@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
    Purchase Units - Italians
        Italians buy 1 destroyer, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern France to Gibraltar
        2 armour, 7 artilleries and 9 infantry moved from Algeria to Morocco
        1 bomber and 2 fighters moved from Southern Italy to Morocco
    Combat - Italians
        Strategic bombing raid in Gibraltar
                AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
            Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
            Bombing raid in Gibraltar causes 6 damage total. 
        Battle in Morocco
            Italians attack with 2 armour, 7 artilleries, 1 bomber, 2 fighters and 9 infantry
            Americans defend with 1 airfield, 1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys
                Italians roll dice for 2 armour, 7 artilleries, 1 bomber, 2 fighters and 9 infantry in Morocco, round 2 : 9/21 hits, 7.67 expected hits
                Americans roll dice for 1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Morocco, round 2 : 10/28 hits, 9.50 expected hits
                9 infantry owned by the Americans, 1 artillery owned by the Italians and 9 infantry owned by the Italians lost in Morocco
                Italians roll dice for 2 armour, 6 artilleries, 1 bomber and 2 fighters in Morocco, round 3 : 2/11 hits, 4.67 expected hits
                Americans roll dice for 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys in Morocco, round 3 : 6/19 hits, 6.50 expected hits
                2 infantry owned by the Americans and 6 artilleries owned by the Italians lost in Morocco
                Italians roll dice for 2 armour, 1 bomber and 2 fighters in Morocco, round 4 : 4/5 hits, 2.67 expected hits
                Americans roll dice for 1 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Morocco, round 4 : 3/17 hits, 5.83 expected hits
                1 bomber owned by the Italians, 4 infantry owned by the Americans and 2 armour owned by the Italians lost in Morocco
             retreated to Morocco
            Americans win with 1 armour, 5 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is -34
            Casualties for Italians: 2 armour, 7 artilleries, 1 bomber and 9 infantry
            Casualties for Americans: 15 infantry
    Non Combat Move - Italians
        2 fighters moved from Morocco to Algeria
        1 bomber moved from Gibraltar to Southern France
        6 artilleries and 16 infantry moved from Northern Italy to Southern France
        1 aaGun and 1 infantry moved from France to Southern France
    Place Units - Italians
        1 destroyer, 5 submarines and 1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 25 PUs; end with 26 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
Italians : -0.00
Americans : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 submarines; Remaining resources: 6 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 37 Sea Zone to 20 Sea Zone
        3 submarines moved from 34 Sea Zone to 35 Sea Zone
        2 bombers moved from Iwo Jima to Philippines
        3 submarines moved from 62 Sea Zone to 34 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 submarines placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 submarines; Remaining resources: 6 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 37 Sea Zone to 20 Sea Zone
        3 submarines moved from 34 Sea Zone to 35 Sea Zone
        2 bombers moved from Iwo Jima to Philippines
        3 submarines moved from 62 Sea Zone to 34 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 submarines placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 artilleries, 1 fighter, 3 infantry, 12 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - Germans
        9 fighters and 3 tactical_bombers moved from Iraq to Southern Italy
    Non Combat Move - Germans
        5 bombers moved from Algeria to Southern Italy
        2 artilleries and 2 infantry moved from Algeria to Tunisia
        2 artilleries and 3 infantry moved from Western Germany to Northern Italy
        2 submarines moved from 112 Sea Zone to 113 Sea Zone
        6 artilleries moved from Iraq to Trans-Jordan
        6 artilleries and 6 mech_infantrys moved from Northwest Persia to Iraq
        9 mech_infantrys moved from Caucasus to Iraq
        6 mech_infantrys moved from Volgograd to Northwest Persia
        3 mech_infantrys moved from Ukraine to Caucasus
        3 mech_infantrys moved from Russia to Volgograd
        3 mech_infantrys moved from Bryansk to Caucasus
    Place Units - Germans
        3 artilleries placed in Iraq
        3 mech_infantrys placed in Caucasus
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        1 submarine and 1 transport placed in 113 Sea Zone
        1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 68 PUs; end with 70 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
    Purchase Units - Japanese
        Japanese repair damage of 1x airfield, 1x airfield; Remaining resources: 58 PUs; 0 SuicideAttackTokens; 
        Japanese buy 1 destroyer, 4 fighters and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        3 fighters moved from Japan to Korea
        1 artillery and 1 infantry moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        3 bombers moved from Shan State to Sumatra
    Combat - Japanese
        Battle in Sumatra
            Japanese attack with 1 artillery, 3 bombers and 1 infantry
            Americans defend with 1 armour, 1 harbour and 1 infantry
                Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.67 expected hits
                Americans roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                1 armour owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
            Japanese win, taking Sumatra from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
            Casualties for Americans: 1 armour and 1 infantry
    Non Combat Move - Japanese
        3 bombers moved from Sumatra to Shan State
    Place Units - Japanese
        1 destroyer placed in 6 Sea Zone
        2 fighters placed in Japan
        1 transport placed in 39 Sea Zone
        2 fighters placed in India
        Japanese undo move 4.
        2 fighters placed in 39 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 15
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,5,4
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,4,3,6,3
        Japanese collect 48 PUs (15 lost to blockades); end with 51 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 0.33
ok, it’s enought, i surrender gg
rematch with swintch side?
@VonAlba said in VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I:
ok, it’s enought, i surrender gg
A relief!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 submarine moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
        2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 fighter moved from Holland Belgium to 110 Sea Zone
        1 tactical_bomber moved from Germany to 110 Sea Zone
        2 bombers moved from Germany to 111 Sea Zone
        1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
        2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
        3 armour moved from Greater Southern Germany to France
        2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
        1 armour moved from Romania to Yugoslavia
        1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
        1 tactical_bomber moved from Poland to France
        1 fighter moved from Norway to 110 Sea Zone
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 108 Sea Zone to 110 Sea Zone
        1 submarine moved from 103 Sea Zone to 110 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
    Purchase Units - Germans
        Germans buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat - Germans
Combat Hit Differential Summary :
scramble in scotland