2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
4 bombers moved from Philippines to India
1 armour and 1 infantry moved from 39 Sea Zone to India
13 artilleries, 1 fighter, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 artilleries and 1 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys; Americans defend with 1 armour and 7 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/41 hits, 15.17 expected hits
UK_Pacific roll dice for 3 armour, 15 fighters, 4 infantry and 11 mech_infantrys in India, round 2 : 21/33 hits, 16.50 expected hits
16 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 11 mech_infantrys owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 1 armour, 8 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/20 hits, 9.17 expected hits
UK_Pacific roll dice for 13 fighters in India, round 3 : 9/13 hits, 8.67 expected hits
7 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 fighters owned by the Americans and 3 fighters owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 6/11 hits, 6.17 expected hits
UK_Pacific roll dice for 7 fighters in India, round 4 : 4/7 hits, 4.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the Americans and 4 fighters owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in India, round 5 : 5/7 hits, 4.33 expected hits
UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
Japanese destroys 19PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 81
Casualties for Japanese: 13 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour and 7 fighters
Casualties for British: 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to Shan State
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from India to Shan State
2 carriers and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
4 bombers moved from India to Burma
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shan State to French Indo China
1 armour and 2 infantry moved from Amur to Manchuria
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
UK_Pacific : 3.83
Japanese : 2.67
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 9 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
6 fighters moved from Gibraltar to Egypt
6 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
Egypt
Scramble?
No scramble to SZ95.
Full scramble SZ6.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 9 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
6 fighters moved from Gibraltar to Egypt
6 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Americans : -2,67
Japanese : -2,17
3 hits in sz 6
Lose 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 9 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
6 fighters moved from Gibraltar to Egypt
6 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62
Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine
Battle in 97 Sea Zone
Americans attack with 6 bombers and 6 submarines
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
6 bombers moved from 97 Sea Zone to Egypt
5 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,00
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 9 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
6 fighters moved from Gibraltar to Egypt
6 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62
Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine
Battle in 97 Sea Zone
Americans attack with 6 bombers and 6 submarines
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
6 bombers moved from 97 Sea Zone to Egypt
5 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
6 fighters moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Combat - British
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
British attack with 2 cruisers and 1 destroyer
Japanese defend with 2 carriers, 3 fighters and 1 transport
British roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone
British roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 cruiser owned by the British lost in 6 Sea Zone
Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 2 cruisers and 1 destroyer
Casualties for Japanese: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - British
4 fighters moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
British collect 31 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33
British : -0,83
Americans : -1,00
Japanese : -3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Iraq
2 aaGuns, 2 armour and 4 mech_infantrys moved from Persia to Iraq
2 bombers moved from Southern Italy to Iraq
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5,6,2,6,2,2,3,3,4
Italians collect 5 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to Borneo
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Combat Hit Differential Summary :
ANZAC : 0,83
1 hit in 6 sub also hit
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
I think that’s your best option
Lose a fighter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to Borneo
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to Borneo
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
Scramble to SZ109?