@gamerman01 I tend to roll play the madman as the Axis.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?
at least I can block and stack middle east
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 3 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Smolensk to Russia 1 mech_infantry moved from Nenetsia to Russia 3 bombers and 6 fighters moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 3 bombers, 6 fighters and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 3 bombers, 6 fighters and 2 mech_infantrys in Russia, round 2 : 6/11 hits, 5.33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 bombers and 6 fighters moved from Russia to Volgograd 13 armour and 22 mech_infantrys moved from Bryansk to Volgograd 3 armour, 6 mech_infantrys and 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Vologda to Tsinghai 1 armour moved from Urals to Tsinghai 3 armour and 1 mech_infantry moved from Timguska to Tsinghai 3 aaGuns, 22 artilleries and 29 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Turkmenistan to Volgograd 1 fighter moved from Southern Italy to Volgograd 1 aaGun, 5 artilleries and 2 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 armour placed in Volgograd 2 artilleries and 3 fighters placed in Western Germany 2 submarines placed in 112 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 69 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 armour moved from Samara to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 18 artilleries, 51 infantry and 11 mech_infantrys moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Russia, round 2 : 16/81 hits, 19,83 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -3,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 2 artilleries and 3 infantry moved from Shan State to Burma 2 artilleries and 1 mech_infantry moved from Yunnan to Burma 2 infantry and 1 marine moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 4 bombers moved from Shan State to 55 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from Americans 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from Americans 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 55 Sea Zone Japanese attack with 4 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers and 1 destroyer in 55 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Americans with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 : 5/13 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 bombers moved from 55 Sea Zone to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Yunnan to Burma 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 carrier moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : -0.33 Japanese : -1.50
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So the move back to Bryansk with my main German stack was dumb. I did it to bring in the artillery and some more reinforcements but it allowed you to move your main stack to Samara without being attacked there, and I had to hustle to defend Stalingrad
And in fact moving the inf/art to Rostov G11 was also dumb. If they’d have stayed in Bryansk you would have had no good options. Kazakhstan?
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If you want to redo the Germans turn just let me know
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Nah, the move was done and you’ve reacted. You live and learn and improve your game.
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@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
If you want to redo the Germans turn just let me know
Just reconstruct it and ill reconstruct Russia
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ok I’ll continue
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 units repaired. 2 submarines moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 7 fighters moved from Syria to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from India to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Philippines Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 41 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 cruiser Americans roll dice for 1 bomber and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 2 fighters moved from 41 Sea Zone to India 3 battleships, 2 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone 3 fighters moved from Gibraltar to Syria 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 92 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 battleship moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Iraq 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 units repaired. 2 submarines moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 7 fighters moved from Syria to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from India to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Philippines Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 41 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 cruiser Americans roll dice for 1 bomber and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 2 fighters moved from 41 Sea Zone to India 3 battleships, 2 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone 3 fighters moved from Gibraltar to Syria 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 92 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 battleship moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Iraq 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 43 PUs; British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Alexandria to Egypt 5 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 cruisers and 1 destroyer moved from 80 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 fighter moved from Syria to Iraq 2 fighters moved from 92 Sea Zone to Syria 3 fighters moved from Iraq to India 1 infantry moved from Syria to Iraq 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - British Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 marine British roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - British 3 mech_infantrys moved from Iraq to Eastern Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 4 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,00 Americans : 0,67 Japanese : 0,00
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I also forgot to move my russian af can i move them
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@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I also forgot to move my russian af can i move them
just leave em there
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 bombers and 1 mech_infantry moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 bombers and 1 mech_infantry British defend with 1 armour Italians roll dice for 3 bombers and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 3 bombers moved from Caucasus to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Northern Italy to Romania 4 fighters moved from Volgograd to Romania Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.17 Russians : -0.50
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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one edit one sub of anzac to take out the jap tr
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 carrier, 4 infantry, 2 marines, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Samara from Russians Germans take Tambov from Russians Combat - Germans Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Belarus 4 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Ukraine to Tambov 3 mech_infantrys moved from Bryansk to Tambov 4 mech_infantrys moved from Western Ukraine to Tambov 3 aaGuns, 22 artilleries and 29 infantry moved from Rostov to Tambov 21 armour and 29 mech_infantrys moved from Volgograd to Tambov 3 bombers moved from Volgograd to Western Germany 7 fighters and 3 tactical_bombers moved from Volgograd to Novgorod 3 mech_infantrys moved from Belarus to Archangel 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to Southern France 2 fighters moved from Western Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 4 armour and 2 mech_infantrys moved from Tsinghai to Volgograd Place Units - Germans 1 carrier and 2 transports placed in 110 Sea Zone 2 submarines placed in 112 Sea Zone 3 infantry placed in Southern France 1 artillery, 1 infantry and 2 marines placed in Western Germany 3 armour placed in Volgograd 3 armour placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 6 PUs; Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 18 artilleries, 50 infantry and 11 mech_infantrys moved from Russia to Vologda 5 fighters and 1 tactical_bomber moved from Syria to Eastern Persia Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Russia to Vologda Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :