Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19 '17 '16

    Scramble 3 fighters.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport
                    ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 carrier owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -5,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport
                    ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 carrier owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -5,17
    Japanese : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor, 3x factory_major; Remaining resources: 87 PUs; 
            Germans buy 6 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            4 fighters moved from 109 Sea Zone to United Kingdom
            3 bombers moved from Normandy Bordeaux to United Kingdom
            2 bombers and 4 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 13 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in United Kingdom rolls: 5,4,3 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total.  Damaged units is as follows: harbour = 3, factory_major = 12
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 artilleries, 3 infantry and 2 marines moved from Eire to 109 Sea Zone
            2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 marines, 4 submarines and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            2 carriers moved from 113 Sea Zone to 112 Sea Zone
            5 artilleries, 5 infantry and 2 marines moved from 112 Sea Zone to Western Germany
            8 fighters moved from United Kingdom to 112 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            1 aaGun, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            4 artilleries and 2 infantry moved from Western Germany to Holland Belgium
            5 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            2 armour moved from Western Germany to Holland Belgium
            2 aaGuns, 1 armour, 25 artilleries and 25 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            30 armour and 47 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Smolensk to Rostov
            2 submarines moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 artilleries and 7 infantry placed in Germany
            3 artilleries and 3 infantry placed in Western Germany
            Germans undo move 5.
            Germans undo move 4.
            6 artilleries and 4 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : 0.17
    

    Savegame

  • '19 '17 '16

    And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            1 armour moved from Archangel to Belarus
                  Russians take Belarus from Italians
            1 armour moved from Belarus to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            18 artilleries, 49 infantry and 11 mech_infantrys moved from Archangel to Smolensk
            5 fighters and 1 tactical_bomber moved from Eastern Persia to India
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Archangel to Smolensk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.

    It was a hughe price to pay, but im glad your ships are gone

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            5 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            4 artilleries and 3 infantry moved from French Indo China to Shan State
            4 artilleries and 3 infantry moved from Burma to Shan State
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 cruiser and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 8 artilleries and 6 infantry
                British defend with 1 artillery
                    Japanese roll dice for 8 artilleries and 6 infantry in Shan State, round 2 : 4/14 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 8 artilleries and 6 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to Shan State
            4 bombers moved from Yunnan to French Indo China
            3 infantry moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 fighter moved from 44 Sea Zone to Philippines
            2 tactical_bombers moved from 35 Sea Zone to Philippines
            5 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to Buryatia
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,2
            Japanese collect 42 PUs (6 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    UK_Pacific : -0.33
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.

    It was a hughe price to pay, but im glad your ships are gone

    We can both rebuild but I guess USA can do it better than Japan.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 1 carrier and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern Persia to India
            1 armour moved from Eastern Persia to Iraq
            11 fighters moved from West India to Iraq
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 destroyer and 9 submarines moved from 106 Sea Zone to 90 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,1,5,4,2,4,4
            Americans collect 62 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 1 carrier and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern Persia to India
            1 armour moved from Eastern Persia to Iraq
            11 fighters moved from West India to Iraq
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 destroyer and 9 submarines moved from 106 Sea Zone to 90 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,1,5,4,2,4,4
            Americans collect 62 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 24 PUs; 
            British buy 7 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
            2 cruisers and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
            3 mech_infantrys moved from Eastern Persia to Iraq
            3 infantry moved from Persia to Iraq
            1 bomber moved from Iraq to Volgograd
            3 fighters moved from West India to Iraq
            1 infantry moved from Tunisia to Libya
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Germans
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Iraq
            3 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            4 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 2 fighters
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 bombers moved from Caucasus to Southern Italy
            2 aaGuns, 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Caucasus
            1 infantry placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 fighter and 1 tactical_bomber moved from Borneo to Celebes
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - ANZAC
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 fighter and 1 tactical_bomber moved from Borneo to Celebes
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - ANZAC
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 3 armour, 11 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Rostov to Belarus
                  Germans take Belarus from Russians
            1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Novgorod
            1 infantry moved from 127 Sea Zone to Novgorod
            1 infantry moved from 127 Sea Zone to Archangel
            2 fighters moved from Western Germany to Novgorod
            4 fighters moved from 112 Sea Zone to United Kingdom
            4 bombers moved from Western Germany to United Kingdom
            1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 8,3,6 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Novgorod to 127 Sea Zone
            2 fighters moved from 112 Sea Zone to Western Germany
            1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            4 fighters moved from United Kingdom to 112 Sea Zone
            6 artilleries and 4 infantry moved from Germany to Poland
            4 artilleries and 9 infantry moved from Western Germany to Germany
            1 aaGun, 2 armour, 7 artilleries, 5 infantry and 5 mech_infantrys moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Ukraine to Russia
            50 mech_infantrys moved from Volgograd to Russia
            10 armour moved from Volgograd to Russia
            20 armour moved from Volgograd to Northwest Persia
            2 aaGuns, 1 armour, 25 artilleries, 25 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 armour placed in Volgograd
            10 artilleries placed in Germany
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 0.67
    AA fire in United Kingdom : : 0.33
    

    Savegame

  • '19 '17 '16

    That Russian stack is going to be a thorn in my side but I think I can hold it out of Moscow and still take Egypt.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            1 armour, 18 artilleries, 49 infantry and 11 mech_infantrys moved from Smolensk to Bryansk
                  Russians take Bryansk from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from India to Trans-Jordan
            4 aaGuns moved from Smolensk to Bryansk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 8
  • 15
  • 138
  • 27
  • 53
  • 72
  • 219
  • 955
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.8k

Users

40.4k

Topics

1.8m

Posts