Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 41 Sea Zone to India
1 marine moved from 39 Sea Zone to India
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
Americans attack with 4 fighters and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in India, round 2 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
Americans win, taking India from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from India to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery moved from Tunisia to Libya
1 bomber moved from Algeria to Egypt
2 fighters moved from Algeria to Egypt
Place Units - Americans
1 battleship, 1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Turkmenistan to Eastern Persia
4 artilleries and 2 infantry moved from West India to India
4 fighters and 3 tactical_bombers moved from West India to India
1 bomber moved from West India to Syria
2 cruisers and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Syria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
2 infantry moved from Tunisia to Libya
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 infantry moved from Algeria to Tunisia
1 armour moved from West India to India
1 mech_infantry moved from West India to Burma
Combat - British
Battle in Syria
British attack with 1 bomber and 6 fighters
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber and 6 fighters in Syria, round 2 : 6/7 hits, 3,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 2/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Syria
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -10
Casualties for British: 2 fighters
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Syria to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : 2,33
Americans : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 41 Sea Zone to India
1 marine moved from 39 Sea Zone to India
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
Americans attack with 4 fighters and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in India, round 2 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
Americans win, taking India from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from India to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery moved from Tunisia to Libya
1 bomber moved from Algeria to Egypt
2 fighters moved from Algeria to Egypt
Place Units - Americans
1 battleship, 1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Turkmenistan to Eastern Persia
4 artilleries and 2 infantry moved from West India to India
4 fighters and 3 tactical_bombers moved from West India to India
1 bomber moved from West India to Syria
2 cruisers and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Syria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
2 infantry moved from Tunisia to Libya
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 infantry moved from Algeria to Tunisia
1 armour moved from West India to India
1 mech_infantry moved from West India to Burma
Combat - British
Battle in Syria
British attack with 1 bomber and 6 fighters
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber and 6 fighters in Syria, round 2 : 6/7 hits, 3,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 2/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Syria
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -10
Casualties for British: 2 fighters
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Syria to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 mech_infantry
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,17
British : 2,33
Americans : -0,33
Japanese : -0,67
please use last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Volgograd to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Ukraine
1 armour moved from Volgograd to Tambov
1 fighter moved from Volgograd to Ukraine
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Queensland
1 fighter moved from 41 Sea Zone to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Queensland
1 fighter moved from 41 Sea Zone to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 4 artilleries, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Persia to Russia
2 fighters moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
Intercept in Moscow?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 4 artilleries, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Persia to Russia
2 fighters moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,3,3 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Eastern Persia
Germans attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Tambov
3 bombers and 3 fighters moved from Russia to Tambov
1 tactical_bomber moved from Archangel to Novgorod
3 mech_infantrys moved from Western Ukraine to Tambov
1 aaGun, 9 artilleries and 19 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
2 aaGuns, 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from Bryansk to Tambov
5 armour moved from Volgograd to Tambov
6 mech_infantrys moved from Volgograd to Tambov
2 mech_infantrys moved from Bryansk to Belarus
2 mech_infantrys moved from Bryansk to Tambov
1 tactical_bomber moved from Eastern Persia to Persia
3 armour and 6 mech_infantrys moved from Persia to Caucasus
1 armour moved from Yenisey to Yakut S.S.R.
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in France
2 infantry and 8 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 4.
1 artillery placed in France
3 infantry placed in Persia
5 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.50
British : -0.33
Russians : -1.00
Not sure it was worth losing your Chinese stack to get back on India. I guess it depends on how long you can hold it for.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 armour and 1 mech_infantry moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship moved from 46 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
2 tactical_bombers moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Burma
1 bomber and 1 fighter moved from French Indo China to Burma
5 armour moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Hopei to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 5 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 armour, 1 artillery and 2 tactical_bombers in Szechwan, round 2 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Burma to French Indo China
1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from Szechwan to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Philippines to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
3 carriers, 1 destroyer and 2 submarines moved from 46 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Siberia to Amur
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Buryatia to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 destroyer, 1 fighter, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : -0.67
UK_Pacific : 0.67
Japanese : -3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Combat Hit Differential Summary :
Italians : 0,33
Americans : -2,17
Japanese : 0,67
a dissapointing 2 hitter in 44
dent 2nd CV & BB.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,50
Japanese : 1,50
8 hits now!
Lose the CVs, 1DD, both subs, 1tac.
If you continue the battle, lose the ships first in the next round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Crete to Egypt
2 fighters moved from Egypt to Trans-Jordan
3 fighters moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Libya to Tobruk
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,50
Japanese : 2,33