Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to Borneo
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    1 hit in 6 sub also hit

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.

    I think that’s your best option

  • '19 '17 '16

    Lose a fighter.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to Borneo
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to Borneo
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
            5 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble to SZ109?

  • '21 '20 '19 '18 '17 '16

    no…

  • '19 '17 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
            5 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer and 5 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 5 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            3 bombers and 3 fighters moved from Western Germany to Iraq
            16 armour, 7 bombers, 11 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
            3 artilleries moved from Persia to Iraq
            9 armour, 3 artilleries, 10 infantry and 54 mech_infantrys moved from Volgograd to Caucasus
            1 aaGun, 1 infantry and 4 mech_infantrys moved from Tambov to Volgograd
            4 mech_infantrys moved from Volgograd to Caucasus
            6 artilleries and 4 infantry moved from Ukraine to Rostov
            1 artillery and 3 infantry moved from Bryansk to Rostov
            14 artilleries and 9 infantry moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,2,2,5,2,6,5,1,2
            Germans collect 74 PUs (6 lost to blockades); end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.33
    Americans : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys
                Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0,17
    Russians : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    19 hits…

  • '19 '17 '16

    Lose the AA Guns, inf, art and mech inf. Preserve bombers in round 1.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys
                Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hits
                    Germans roll dice for 4 aaGuns, 18 armour, 3 artilleries, 12 bombers, 17 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 28/64 hits, 28,33 expected hits
                    28 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Iraq
                    Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 18 infantry and 11 mech_infantrys in Iraq, round 3 : 14/49 hits, 14,83 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in Iraq : : -0,17
    Russians : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    14 hits…

  • '19 '17 '16

    Ok. You can lose the bombers and the Italian tanks.

    OOL: tanks, tacs, ftrs.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys
                Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hits
                    Germans roll dice for 4 aaGuns, 18 armour, 3 artilleries, 12 bombers, 17 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 28/64 hits, 28,33 expected hits
                    28 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Iraq
                    Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 18 infantry and 11 mech_infantrys in Iraq, round 3 : 14/49 hits, 14,83 expected hits
                    Germans roll dice for 18 armour, 12 bombers, 17 fighters and 2 tactical_bombers in Iraq, round 3 : 21/49 hits, 23,33 expected hits
                    18 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 bombers owned by the Germans, 2 bombers owned by the Italians and 2 armour owned by the Italians lost in Iraq
                    Russians roll dice for 1 armour, 15 artilleries, 1 fighter and 11 mech_infantrys in Iraq, round 4 : 6/28 hits, 9,67 expected hits
                    Germans roll dice for 16 armour, 17 fighters and 2 tactical_bombers in Iraq, round 4 : 17/35 hits, 20,33 expected hits
                    8 mech_infantrys owned by the Russians, 9 artilleries owned by the Russians and 6 armour owned by the Germans lost in Iraq
                    Russians roll dice for 1 armour, 6 artilleries, 1 fighter and 3 mech_infantrys in Iraq, round 5 : 3/11 hits, 4,00 expected hits
                    Germans roll dice for 10 armour, 17 fighters and 2 tactical_bombers in Iraq, round 5 : 18/29 hits, 17,33 expected hits
                    3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Iraq
                Germans win with 7 armour, 17 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Russians: 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys
                Casualties for Germans: 2 aaGuns, 9 armour, 3 artilleries, 10 bombers, 3 infantry and 3 mech_infantrys
                Casualties for Italians: 2 aaGuns, 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -5,33
    AA fire in Iraq : : -0,17
    Russians : -6,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries and 2 infantry moved from Shan State to Malaya
            4 bombers moved from Burma to Malaya
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
                Japanese attack with 2 artilleries, 4 bombers and 2 infantry
                Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 4 bombers and 2 infantry in Malaya, round 2 : 2/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Malaya
                Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
            4 bombers moved from Malaya to French Indo China
            1 aaGun moved from Shan State to Malaya
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 armour moved from India to Shan State
            1 mech_infantry moved from West India to Burma
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hunan
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries and 2 infantry moved from Shan State to Malaya
            4 bombers moved from Burma to Malaya
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
                Japanese attack with 2 artilleries, 4 bombers and 2 infantry
                Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 4 bombers and 2 infantry in Malaya, round 2 : 2/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Malaya
                Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
            4 bombers moved from Malaya to French Indo China
            1 aaGun moved from Shan State to Malaya
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 armour moved from India to Shan State
            1 mech_infantry moved from West India to Burma
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hunan
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Japan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -2.00
    

    Savegame

  • '19 '17 '16

    Wow. German income is over 100! And no sign that it will reduce.

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