Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
Hmm, perhaps 8IPCs is too many to give the allies to start. Interesting!
I thought I had you when I was controlling Persia.
Anyway, scramble to SZ92?
Also, if I get 2-4 hits, lose both DDs?
@simon33 no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 bombers moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 4 bombers
Americans defend with 2 destroyers
Italians roll dice for 4 bombers in 92 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 bomber owned by the Italians lost in 92 Sea Zone
Italians win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 bomber
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
3 bombers moved from 92 Sea Zone to Southern Italy
4 fighters moved from Romania to Southern Italy
2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Borneo
2 carriers, 1 cruiser and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Borneo
2 carriers, 1 cruiser and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 carriers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
22 armour and 2 infantry moved from Tambov to Russia
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry, 2 marines, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Eire
2 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers and 4 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eire
Battle in Russia
Germans attack with 22 armour and 2 infantry
Russians defend with 1 airfield, 1 armour and 1 factory_minor
Germans roll dice for 22 armour and 2 infantry in Russia, round 2 : 14/24 hits, 11.33 expected hits
Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 9PUs while taking Russians capital
Germans win, taking Eire from Neutral_Allies, taking Russia from Russians with 22 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 mech_infantrys moved from Archangel to Russia
7 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
39 mech_infantrys moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
6 armour moved from Volgograd to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
2 aaGuns, 22 artilleries and 25 infantry moved from Tambov to Volgograd
3 armour and 4 mech_infantrys moved from Ukraine to Russia
Place Units - Germans
2 carriers and 2 transports placed in 113 Sea Zone
2 armour placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 armour, 18 artilleries, 50 infantry and 11 mech_infantrys moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Burma to India
4 bombers moved from French Indo China to India
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in India
Japanese attack with 4 bombers and 2 infantry
Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 bombers and 2 infantry in India, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in India
Japanese destroys 15PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
2 artilleries and 3 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
2 infantry moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Philippines
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 bombers moved from India to Yunnan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : 0.50
Japanese : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat Hit Differential Summary :
scramble, tokens?
One on each cruiser, 3 on one of the BBs. Full scramble.
I suspected you might go for that. Max D.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
Combat Hit Differential Summary :
Americans : -3,17
Japanese : 0,33
4 hits…
You can just go with the max defense. So dent the other 3CVs and sink a sub.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits
7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits
2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone
Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
9 submarines moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Siberia to Amur
2 armour moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
11 fighters moved from Eastern Persia to West India
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
5 bombers placed in Eastern United States
3 armour placed in Iraq
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -5,83
Japanese : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits
7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits
2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone
Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
9 submarines moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Siberia to Amur
2 armour moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
11 fighters moved from Eastern Persia to West India
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
5 bombers placed in Eastern United States
3 armour placed in Iraq
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Eastern Persia to India
1 armour and 10 mech_infantrys moved from Eastern Persia to India
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in India
British attack with 1 armour, 3 fighters and 10 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 fighters and 10 mech_infantrys in India, round 2 : 2/14 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 3 fighters and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from India to West India
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Persia to Iraq
5 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Algeria to Tunisia
2 cruisers and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
Place Units - British
6 artilleries placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,3,2,6,2,3,5,2,4,6,1,2,2,6,1,4,6,3
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : -1,67
Americans : -5,83
Japanese : 3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in Caucasus
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
AA fire in Iraq : : -0.17
Keeping a DD in SZ35. Doesn’t affect the dice so I assume it’s ok.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 44 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :