@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 3 fighters moved from Southern France to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1,6,4,2,3 Italians collect 5 PUs (8 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
You can’t mobilise units in SZ109 because London has no production capacity.
… sorry about that -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 5 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 fighters moved from 109 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys moved from Iraq to Trans-Jordan Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 6 Battle in Trans-Jordan Germans attack with 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour, 12 artilleries, 14 infantry and 65 mech_infantrys in Trans-Jordan, round 2 : 24/111 hits, 29.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 20 armour, 12 artilleries, 13 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 mech_infantrys moved from Russia to Volgograd 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 14 artilleries, 9 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun, 7 artilleries, 8 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq 6 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 2 fighters moved from Southern Italy to 112 Sea Zone 3 fighters moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to 109 Sea Zone 6 fighters moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 transports moved from 109 Sea Zone to 110 Sea Zone 3 artilleries moved from Holland Belgium to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from 109 Sea Zone to Eire 2 transports moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 1 infantry moved from Germany to Western Germany 5 artilleries and 4 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Western Germany 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,1,6,6,1,2 Germans collect 76 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : 0.67 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 4 bombers moved from Japan to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Wake Island Battle in Iwo Jima Japanese attack with 4 bombers and 1 infantry Americans defend with 1 artillery Japanese roll dice for 4 bombers and 1 infantry in Iwo Jima, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Dutch New Guinea from ANZAC, taking Wake Island from Americans with 4 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 26 Sea Zone Japanese attack with 3 fighters, 3 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 carriers and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 4 bombers moved from Iwo Jima to Japan 1 carrier moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : -1.83
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The race is on. Will I get Europe victory before Pacific victory?
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I give up, well played simon!
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Let me know when/if you want another game.
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Let me know when/if you want another game.
ok lets do one more, I would like to try allies again, ill just have to come up with a plan.
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Ok. Same bid or something different?
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Ok. Same bid or something different?
you know best what is fair I think
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What I mean is do you want to place the 8 bid the same?
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
What I mean is do you want to place the 8 bid the same?
yes, just give us the 2 pu
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Game is up: https://www.axisandallies.org/forums/topic/33148/giallo-allies-8-vs-simon33-axis-bm3
Scrambles?