@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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3 hits in sz 6
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Lose 3 fighters.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -1,00 Japanese : -1,50 -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 6 fighters moved from Gibraltar to Egypt 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Combat - British Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone British attack with 2 cruisers and 1 destroyer Japanese defend with 2 carriers, 3 fighters and 1 transport British roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone British roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 cruiser owned by the British lost in 6 Sea Zone Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 2 cruisers and 1 destroyer Casualties for Japanese: 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - British 4 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 British collect 31 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : -0,33 British : -0,83 Americans : -1,00 Japanese : -3,17 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 4 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to Iraq 2 aaGuns, 2 armour and 4 mech_infantrys moved from Persia to Iraq 2 bombers moved from Southern Italy to Iraq Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5,6,2,6,2,2,3,3,4 Italians collect 5 PUs (8 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
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TripleA Manual Gamesave Post: ANZAC round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hitsCombat Hit Differential Summary :
ANZAC : 0,83 -
1 hit in 6 sub also hit
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
I think that’s your best option
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Lose a fighter.
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier and 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : 1,33 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier and 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : 1,33 -
TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone 5 submarines moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone -
Scramble to SZ109?
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no…
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone 5 submarines moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer and 1 submarine Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 5 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 3 bombers and 3 fighters moved from Western Germany to Iraq 16 armour, 7 bombers, 11 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq 3 artilleries moved from Persia to Iraq 9 armour, 3 artilleries, 10 infantry and 54 mech_infantrys moved from Volgograd to Caucasus 1 aaGun, 1 infantry and 4 mech_infantrys moved from Tambov to Volgograd 4 mech_infantrys moved from Volgograd to Caucasus 6 artilleries and 4 infantry moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Bryansk to Rostov 14 artilleries and 9 infantry moved from Western Ukraine to Ukraine Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 infantry placed in Persia 3 infantry placed in Iraq 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,2,2,5,2,6,5,1,2 Germans collect 74 PUs (6 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.33 Americans : 0.50 -
TripleA Manual Gamesave Post: Russians round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Egypt to Iraq Combat - Russians Battle in Iraq Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys AA fire in Iraq : 0/1 hits, 0,17 expected hits Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hitsCombat Hit Differential Summary :
AA fire in Iraq : : -0,17 Russians : -0,50 -
19 hits…
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Lose the AA Guns, inf, art and mech inf. Preserve bombers in round 1.
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TripleA Manual Gamesave Post: Russians round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Egypt to Iraq Combat - Russians Battle in Iraq Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys AA fire in Iraq : 0/1 hits, 0,17 expected hits Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hits Germans roll dice for 4 aaGuns, 18 armour, 3 artilleries, 12 bombers, 17 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 28/64 hits, 28,33 expected hits 28 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Iraq Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 18 infantry and 11 mech_infantrys in Iraq, round 3 : 14/49 hits, 14,83 expected hitsCombat Hit Differential Summary :
Germans : -0,33 AA fire in Iraq : : -0,17 Russians : -1,33





