@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?
at least I can block and stack middle east
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Nenetsia to Russia
3 bombers and 6 fighters moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 3 bombers, 6 fighters and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 3 bombers, 6 fighters and 2 mech_infantrys in Russia, round 2 : 6/11 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 bombers and 6 fighters moved from Russia to Volgograd
13 armour and 22 mech_infantrys moved from Bryansk to Volgograd
3 armour, 6 mech_infantrys and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Vologda to Tsinghai
1 armour moved from Urals to Tsinghai
3 armour and 1 mech_infantry moved from Timguska to Tsinghai
3 aaGuns, 22 artilleries and 29 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Turkmenistan to Volgograd
1 fighter moved from Southern Italy to Volgograd
1 aaGun, 5 artilleries and 2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
2 artilleries and 3 fighters placed in Western Germany
2 submarines placed in 112 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 69 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
18 artilleries, 51 infantry and 11 mech_infantrys moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Russia, round 2 : 16/81 hits, 19,83 expected hits
Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 2 artilleries and 3 infantry moved from Shan State to Burma
2 artilleries and 1 mech_infantry moved from Yunnan to Burma
2 infantry and 1 marine moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
4 bombers moved from Shan State to 55 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 marine moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 55 Sea Zone
Japanese attack with 4 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 bombers and 1 destroyer in 55 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Americans with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 : 5/13 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 bombers moved from 55 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Yunnan to Burma
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
UK_Pacific : -0.33
Japanese : -1.50
So the move back to Bryansk with my main German stack was dumb. I did it to bring in the artillery and some more reinforcements but it allowed you to move your main stack to Samara without being attacked there, and I had to hustle to defend Stalingrad
And in fact moving the inf/art to Rostov G11 was also dumb. If they’d have stayed in Bryansk you would have had no good options. Kazakhstan?
If you want to redo the Germans turn just let me know
Nah, the move was done and you’ve reacted. You live and learn and improve your game.
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
If you want to redo the Germans turn just let me know
Just reconstruct it and ill reconstruct Russia
ok I’ll continue
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 units repaired.
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from India to 41 Sea Zone
7 fighters moved from Syria to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from India to 41 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
3 battleships, 2 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
3 fighters moved from Gibraltar to Syria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 92 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Iraq
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 units repaired.
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from India to 41 Sea Zone
7 fighters moved from Syria to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from India to 41 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
3 battleships, 2 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
3 fighters moved from Gibraltar to Syria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 92 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Iraq
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 43 PUs;
British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 cruisers and 1 destroyer moved from 80 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 fighter moved from Syria to Iraq
2 fighters moved from 92 Sea Zone to Syria
3 fighters moved from Iraq to India
1 infantry moved from Syria to Iraq
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
British roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - British
3 mech_infantrys moved from Iraq to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,00
Americans : 0,67
Japanese : 0,00
I also forgot to move my russian af can i move them
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I also forgot to move my russian af can i move them
just leave em there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 bombers and 1 mech_infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 bombers and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 3 bombers and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 bombers moved from Caucasus to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Northern Italy to Romania
4 fighters moved from Volgograd to Romania
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
one edit one sub of anzac to take out the jap tr
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 carrier, 4 infantry, 2 marines, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Samara from Russians
Germans take Tambov from Russians
Combat - Germans
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Ukraine to Tambov
3 mech_infantrys moved from Bryansk to Tambov
4 mech_infantrys moved from Western Ukraine to Tambov
3 aaGuns, 22 artilleries and 29 infantry moved from Rostov to Tambov
21 armour and 29 mech_infantrys moved from Volgograd to Tambov
3 bombers moved from Volgograd to Western Germany
7 fighters and 3 tactical_bombers moved from Volgograd to Novgorod
3 mech_infantrys moved from Belarus to Archangel
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Southern France
2 fighters moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
4 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
Place Units - Germans
1 carrier and 2 transports placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
3 infantry placed in Southern France
1 artillery, 1 infantry and 2 marines placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
18 artilleries, 50 infantry and 11 mech_infantrys moved from Russia to Vologda
5 fighters and 1 tactical_bomber moved from Syria to Eastern Persia
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Vologda
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :