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Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 89 PUs; Americans buy 1 carrier and 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 armour moved from Eastern Persia to India 1 armour moved from Eastern Persia to Iraq 11 fighters moved from West India to Iraq 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 5 bombers moved from Eastern United States to United Kingdom Combat - Americans Non Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 carriers, 1 destroyer and 9 submarines moved from 106 Sea Zone to 90 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,1,5,4,2,4,4 Americans collect 62 PUs (3 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 24 PUs; British buy 7 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 2 cruisers and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 3 mech_infantrys moved from Eastern Persia to Iraq 3 infantry moved from Persia to Iraq 1 bomber moved from Iraq to Volgograd 3 fighters moved from West India to Iraq 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from United Kingdom to Eire British take Eire from Germans Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Non Combat Move - British 1 bomber moved from Volgograd to Iraq 3 fighters moved from United Kingdom to Gibraltar Place Units - British 4 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
AA fire in Volgograd : : -0,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia Italians take Northwest Persia from British Combat - Italians Non Combat Move - Italians 2 bombers moved from Caucasus to Southern Italy 2 aaGuns, 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia Place Units - Italians 1 armour and 2 mech_infantrys placed in Caucasus 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from Borneo to Celebes 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 infantry moved from Iraq to Trans-Jordan Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from Borneo to Celebes 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 infantry moved from Iraq to Trans-Jordan Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs; Germans buy 3 armour, 11 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Rostov to Belarus Germans take Belarus from Russians 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Archangel 2 fighters moved from Western Germany to Novgorod 4 fighters moved from 112 Sea Zone to United Kingdom 4 bombers moved from Western Germany to United Kingdom 1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8,3,6 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in Archangel Battle in Novgorod Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Novgorod to 127 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 3 bombers moved from United Kingdom to Western Germany 4 fighters moved from United Kingdom to 112 Sea Zone 6 artilleries and 4 infantry moved from Germany to Poland 4 artilleries and 9 infantry moved from Western Germany to Germany 1 aaGun, 2 armour, 7 artilleries, 5 infantry and 5 mech_infantrys moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Ukraine to Russia 50 mech_infantrys moved from Volgograd to Russia 10 armour moved from Volgograd to Russia 20 armour moved from Volgograd to Northwest Persia 2 aaGuns, 1 armour, 25 artilleries, 25 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia Place Units - Germans 3 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 armour placed in Volgograd 10 artilleries placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.67 AA fire in United Kingdom : : 0.33
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That Russian stack is going to be a thorn in my side but I think I can hold it out of Moscow and still take Egypt.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 armour, 18 artilleries, 49 infantry and 11 mech_infantrys moved from Smolensk to Bryansk Russians take Bryansk from Italians Combat - Russians Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from India to Trans-Jordan 4 aaGuns moved from Smolensk to Bryansk Turn Complete - Russians
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
That Russian stack is going to be a thorn in my side but I think I can hold it out of Moscow and still take Egypt.
im affraid so to
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 artillery and 2 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Buryatia to Amur Japanese take Sakha from Russians Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 aaGun 1 aaGun owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in 20 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from Buryatia to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China 1 aaGun, 8 artilleries and 8 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Anhwe to Jehol 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 5 PUs; Combat Move - Americans 4 armour moved from Iraq to Trans-Jordan 6 fighters moved from Gibraltar to Egypt 3 carriers, 1 destroyer and 9 submarines moved from 90 Sea Zone to 92 Sea Zone 6 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Amur 1 infantry owned by the Americans retreated to Korea Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to United Kingdom 7 fighters moved from Iraq to India 1 carrier moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,2,5,1,5,6,4 Americans collect 61 PUs (3 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : 1,17
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 5 PUs; Combat Move - Americans 4 armour moved from Iraq to Trans-Jordan 6 fighters moved from Gibraltar to Egypt 3 carriers, 1 destroyer and 9 submarines moved from 90 Sea Zone to 92 Sea Zone 6 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Amur 1 infantry owned by the Americans retreated to Korea Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to United Kingdom 7 fighters moved from Iraq to India 1 carrier moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,2,5,1,5,6,4 Americans collect 61 PUs (3 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 4 fighters EDIT: Adding units owned by Americans to Trans-Jordan: 4 fighters EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Persia 3 fighters moved from Iraq to Persia 1 bomber moved from Iraq to Caucasus Combat - British Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0,17 expected hits Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Caucasus causes 6 damage total. Battle in Persia British attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win with 3 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters moved from Persia to India 6 artilleries, 21 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Libya to Tobruk 2 cruisers and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 bomber moved from Caucasus to Egypt 1 mech_infantry moved from Eire to United Kingdom Place Units - British 3 armour placed in Egypt 3 fighters placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 0,67 Japanese : 1,17 AA fire in Caucasus : : -0,17
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs; Italians buy 3 infantry; Remaining resources: 9 PUs; Combat Move - Italians 4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Cyprus Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 4 bombers and 4 fighters British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines 9 submarines owned by the Americans Submerged Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33
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I’m 100% convinced that you would scramble in SZ92. Now, OOL? 6 hits in round 1 and I didn’t bring any ships so you can’t take subs.
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@simon33 loose carriers then max def
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Keep the dd, are you sure?
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@simon33 yes
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs; Italians buy 3 infantry; Remaining resources: 9 PUs; Combat Move - Italians 4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Cyprus Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 4 bombers and 4 fighters British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines 9 submarines owned by the Americans Submerged Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Americans roll dice for 3 carriers, 1 destroyer and 9 fighters in 92 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits 3 carriers owned by the Americans, 2 bombers owned by the Italians and 4 fighters owned by the Italians lost in 92 Sea Zone retreated to 92 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is -16 Casualties for Italians: 2 bombers and 4 fighters Casualties for Americans: 3 carriers Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar 6 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 2 bombers moved from 92 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 aaGuns, 1 armour and 3 mech_infantrys moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Caucasus to Persia Place Units - Italians 3 infantry placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Americans : -1.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,33