Scramble 111 but not 110
sub fights in 106 and dies first.
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
That Russian stack is going to be a thorn in my side but I think I can hold it out of Moscow and still take Egypt.
im affraid so to
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery and 2 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Buryatia to Amur
Japanese take Sakha from Russians
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Buryatia to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 aaGun, 8 artilleries and 8 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Anhwe to Jehol
2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
4 armour moved from Iraq to Trans-Jordan
6 fighters moved from Gibraltar to Egypt
3 carriers, 1 destroyer and 9 submarines moved from 90 Sea Zone to 92 Sea Zone
6 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Amur
1 infantry owned by the Americans retreated to Korea
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
7 fighters moved from Iraq to India
1 carrier moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
9 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,2,5,1,5,6,4
Americans collect 61 PUs (3 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
4 armour moved from Iraq to Trans-Jordan
6 fighters moved from Gibraltar to Egypt
3 carriers, 1 destroyer and 9 submarines moved from 90 Sea Zone to 92 Sea Zone
6 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Amur
1 infantry owned by the Americans retreated to Korea
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
7 fighters moved from Iraq to India
1 carrier moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
9 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,2,5,1,5,6,4
Americans collect 61 PUs (3 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 4 fighters
EDIT: Adding units owned by Americans to Trans-Jordan: 4 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Persia
3 fighters moved from Iraq to Persia
1 bomber moved from Iraq to Caucasus
Combat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0,17 expected hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Persia
British attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Persia to India
6 artilleries, 21 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 cruisers and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from Caucasus to Egypt
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 armour placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,67
British : 0,33
Americans : 0,67
Japanese : 1,17
AA fire in Caucasus : : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs;
Italians buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - Italians
4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Cyprus
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Italians attack with 4 bombers and 4 fighters
British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines
9 submarines owned by the Americans Submerged
Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Combat Hit Differential Summary :
Italians : 1.67
British : -0.33
I’m 100% convinced that you would scramble in SZ92. Now, OOL? 6 hits in round 1 and I didn’t bring any ships so you can’t take subs.
@simon33 loose carriers then max def
Keep the dd, are you sure?
@simon33 yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs;
Italians buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - Italians
4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Cyprus
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Italians attack with 4 bombers and 4 fighters
British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines
9 submarines owned by the Americans Submerged
Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Americans roll dice for 3 carriers, 1 destroyer and 9 fighters in 92 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
3 carriers owned by the Americans, 2 bombers owned by the Italians and 4 fighters owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 2 bombers and 4 fighters
Casualties for Americans: 3 carriers
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
6 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 aaGuns, 1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Caucasus to Persia
Place Units - Italians
3 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -0.33
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs;
Germans buy 6 armour, 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Americans
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
Scramble out of Gibraltar?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs;
Germans buy 6 armour, 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Americans
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 9 submarines
9 submarines owned by the Americans Submerged
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Russia
3 mech_infantrys moved from Ukraine to Caucasus
18 armour, 25 artilleries, 24 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
4 submarines moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from 112 Sea Zone to Southern Italy
3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
4 armour moved from Russia to Volgograd
6 artilleries and 4 infantry moved from Poland to Eastern Poland
14 artilleries and 9 infantry moved from Germany to Poland
3 artilleries and 1 infantry moved from Western Germany to Germany
5 mech_infantrys moved from Western Germany to Poland
2 fighters moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 93 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Russia
3 armour placed in Volgograd
3 armour placed in Persia
1 artillery and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Tambov
1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Bryansk to Rostov
Russians take Rostov from Italians
Combat - Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
4 aaGuns moved from Bryansk to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Korea
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Amur to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Manchuria to 6 Sea Zone
3 fighters moved from Korea to Japan
2 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yunnan to Burma
1 artillery moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter moved from French Indo China to Philippines
4 bombers moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Korea
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Amur to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Manchuria to 6 Sea Zone
3 fighters moved from Korea to Japan
2 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yunnan to Burma
1 artillery moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter moved from French Indo China to Philippines
4 bombers moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Japanese to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
Japanese : 0.83