@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Borneo 2 carriers, 1 cruiser and 1 submarine moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 carriers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 22 armour and 2 infantry moved from Tambov to Russia 1 mech_infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 4 fighters moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 3 infantry, 2 marines, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Eire 2 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 3 bombers and 4 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eire Battle in Russia Germans attack with 22 armour and 2 infantry Russians defend with 1 airfield, 1 armour and 1 factory_minor Germans roll dice for 22 armour and 2 infantry in Russia, round 2 : 14/24 hits, 11.33 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 9PUs while taking Russians capital Germans win, taking Eire from Neutral_Allies, taking Russia from Russians with 22 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 2 mech_infantrys moved from Archangel to Russia 7 fighters and 3 tactical_bombers moved from Novgorod to Western Germany 4 fighters moved from 91 Sea Zone to 109 Sea Zone 3 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 aaGun, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Southern France to Normandy Bordeaux 2 submarines moved from 110 Sea Zone to 92 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 39 mech_infantrys moved from Tambov to Russia 2 mech_infantrys moved from Volgograd to Russia 6 armour moved from Volgograd to Russia 1 aaGun and 2 infantry moved from Tambov to Russia 2 aaGuns, 22 artilleries and 25 infantry moved from Tambov to Volgograd 3 armour and 4 mech_infantrys moved from Ukraine to Russia Place Units - Germans 2 carriers and 2 transports placed in 113 Sea Zone 2 armour placed in Western Germany 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : 0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour, 18 artilleries, 50 infantry and 11 mech_infantrys moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Vologda to Archangel Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Burma to India 4 bombers moved from French Indo China to India Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in India Japanese attack with 4 bombers and 2 infantry Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 bombers and 2 infantry in India, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in India Japanese destroys 15PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 2 artilleries and 3 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. 2 infantry moved from Timguska to Yenisey 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 4 bombers moved from India to Yunnan Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : 0.50 Japanese : 1.17
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from Sakha to Manchuria Americans take Amur from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur
Combat Hit Differential Summary :
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scramble, tokens?
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One on each cruiser, 3 on one of the BBs. Full scramble.
I suspected you might go for that. Max D.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from Sakha to Manchuria Americans take Amur from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
Combat Hit Differential Summary :
Americans : -3,17 Japanese : 0,33
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4 hits…
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You can just go with the max defense. So dent the other 3CVs and sink a sub.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from Sakha to Manchuria Americans take Amur from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits 7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146 Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines 2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone 9 submarines moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 aaGun moved from Siberia to Amur 2 armour moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 11 fighters moved from Eastern Persia to West India Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 5 bombers placed in Eastern United States 3 armour placed in Iraq Turn Complete - Americans Americans collect 62 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -5,83 Japanese : 3,50
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from Sakha to Manchuria Americans take Amur from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 submarines in 35 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits Americans roll dice for 2 battleships, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 3 : 3/12 hits, 5,50 expected hits Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 13/17 hits, 9,00 expected hits 7 submarines owned by the Americans, 5 destroyers owned by the Americans, 5 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 2 battleships, 2 cruisers and 1 fighter in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits Japanese roll dice for 4 carriers, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 11/17 hits, 9,00 expected hits 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone Japanese win with 3 carriers, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -146 Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines Casualties for Japanese: 1 carrier, 2 destroyers and 6 submarines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines 2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 battleship and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 3 carriers and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone 9 submarines moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 aaGun moved from Siberia to Amur 2 armour moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 11 fighters moved from Eastern Persia to West India Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 5 bombers placed in Eastern United States 3 armour placed in Iraq Turn Complete - Americans Americans collect 62 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Eastern Persia to India 1 armour and 10 mech_infantrys moved from Eastern Persia to India 1 artillery moved from Malaya to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in India British attack with 1 armour, 3 fighters and 10 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 3 fighters and 10 mech_infantrys in India, round 2 : 2/14 hits, 3,67 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 3 fighters and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from India to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Persia to Iraq 5 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Algeria to Tunisia 2 cruisers and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Place Units - British 6 artilleries placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,3,2,6,2,3,5,2,4,6,1,2,2,6,1,4,6,3 British collect 28 PUs (8 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : -1,67 Americans : -5,83 Japanese : 3,17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Italians buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Persia 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Persia to Caucasus 1 bomber moved from Iraq to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 factory_minor placed in Caucasus 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 AA fire in Iraq : : -0.17
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Keeping a DD in SZ35. Doesn’t affect the dice so I assume it’s ok.
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 44 Sea Zone 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 44 Sea Zone 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat Hit Differential Summary :
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scramble?
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Scramble 3 fighters.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 44 Sea Zone 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 carrier owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -5,17 Japanese : 0,33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 44 Sea Zone 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 carrier owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -5,17 Japanese : 0,33