Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    I miscalculated that…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            4 bombers moved from Philippines to India
            1 armour and 1 infantry moved from 39 Sea Zone to India
            13 artilleries, 1 fighter, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            2 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys; Americans defend with 1 armour and 7 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/41 hits, 15.17 expected hits
                    UK_Pacific roll dice for 3 armour, 15 fighters, 4 infantry and 11 mech_infantrys in India, round 2 : 21/33 hits, 16.50 expected hits
                    16 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 11 mech_infantrys owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 1 armour, 8 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/20 hits, 9.17 expected hits
                    UK_Pacific roll dice for 13 fighters in India, round 3 : 9/13 hits, 8.67 expected hits
                    7 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 fighters owned by the Americans and 3 fighters owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 6/11 hits, 6.17 expected hits
                    UK_Pacific roll dice for 7 fighters in India, round 4 : 4/7 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the Americans and 4 fighters owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in India, round 5 : 5/7 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese destroys 19PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 81
                Casualties for Japanese: 13 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour and 7 fighters
                Casualties for British: 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys
            Battle in Shan State
                Japanese attack with 2 artilleries and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to Shan State
            1 fighter moved from 37 Sea Zone to French Indo China
            1 tactical_bomber moved from India to Shan State
            2 carriers and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            4 bombers moved from India to Burma
            1 mech_infantry moved from Persia to West India
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shan State to French Indo China
            1 armour and 2 infantry moved from Amur to Manchuria
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 3.83
    Japanese : 2.67
    

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    I miscalculated that…

    Not sure if you mean Egypt or Calcutta!?

    I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            6 fighters moved from Gibraltar to Egypt
            6 bombers moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 88 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    @Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    I miscalculated that…

    Not sure if you mean Egypt or Calcutta!?

    I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.

    Egypt

    Scramble?

  • '19 '17 '16

    No scramble to SZ95.
    Full scramble SZ6.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            6 fighters moved from Gibraltar to Egypt
            6 bombers moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 88 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
                    3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2,67
    Japanese : -2,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    3 hits in sz 6

  • '19 '17 '16

    Lose 3 fighters.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            6 fighters moved from Gibraltar to Egypt
            6 bombers moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 88 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
                    3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62
                Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
                Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine
            Battle in 97 Sea Zone
                Americans attack with 6 bombers and 6 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            6 bombers moved from 97 Sea Zone to Egypt
            5 fighters moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -1,00
    Japanese : -1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            6 fighters moved from Gibraltar to Egypt
            6 bombers moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 88 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
                    3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62
                Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines
                Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine
            Battle in 97 Sea Zone
                Americans attack with 6 bombers and 6 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            6 bombers moved from 97 Sea Zone to Egypt
            5 fighters moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            6 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - British
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                British attack with 2 cruisers and 1 destroyer
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    British roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone
                    British roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 cruiser owned by the British lost in 6 Sea Zone
                Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                Casualties for British: 2 cruisers and 1 destroyer
                Casualties for Japanese: 1 fighter
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - British
            4 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
            British collect 31 PUs (1 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -0,83
    Americans : -1,00
    Japanese : -3,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 fighters moved from Southern Italy to Iraq
            2 aaGuns, 2 armour and 4 mech_infantrys moved from Persia to Iraq
            2 bombers moved from Southern Italy to Iraq
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5,6,2,6,2,2,3,3,4
            Italians collect 5 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to Borneo
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    1 hit in 6 sub also hit

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.

    I think that’s your best option

  • '19 '17 '16

    Lose a fighter.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to Borneo
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to Borneo
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 destroyer and 1 fighter moved from 112 Sea Zone to 104 Sea Zone
            5 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
    

    Savegame

Suggested Topics

  • 5
  • 9
  • 15
  • 27
  • 30
  • 72
  • 219
  • 955
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.8k

Users

40.4k

Topics

1.8m

Posts