 1 infantry moved from West India to India 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Persia 2 transports placed in 110 Sea Zone British undo move 3. 1 transport placed in 110 Sea Zone 1 transport placed in 106 Sea Zone British undo move 4. 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,2,1,1,6,2,5 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.67 British : 2.50 Italians : -1.00 AA fire in New Zealand : : -0.17 Americans : 3.50 Japanese : 0.00 -
@samuel06 are you aware that subs can pass through strait of Gib regardless of who control strait? because right now you have 4 transports that are almost unguarded.
-
@ksmckay I completely forgot about this rule. That is unfortunate
-
@samuel06 im open to some suggestions. Would be brutal if you lost that sz. You could forgo the battle in z106 but then I do feel inclined to mention you should protect your transports in z101. otherwise you could do something else with the 3 us transports.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Bryansk to Rostov 1 bomber moved from Greece to Rostov 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 bomber Russians defend with 1 armour Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone 1 bomber moved from Rostov to Southern Italy 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Southern France to France 3 infantry moved from Northern Italy to France 1 fighter moved from Holland Belgium to France 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 3 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -1.50 British : 0.33 Americans : -0.67 Russians : -0.50 -
@ksmckay sure. I will just move them in the sz the closest to America
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1 ANZAC collect 7 PUs (1 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1 ANZAC collect 7 PUs (1 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





