@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Iraq to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,4,1,5,5,5,6,4,4
Italians collect 8 PUs (5 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
1 carrier owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits
1 transport owned by the ANZAC lost in 41 Sea Zone
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -58
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese forced to land in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
1 carrier owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits
1 transport owned by the ANZAC lost in 41 Sea Zone
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -58
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese forced to land in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers and 12 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - Germans
3 artilleries and 11 infantry moved from Caucasus to Northwest Persia
14 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 artilleries and 11 infantry
Russians defend with 3 aaGuns
3 aaGuns owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 3 aaGuns
Battle in Trans-Jordan
Germans attack with 14 fighters and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 14 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 12/16 hits, 8.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win with 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Germans
3 infantry moved from Persia to Iraq
10 armour and 59 mech_infantrys moved from Caucasus to Iraq
13 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
3 armour moved from Volgograd to Northwest Persia
1 aaGun and 1 infantry moved from Volgograd to Caucasus
7 artilleries and 7 infantry moved from Rostov to Caucasus
14 artilleries, 9 infantry and 3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 submarine moved from 109 Sea Zone to 124 Sea Zone
5 submarines moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,6,3,2,5,6,1,2,1
Germans collect 75 PUs (4 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 19 Sea Zone from ANZAC
3 bombers moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
3 bombers and 1 fighter moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Burma to Shan State
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 bomber moved from 35 Sea Zone to Japan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour, 2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Eastern United States to 10 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
6 bombers and 14 fighters moved from Gibraltar to Egypt
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Eastern United States to 10 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
6 bombers and 14 fighters moved from Gibraltar to Egypt
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 21 PUs;
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;
Combat Move - Italians
5 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 5 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 5 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
4 fighters moved from 92 Sea Zone to Southern France
1 mech_infantry moved from West India to Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,1,1,1,4,5,3,4,4
Italians collect 5 PUs (8 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : 0.67
I assumed no scramble in SZ92.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 marines moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 infantry, 2 marines, 5 submarines and 5 transports moved from 112 Sea Zone to 109 Sea Zone
2 armour, 3 artilleries, 5 infantry and 2 marines moved from 109 Sea Zone to Eire
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Eire
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun and 3 artilleries moved from Western Germany to Holland Belgium
1 fighter moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 artilleries and 1 infantry moved from Poland to Germany
3 artilleries moved from Persia to Iraq
3 armour, 3 artilleries and 11 infantry moved from Northwest Persia to Iraq
1 aaGun, 7 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
14 artilleries and 9 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 fighters moved from Western Germany to 109 Sea Zone
2 fighters moved from Southern Italy to 109 Sea Zone
6 mech_infantrys moved from Northwest Persia to Iraq
Place Units - Germans
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Normandy Bordeaux
5 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,2,3,1,5,2,5,3
Germans collect 76 PUs (4 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Caroline Islands
Battle in Guam
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Guam from Americans, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 fighters moved from 44 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
6 bombers moved from Egypt to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Queensland to New South Wales
4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
7 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 2,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
6 bombers moved from Egypt to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Queensland to New South Wales
4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
7 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 29 PUs;
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
Combat - British
Non Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 8 to 0
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,3,2,3,3,1,5,5,4,4,4,3,5,6,1,6,6,4,5,2,4,6,1,5,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2,67
Japanese : -0,33
You can’t mobilise units in SZ109 because London has no production capacity.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 fighters moved from Southern France to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1,6,4,2,3
Italians collect 5 PUs (8 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 2 tactical_bombers moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
You can’t mobilise units in SZ109 because London has no production capacity.
… sorry about that