@gamerman01 I tend to roll play the madman as the Axis.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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Lose the CVs, 1DD, both subs, 1tac.
If you continue the battle, lose the ships first in the next round.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 17 Sea Zone to 32 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 bomber moved from Egypt to Crete 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Crete Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 44 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17 Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Crete to Egypt 2 fighters moved from Egypt to Trans-Jordan 3 fighters moved from 92 Sea Zone to Trans-Jordan 2 fighters moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Libya to Tobruk Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : 0,50 Japanese : 2,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 17 Sea Zone to 32 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 bomber moved from Egypt to Crete 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Crete Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 44 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17 Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Crete to Egypt 2 fighters moved from Egypt to Trans-Jordan 3 fighters moved from 92 Sea Zone to Trans-Jordan 2 fighters moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Libya to Tobruk Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Libya: 1 mech_infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Changing PUs for Americans from 89 to 94 EDIT: Turning off Edit Mode British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 mech_infantry moved from Egypt to Iraq British take Iraq from Germans 2 infantry moved from Libya to Tobruk 1 armour moved from Alexandria to Trans-Jordan 6 artilleries, 9 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Persia 2 fighters moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to 92 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from India to Eastern Persia 2 cruisers moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 4 fighters and 3 tactical_bombers moved from India to Eastern Persia Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Battle in French Madagascar Battle in Eastern Persia British attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Eastern Persia, round 2 : 5/8 hits, 4,17 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking French Madagascar from Neutral_Axis, taking Eastern Persia from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Persia to India 4 fighters and 3 tactical_bombers moved from Eastern Persia to India Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry and 2 marines placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 infantry and 2 marines
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 AA fire in Persia : : -0,17 British : 0,83 Americans : 0,50 Japanese : 2,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Ukraine to Samara 1 artillery moved from Tambov to Samara 2 bombers and 2 fighters moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Russians Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 99 Sea Zone Italians attack with 2 bombers, 1 destroyer and 2 fighters Americans defend with 1 transport; Russians defend with 1 submarine Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Russians and 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Casualties for Americans: 1 transport Non Combat Move - Italians 2 bombers and 2 fighters moved from 99 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Samara to Ukraine 1 fighter moved from Samara to Volgograd 1 armour moved from Tambov to Volgograd Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 0.50
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 fighters and 4 submarines Japanese defend with 1 battleship, 1 destroyer and 1 transport ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 fighters and 4 submarines Japanese defend with 1 battleship, 1 destroyer and 1 transport ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,00
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so big fight will be close, lets hope russia has a superb first round
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs; Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Kazakhstan to Urals Germans take Novosibirsk from Russians Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska 2 armour moved from Yakut S.S.R. to Timguska 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Volgograd to Iraq 1 infantry moved from Persia to Iraq 1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 bombers and 3 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Smolensk
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@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
so big fight will be close, lets hope russia has a superb first round
No big fight this turn.
Intercept in Moscow?
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no, too bad you didn’t attack
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs; Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Kazakhstan to Urals Germans take Novosibirsk from Russians Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska 2 armour moved from Yakut S.S.R. to Timguska 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Volgograd to Iraq 1 infantry moved from Persia to Iraq 1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 bombers and 3 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Eastern Persia Germans attack with 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Timguska Germans attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour and 1 mech_infantry in Timguska, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 6 armour, 16 artilleries, 29 infantry and 14 mech_infantrys moved from Tambov to Bryansk 6 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 2 armour and 3 mech_infantrys moved from Belarus to Bryansk 1 tactical_bomber moved from Smolensk to Volgograd 1 tactical_bomber moved from Smolensk to Bryansk 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 4 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Novgorod to Bryansk 2 armour and 5 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Caucasus to Bryansk 6 mech_infantrys moved from Caucasus to Persia 1 tactical_bomber moved from Iraq to Persia 3 bombers and 3 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Eastern Persia to Volgograd 3 fighters moved from Western Germany to Bryansk Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries, 2 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.17 British : -1.67 Russians : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 3 PUs; Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Russia to Syria 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys Italians defend with 1 artillery Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Samara, round 2 : 17/81 hits, 19,83 expected hits Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 4 aaGuns moved from Russia to Samara Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -2,83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Burma from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from 17 Sea Zone to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Yunnan to Burma 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Jehol to Anhwe 5 armour moved from Szechwan to Shan State 1 aaGun and 1 artillery moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber moved from Caroline Islands to French Indo China 2 bombers moved from French Indo China to Shan State 2 bombers moved from Japan to Shan State 3 fighters and 2 tactical_bombers moved from Celebes to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 mech_infantry moved from Sikang to Volgograd 1 mech_infantry moved from Shensi to Yunnan 1 armour and 1 mech_infantry moved from Yenisey to Kansu 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 infantry placed in Kiangsu 2 infantry and 1 marine placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,6,6,2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Japanese : 0.67
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A few turns ago, I could have attacked your fleet with 55%, +10TUV. Thought it was too risky and unnecessary. Looks like a bad call. Or maybe trying to defend SZ44 was the bad call.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 2 fighters moved from 42 Sea Zone to Burma 1 marine moved from India to Burma 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus Combat - Americans Battle in Cyprus Battle in Iraq Americans attack with 1 armour, 1 bomber and 5 fighters Germans defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma Americans attack with 2 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Burma to India 2 battleships moved from 42 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 92 Sea Zone to Syria 5 fighters moved from Iraq to Syria 1 bomber moved from Iraq to India 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 cruisers moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 2 fighters moved from 42 Sea Zone to Burma 1 marine moved from India to Burma 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus Combat - Americans Battle in Cyprus Battle in Iraq Americans attack with 1 armour, 1 bomber and 5 fighters Germans defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma Americans attack with 2 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Burma to India 2 battleships moved from 42 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 fighters moved from 92 Sea Zone to Syria 5 fighters moved from Iraq to Syria 1 bomber moved from Iraq to India 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 cruisers moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 2 infantry placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 armour, 2 fighters and 2 mech_infantrys moved from Trans-Jordan to Persia 6 artilleries and 9 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French Madagascar to 72 Sea Zone 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia 2 marines moved from India to 39 Sea Zone 2 cruisers, 1 destroyer and 2 marines moved from 39 Sea Zone to 80 Sea Zone 2 marines moved from 80 Sea Zone to Persia 1 bomber, 4 fighters and 3 tactical_bombers moved from India to Persia 1 armour moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers Germans defend with 2 armour, 1 factory_minor, 1 infantry, 13 mech_infantrys and 1 tactical_bomber British roll dice for 2 cruisers in Persia, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 6/16 hits, 7,33 expected hits Germans roll dice for 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/17 hits, 6,17 expected hits 3 mech_infantrys owned by the British, 2 marines owned by the British, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Persia British roll dice for 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers in Persia, round 3 : 6/11 hits, 6,17 expected hits Germans roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3,83 expected hits 1 tactical_bomber owned by the British, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Persia British roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Persia, round 4 : 6/8 hits, 4,50 expected hits Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 3/4 hits, 1,83 expected hits 2 tactical_bombers owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -7 Casualties for British: 3 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers Casualties for Germans: 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber Non Combat Move - British 1 bomber and 3 fighters moved from Persia to Iraq 1 fighter moved from Gibraltar to Syria Place Units - British 3 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -1,83 British : 0,00 Americans : 1,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Volgograd 1 bomber and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 bombers and 2 fighters moved from Southern Italy to Volgograd Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to India 1 fighter moved from Sumatra to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to India 1 fighter moved from Sumatra to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :