@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
5 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
4 bombers, 3 fighters and 4 tactical_bombers moved from Shan State to India
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 5 armour, 4 artilleries, 4 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 armour, 4 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; ANZAC defend with 4 fighters; Americans defend with 1 bomber and 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 5 armour, 4 artilleries, 4 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 12/24 hits, 12.00 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 bomber, 9 fighters, 4 infantry and 2 mech_infantrys in India, round 2 : 11/22 hits, 10.50 expected hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the Americans, 4 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 2 armour, 4 bombers, 3 fighters and 4 tactical_bombers in India, round 3 : 8/13 hits, 7.83 expected hits
UK_Pacific roll dice for 1 armour and 9 fighters in India, round 3 : 5/10 hits, 6.50 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 armour owned by the Japanese, 2 fighters owned by the Americans, 1 fighter owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers in India, round 4 : 4/8 hits, 5.00 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in India
Japanese destroys 12PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 4 armour, 4 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for Americans: 1 bomber and 2 fighters
Casualties for British: 2 armour, 4 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys
Casualties for ANZAC: 4 fighters
Battle in 7 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 7 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 carriers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
4 bombers, 1 fighter and 1 tactical_bomber moved from India to Burma
4 bombers moved from Burma to French Indo China
1 artillery and 1 infantry moved from Yunnan to Burma
2 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Kansu to Timguska
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 55 PUs (6 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -1.33
Japanese : -0.67
That India battle decimated both air forces.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern Persia to India
7 fighters moved from Eastern Persia to India
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 battleship and 2 transports moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 battleships, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 submarines moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 54 Sea Zone to 43 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
3 fighters moved from Syria to Eastern Persia
Combat - Americans
Battle in India
Americans attack with 1 armour and 7 fighters
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 7 fighters in India, round 2 : 5/8 hits, 4,00 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in India
Americans win, taking India from Japanese with 1 armour and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
7 fighters moved from India to Eastern Persia
1 bomber moved from Western United States to Eastern United States
3 carriers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Soviet Far East to Siberia
Place Units - Americans
9 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 armour and 1 fighter placed in Iraq
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern Persia to India
7 fighters moved from Eastern Persia to India
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 battleship and 2 transports moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 battleships, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 2 submarines moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 54 Sea Zone to 43 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
3 fighters moved from Syria to Eastern Persia
Combat - Americans
Battle in India
Americans attack with 1 armour and 7 fighters
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 7 fighters in India, round 2 : 5/8 hits, 4,00 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in India
Americans win, taking India from Japanese with 1 armour and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
7 fighters moved from India to Eastern Persia
1 bomber moved from Western United States to Eastern United States
3 carriers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Soviet Far East to Siberia
Place Units - Americans
9 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 armour and 1 fighter placed in Iraq
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Sumatra to 41 Sea Zone
2 cruisers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Iraq to Caucasus
2 fighters moved from Syria to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tunisia to Algeria
Combat - British
Battle in Malaya
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : 0,17
Italians : 0,67
Americans : 1,00
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 bombers moved from Southern Italy to 92 Sea Zone
Hmm, perhaps 8IPCs is too many to give the allies to start. Interesting!
I thought I had you when I was controlling Persia.
Anyway, scramble to SZ92?
Also, if I get 2-4 hits, lose both DDs?
@simon33 no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 bombers moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 4 bombers
Americans defend with 2 destroyers
Italians roll dice for 4 bombers in 92 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 bomber owned by the Italians lost in 92 Sea Zone
Italians win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 bomber
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
3 bombers moved from 92 Sea Zone to Southern Italy
4 fighters moved from Romania to Southern Italy
2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Borneo
2 carriers, 1 cruiser and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Borneo
2 carriers, 1 cruiser and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 carriers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
22 armour and 2 infantry moved from Tambov to Russia
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry, 2 marines, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Eire
2 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers and 4 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eire
Battle in Russia
Germans attack with 22 armour and 2 infantry
Russians defend with 1 airfield, 1 armour and 1 factory_minor
Germans roll dice for 22 armour and 2 infantry in Russia, round 2 : 14/24 hits, 11.33 expected hits
Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 9PUs while taking Russians capital
Germans win, taking Eire from Neutral_Allies, taking Russia from Russians with 22 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 mech_infantrys moved from Archangel to Russia
7 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Southern France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
39 mech_infantrys moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
6 armour moved from Volgograd to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
2 aaGuns, 22 artilleries and 25 infantry moved from Tambov to Volgograd
3 armour and 4 mech_infantrys moved from Ukraine to Russia
Place Units - Germans
2 carriers and 2 transports placed in 113 Sea Zone
2 armour placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 armour, 18 artilleries, 50 infantry and 11 mech_infantrys moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Burma to India
4 bombers moved from French Indo China to India
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in India
Japanese attack with 4 bombers and 2 infantry
Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 bombers and 2 infantry in India, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in India
Japanese destroys 15PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
2 artilleries and 3 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
2 infantry moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Philippines
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 bombers moved from India to Yunnan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : 0.50
Japanese : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat Hit Differential Summary :
scramble, tokens?
One on each cruiser, 3 on one of the BBs. Full scramble.
I suspected you might go for that. Max D.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters and 8 submarines moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Manchuria
Americans take Amur from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 8 submarines
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/12 hits, 5,50 expected hits
Combat Hit Differential Summary :
Americans : -3,17
Japanese : 0,33
4 hits…
You can just go with the max defense. So dent the other 3CVs and sink a sub.