No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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Not exactly what I wanted.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 22/76 hits, 19,00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Caucasus to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33 Russians : 3,00
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I miscalculated that…
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 4 bombers moved from Philippines to India 1 armour and 1 infantry moved from 39 Sea Zone to India 13 artilleries, 1 fighter, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 2 artilleries and 1 infantry moved from French Indo China to Shan State 2 infantry moved from Yunnan to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys; Americans defend with 1 armour and 7 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/41 hits, 15.17 expected hits UK_Pacific roll dice for 3 armour, 15 fighters, 4 infantry and 11 mech_infantrys in India, round 2 : 21/33 hits, 16.50 expected hits 16 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 11 mech_infantrys owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 armour, 8 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/20 hits, 9.17 expected hits UK_Pacific roll dice for 13 fighters in India, round 3 : 9/13 hits, 8.67 expected hits 7 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 fighters owned by the Americans and 3 fighters owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 6/11 hits, 6.17 expected hits UK_Pacific roll dice for 7 fighters in India, round 4 : 4/7 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the Americans and 4 fighters owned by the British lost in India Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in India, round 5 : 5/7 hits, 4.33 expected hits UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India Japanese destroys 19PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 81 Casualties for Japanese: 13 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour and 7 fighters Casualties for British: 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys Battle in Shan State Japanese attack with 2 artilleries and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 aaGun moved from Burma to Shan State 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from India to Shan State 2 carriers and 4 fighters moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 4 bombers moved from India to Burma 1 mech_infantry moved from Persia to West India 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Shan State to French Indo China 1 armour and 2 infantry moved from Amur to Manchuria 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
UK_Pacific : 3.83 Japanese : 2.67
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@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
Egypt
Scramble?
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No scramble to SZ95.
Full scramble SZ6. -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Americans : -2,67 Japanese : -2,17
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3 hits in sz 6
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Lose 3 fighters.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -1,00 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 6 fighters moved from Gibraltar to Egypt 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Combat - British Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone British attack with 2 cruisers and 1 destroyer Japanese defend with 2 carriers, 3 fighters and 1 transport British roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone British roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 cruiser owned by the British lost in 6 Sea Zone Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 2 cruisers and 1 destroyer Casualties for Japanese: 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - British 4 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 British collect 31 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33 British : -0,83 Americans : -1,00 Japanese : -3,17
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 4 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to Iraq 2 aaGuns, 2 armour and 4 mech_infantrys moved from Persia to Iraq 2 bombers moved from Southern Italy to Iraq Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5,6,2,6,2,2,3,3,4 Italians collect 5 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
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TripleA Manual Gamesave Post: ANZAC round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Combat Hit Differential Summary :
ANZAC : 0,83
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1 hit in 6 sub also hit
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Finally decided to take a stand in Iraq. Was a difficult decision. You caught me napping there a bit I think - I guess I was planning on taking Egypt.
I think that’s your best option
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Lose a fighter.
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to Borneo 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier and 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 1,33