Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits
7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits
2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone
Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
9 submarines moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Siberia to Amur
2 armour moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
11 fighters moved from Eastern Persia to West India
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
5 bombers placed in Eastern United States
3 armour placed in Iraq
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Eastern Persia to India
1 armour and 10 mech_infantrys moved from Eastern Persia to India
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in India
British attack with 1 armour, 3 fighters and 10 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 fighters and 10 mech_infantrys in India, round 2 : 2/14 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 3 fighters and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from India to West India
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Persia to Iraq
5 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Algeria to Tunisia
2 cruisers and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
Place Units - British
6 artilleries placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,3,2,6,2,3,5,2,4,6,1,2,2,6,1,4,6,3
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : -1,67
Americans : -5,83
Japanese : 3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in Caucasus
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
AA fire in Iraq : : -0.17
Keeping a DD in SZ35. Doesn’t affect the dice so I assume it’s ok.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 44 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 44 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat Hit Differential Summary :
scramble?
Scramble 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 44 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 carrier owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -5,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 44 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 carrier owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -5,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 3x factory_major; Remaining resources: 87 PUs;
Germans buy 6 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
4 fighters moved from 109 Sea Zone to United Kingdom
3 bombers moved from Normandy Bordeaux to United Kingdom
2 bombers and 4 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 13 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5,4,3 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total. Damaged units is as follows: harbour = 3, factory_major = 12
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries, 3 infantry and 2 marines moved from Eire to 109 Sea Zone
2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 marines, 4 submarines and 3 transports moved from 109 Sea Zone to 112 Sea Zone
2 carriers moved from 113 Sea Zone to 112 Sea Zone
5 artilleries, 5 infantry and 2 marines moved from 112 Sea Zone to Western Germany
8 fighters moved from United Kingdom to 112 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 aaGun, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 2 infantry moved from Western Germany to Holland Belgium
5 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
2 aaGuns, 1 armour, 25 artilleries and 25 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
30 armour and 47 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Smolensk to Rostov
2 submarines moved from 92 Sea Zone to 93 Sea Zone
Place Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 artilleries and 7 infantry placed in Germany
3 artilleries and 3 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
6 artilleries and 4 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.17
And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 armour moved from Archangel to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
18 artilleries, 49 infantry and 11 mech_infantrys moved from Archangel to Smolensk
5 fighters and 1 tactical_bomber moved from Eastern Persia to India
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to Smolensk
Turn Complete - Russians
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.
It was a hughe price to pay, but im glad your ships are gone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
5 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
4 artilleries and 3 infantry moved from French Indo China to Shan State
4 artilleries and 3 infantry moved from Burma to Shan State
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 8 artilleries and 6 infantry
British defend with 1 artillery
Japanese roll dice for 8 artilleries and 6 infantry in Shan State, round 2 : 4/14 hits, 4.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 8 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from Burma to Shan State
4 bombers moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Japan to Buryatia
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,2
Japanese collect 42 PUs (6 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
UK_Pacific : -0.33
Japanese : -1.00
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.
It was a hughe price to pay, but im glad your ships are gone
We can both rebuild but I guess USA can do it better than Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 carrier and 7 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Eastern Persia to India
1 armour moved from Eastern Persia to Iraq
11 fighters moved from West India to Iraq
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 destroyer and 9 submarines moved from 106 Sea Zone to 90 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,1,5,4,2,4,4
Americans collect 62 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 carrier and 7 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Eastern Persia to India
1 armour moved from Eastern Persia to Iraq
11 fighters moved from West India to Iraq
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 destroyer and 9 submarines moved from 106 Sea Zone to 90 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,1,5,4,2,4,4
Americans collect 62 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 24 PUs;
British buy 7 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 cruisers and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Iraq to Volgograd
3 fighters moved from West India to Iraq
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Iraq
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
4 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
AA fire in Volgograd : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Non Combat Move - Italians
2 bombers moved from Caucasus to Southern Italy
2 aaGuns, 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Caucasus
1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from Borneo to Celebes
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 infantry moved from Iraq to Trans-Jordan
Combat - ANZAC
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :