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Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
Egypt
Scramble?
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No scramble to SZ95.
Full scramble SZ6. -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Americans : -2,67 Japanese : -2,17
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3 hits in sz 6
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Lose 3 fighters.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -1,00 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 6 fighters moved from Gibraltar to Egypt 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Combat - British Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone British attack with 2 cruisers and 1 destroyer Japanese defend with 2 carriers, 3 fighters and 1 transport British roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone British roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 cruiser owned by the British lost in 6 Sea Zone Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 2 cruisers and 1 destroyer Casualties for Japanese: 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - British 4 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 British collect 31 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33 British : -0,83 Americans : -1,00 Japanese : -3,17
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 4 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to Iraq 2 aaGuns, 2 armour and 4 mech_infantrys moved from Persia to Iraq 2 bombers moved from Southern Italy to Iraq Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5,6,2,6,2,2,3,3,4 Italians collect 5 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
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TripleA Manual Gamesave Post: ANZAC round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Combat Hit Differential Summary :
ANZAC : 0,83
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1 hit in 6 sub also hit
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
I think that’s your best option
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Lose a fighter.
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier and 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 1,33
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier and 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 1,33
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TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone 5 submarines moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
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Scramble to SZ109?
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no…