@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 4 infantry, 1 marine, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Persia to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 bombers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Italians: 1 destroyer and 2 fighters
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters moved from Eastern United States to Morocco
3 fighters moved from Morocco to Malta
1 aaGun moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 submarine moved from 43 Sea Zone to 34 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 cruiser, 4 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
14 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 4 infantry, 1 marine, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Persia to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 bombers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Italians: 1 destroyer and 2 fighters
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters moved from Eastern United States to Morocco
3 fighters moved from Morocco to Malta
1 aaGun moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 submarine moved from 43 Sea Zone to 34 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 cruiser, 4 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
14 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
3 artilleries and 13 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
British undo move 1.
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
1 infantry placed in Quebec
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,67
British : 1,17
Americans : 0,33
Chinese : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 8 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Persia
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6
Italians collect 16 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to Volgograd
Combat - ANZAC
Air Battle in Volgograd
Combat Hit Differential Summary :
@VonAlba scramble?
Yeah, I’ll intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to Volgograd
Combat - ANZAC
Air Battle in Volgograd
ANZAC attacks with 1 units heading to Volgograd
Germans launches 1 interceptors out of Volgograd
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from Volgograd to Persia
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
AA fire in Volgograd : : -0,17
Attackers Fire, : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Germans buy 3 artilleries, 1 carrier, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to Scotland
1 artillery moved from Eire to Scotland
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Scotland
Germans attack with 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber in Scotland, round 2 : 5/8 hits, 4.50 expected hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers moved from Scotland to Western Germany
2 fighters and 1 tactical_bomber moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 112 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 1.33
AA fire in United Kingdom : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 56 PUs; 2 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kiangsu to Hopei
2 mech_infantrys moved from Chahar to Hopei
1 armour moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
4 armour, 6 artilleries and 3 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
1 bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to Hopei
1 destroyer and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 3 bombers and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 2 mech_infantrys in Hopei, round 2 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 bomber moved from 34 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from Hopei to Kiangsu
Place Units - Japanese
1 destroyer and 2 fighters placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : -1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 bombers, 4 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
3 mech_infantrys moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
3 fighters moved from Malta to 97 Sea Zone
5 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser, 7 infantry, 1 marine, 5 mech_infantrys, 4 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from United Kingdom to Morocco
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Caroline Islands to 34 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
scramble from italy?
Yeah, I think I have to. Lose DD, Ita ftr then Ger ftrs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 bombers, 4 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
3 mech_infantrys moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
3 fighters moved from Malta to 97 Sea Zone
5 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser, 7 infantry, 1 marine, 5 mech_infantrys, 4 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from United Kingdom to Morocco
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Caroline Islands to 34 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 fighters and 2 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 8 infantry, 1 marine and 5 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Northwest Persia to Kansu
3 fighters moved from 97 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
4 submarines placed in 101 Sea Zone
3 bombers and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 bombers, 4 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
3 mech_infantrys moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
3 fighters moved from Malta to 97 Sea Zone
5 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser, 7 infantry, 1 marine, 5 mech_infantrys, 4 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from United Kingdom to Morocco
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Caroline Islands to 34 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 fighters and 2 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 8 infantry, 1 marine and 5 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Northwest Persia to Kansu
3 fighters moved from 97 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
4 submarines placed in 101 Sea Zone
3 bombers and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 44 PUs;
British buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 6 PUs;
Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 91 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
1 transport moved from 107 Sea Zone to 106 Sea Zone
3 fighters and 1 tactical_bomber moved from Northwest Persia to Kansu
1 armour, 2 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
6 infantry moved from Iraq to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
6 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Non Combat Move - British
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Quebec
Turn Complete - British
British collect 38 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Persia to India
Combat - ANZAC
Air Battle in India
ANZAC attacks with 1 units heading to India
Japanese launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from India to Persia
1 infantry moved from New South Wales to Queensland
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
Attackers Fire, : : -0,17
AA fire in India : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Persia to India
Combat - ANZAC
Air Battle in India
ANZAC attacks with 1 units heading to India
Japanese launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from India to Persia
1 infantry moved from New South Wales to Queensland
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
Attackers Fire, : : -0,17
AA fire in India : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
2 fighters moved from Southern Italy to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to France
1 tactical_bomber moved from Volgograd to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
2 carriers and 3 fighters placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 2 SuicideAttackTokens;
Japanese buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in Java
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Java from Americans, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Borneo to French Indo China
1 fighter moved from 41 Sea Zone to Eastern Persia
3 artilleries and 4 infantry moved from West India to Eastern Persia
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from Szechwan to Shensi
2 artilleries and 1 infantry moved from Kweichow to Shensi
1 armour, 1 artillery and 2 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 fighter moved from 6 Sea Zone to 43 Sea Zone
3 fighters moved from Japan to Philippines
1 marine moved from Japan to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
3 infantry moved from India to West India
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33