Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    4 hits…

  • '19 '17 '16

    You can just go with the max defense. So dent the other 3CVs and sink a sub.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 armour moved from Sakha to Manchuria
                  Americans take Amur from Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Siberia to Amur
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,6,2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Manchuria
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
                Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits
                    7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits
                    2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146
                Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 7 Sea Zone to 25 Sea Zone
            1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone
            2 transports moved from 9 Sea Zone to 10 Sea Zone
            3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
            9 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 aaGun moved from Siberia to Amur
            2 armour moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            11 fighters moved from Eastern Persia to West India
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            5 bombers placed in Eastern United States
            3 armour placed in Iraq
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : -5,83
    Japanese : 3,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 armour moved from Sakha to Manchuria
                  Americans take Amur from Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Siberia to Amur
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,6,2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Manchuria
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
                Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits
                    7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits
                    2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146
                Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 7 Sea Zone to 25 Sea Zone
            1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone
            2 transports moved from 9 Sea Zone to 10 Sea Zone
            3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
            9 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 aaGun moved from Siberia to Amur
            2 armour moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            11 fighters moved from Eastern Persia to West India
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            5 bombers placed in Eastern United States
            3 armour placed in Iraq
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Eastern Persia to India
            1 armour and 10 mech_infantrys moved from Eastern Persia to India
            1 artillery moved from Malaya to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in India
                British attack with 1 armour, 3 fighters and 10 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 3 fighters and 10 mech_infantrys in India, round 2 : 2/14 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour, 3 fighters and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from India to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from Persia to Iraq
            5 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Algeria to Tunisia
            2 cruisers and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
    
        Place Units - British
            6 artilleries placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,3,2,6,2,3,5,2,4,6,1,2,2,6,1,4,6,3
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : -1,67
    Americans : -5,83
    Japanese : 3,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Persia
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 factory_minor placed in Caucasus
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    Keeping a DD in SZ35. Doesn’t affect the dice so I assume it’s ok.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19 '17 '16

    Scramble 3 fighters.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport
                    ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 carrier owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -5,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            2 submarines moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport
                    ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 carrier owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -5,17
    Japanese : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor, 3x factory_major; Remaining resources: 87 PUs; 
            Germans buy 6 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            4 fighters moved from 109 Sea Zone to United Kingdom
            3 bombers moved from Normandy Bordeaux to United Kingdom
            2 bombers and 4 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 13 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in United Kingdom rolls: 5,4,3 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total.  Damaged units is as follows: harbour = 3, factory_major = 12
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 artilleries, 3 infantry and 2 marines moved from Eire to 109 Sea Zone
            2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 marines, 4 submarines and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            2 carriers moved from 113 Sea Zone to 112 Sea Zone
            5 artilleries, 5 infantry and 2 marines moved from 112 Sea Zone to Western Germany
            8 fighters moved from United Kingdom to 112 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            1 aaGun, 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            4 artilleries and 2 infantry moved from Western Germany to Holland Belgium
            5 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            2 armour moved from Western Germany to Holland Belgium
            2 aaGuns, 1 armour, 25 artilleries and 25 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            30 armour and 47 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Smolensk to Rostov
            2 submarines moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 artilleries and 7 infantry placed in Germany
            3 artilleries and 3 infantry placed in Western Germany
            Germans undo move 5.
            Germans undo move 4.
            6 artilleries and 4 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : 0.17
    

    Savegame

  • '19 '17 '16

    And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            1 armour moved from Archangel to Belarus
                  Russians take Belarus from Italians
            1 armour moved from Belarus to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            18 artilleries, 49 infantry and 11 mech_infantrys moved from Archangel to Smolensk
            5 fighters and 1 tactical_bomber moved from Eastern Persia to India
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Archangel to Smolensk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.

    It was a hughe price to pay, but im glad your ships are gone

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            5 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            4 artilleries and 3 infantry moved from French Indo China to Shan State
            4 artilleries and 3 infantry moved from Burma to Shan State
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 cruiser and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 8 artilleries and 6 infantry
                British defend with 1 artillery
                    Japanese roll dice for 8 artilleries and 6 infantry in Shan State, round 2 : 4/14 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 8 artilleries and 6 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to Shan State
            4 bombers moved from Yunnan to French Indo China
            3 infantry moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 fighter moved from 44 Sea Zone to Philippines
            2 tactical_bombers moved from 35 Sea Zone to Philippines
            5 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to Buryatia
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,2
            Japanese collect 42 PUs (6 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    UK_Pacific : -0.33
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    @simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    And I have to say I was pretty excited to have killed that BB with Kamikazes! Although I got even luckier later.

    It was a hughe price to pay, but im glad your ships are gone

    We can both rebuild but I guess USA can do it better than Japan.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 1 carrier and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern Persia to India
            1 armour moved from Eastern Persia to Iraq
            11 fighters moved from West India to Iraq
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 destroyer and 9 submarines moved from 106 Sea Zone to 90 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,1,5,4,2,4,4
            Americans collect 62 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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