Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    That Russian stack is going to be a thorn in my side but I think I can hold it out of Moscow and still take Egypt.

    im affraid so to

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 artillery and 2 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Buryatia to Amur
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 aaGun
                    1 aaGun owned by the Americans lost in Amur
                Japanese win, taking Amur from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from Buryatia to 6 Sea Zone
            2 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
            1 aaGun, 8 artilleries and 8 infantry moved from Shan State to Burma
            3 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Anhwe to Jehol
            2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 artilleries placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
            Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 armour moved from Iraq to Trans-Jordan
            6 fighters moved from Gibraltar to Egypt
            3 carriers, 1 destroyer and 9 submarines moved from 90 Sea Zone to 92 Sea Zone
            6 fighters moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Amur
                Americans attack with 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans lost in Amur
                1 infantry owned by the Americans retreated to Korea
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to United Kingdom
            7 fighters moved from Iraq to India
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,2,5,1,5,6,4
            Americans collect 61 PUs (3 lost to blockades); end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 armour moved from Iraq to Trans-Jordan
            6 fighters moved from Gibraltar to Egypt
            3 carriers, 1 destroyer and 9 submarines moved from 90 Sea Zone to 92 Sea Zone
            6 fighters moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Amur
                Americans attack with 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans lost in Amur
                1 infantry owned by the Americans retreated to Korea
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to United Kingdom
            7 fighters moved from Iraq to India
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,2,5,1,5,6,4
            Americans collect 61 PUs (3 lost to blockades); end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 4 fighters
            EDIT: Adding units owned by Americans to Trans-Jordan: 4 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Iraq to Persia
            3 fighters moved from Iraq to Persia
            1 bomber moved from Iraq to Caucasus
    
        Combat - British
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0,17 expected hits
                Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Caucasus causes 6 damage total. 
            Battle in Persia
                British attack with 3 fighters and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Persia to India
            6 artilleries, 21 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
            1 infantry moved from Libya to Tobruk
            2 cruisers and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 bomber moved from Caucasus to Egypt
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            3 armour placed in Egypt
            3 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 0,33
    Americans : 0,67
    Japanese : 1,17
    AA fire in Caucasus : : -0,17
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Italians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs; 
            Italians buy 3 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Cyprus
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Cyprus
                Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 92 Sea Zone
                Italians attack with 4 bombers and 4 fighters
                British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines
                9 submarines owned by the Americans Submerged
                    Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    

    Savegame

  • '19 '17 '16

    I’m 100% convinced that you would scramble in SZ92. Now, OOL? 6 hits in round 1 and I didn’t bring any ships so you can’t take subs.

  • '21 '20 '19 '18 '17 '16

    @simon33 loose carriers then max def

  • '19 '17 '16

    Keep the dd, are you sure?

  • '21 '20 '19 '18 '17 '16

    @simon33 yes

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs; 
            Italians buy 3 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Cyprus
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Cyprus
                Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 92 Sea Zone
                Italians attack with 4 bombers and 4 fighters
                British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines
                9 submarines owned by the Americans Submerged
                    Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer and 9 fighters in 92 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                    3 carriers owned by the Americans, 2 bombers owned by the Italians and 4 fighters owned by the Italians lost in 92 Sea Zone
                 retreated to 92 Sea Zone
                Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is -16
                Casualties for Italians: 2 bombers and 4 fighters
                Casualties for Americans: 3 carriers
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                6 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Italians
            2 bombers moved from 92 Sea Zone to Southern Italy
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 aaGuns, 1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Caucasus to Persia
    
        Place Units - Italians
            3 infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    Americans : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs; 
            Germans buy 6 armour, 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            1 infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from Americans
            3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble out of Gibraltar?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    Scramble out of Gibraltar?

    no

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs; 
            Germans buy 6 armour, 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            1 infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from Americans
            3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Battle in 92 Sea Zone
                Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 9 submarines
                9 submarines owned by the Americans Submerged
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            3 bombers moved from 92 Sea Zone to Southern Italy
            1 fighter moved from 92 Sea Zone to 93 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Belarus to Russia
            3 mech_infantrys moved from Ukraine to Caucasus
            18 armour, 25 artilleries, 24 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            3 armour moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            4 submarines moved from 112 Sea Zone to 109 Sea Zone
            2 submarines moved from 93 Sea Zone to 104 Sea Zone
            4 fighters moved from 112 Sea Zone to Southern Italy
            3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
            4 armour moved from Russia to Volgograd
            6 artilleries and 4 infantry moved from Poland to Eastern Poland
            14 artilleries and 9 infantry moved from Germany to Poland
            3 artilleries and 1 infantry moved from Western Germany to Germany
            5 mech_infantrys moved from Western Germany to Poland
            2 fighters moved from 112 Sea Zone to Southern Italy
            1 fighter moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier placed in 93 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Russia
            3 armour placed in Volgograd
            3 armour placed in Persia
            1 artillery and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Tambov
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Bryansk to Rostov
                  Russians take Rostov from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            4 aaGuns moved from Bryansk to Rostov
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 6 Sea Zone to Manchuria
            3 fighters moved from Japan to Korea
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery and 2 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Amur to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 4 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Manchuria to 6 Sea Zone
            3 fighters moved from Korea to Japan
            2 infantry moved from Yakut S.S.R. to Buryatia
            3 infantry moved from Yunnan to Burma
            1 artillery moved from Hunan to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from French Indo China to Philippines
            4 bombers moved from French Indo China to Philippines
            1 tactical_bomber moved from French Indo China to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.33
    Japanese : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 6 Sea Zone to Manchuria
            3 fighters moved from Japan to Korea
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery and 2 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Amur to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 4 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Manchuria to 6 Sea Zone
            3 fighters moved from Korea to Japan
            2 infantry moved from Yakut S.S.R. to Buryatia
            3 infantry moved from Yunnan to Burma
            1 artillery moved from Hunan to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from French Indo China to Philippines
            4 bombers moved from French Indo China to Philippines
            1 tactical_bomber moved from French Indo China to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Volgograd: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Northwest Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.33
    Japanese : 0.83
    

    Savegame

Suggested Topics

  • 8
  • 15
  • 138
  • 27
  • 53
  • 219
  • 354
  • 955
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.8k

Users

40.4k

Topics

1.8m

Posts