scram?
Wizmark (Axis) vs Giallo (Allies) BM 3
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Shensi 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : 1,00 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 artillery moved from Tunisia to Algeria 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Iraq to Syria British take Syria from Neutral_Axis 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries moved from Iraq to Trans-Jordan 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 3 fighters moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 113 Sea Zone 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from India to Hunan 2 infantry moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 3 infantry moved from India to Burma 1 armour moved from Burma to Yunnan 1 bomber moved from Caucasus to UkraineCombat Hit Differential Summary :
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scramble?
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@Giallo no scrambles
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 fighters moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 54 Sea Zone to 43 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 7 bombers moved from Gibraltar to 112 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Morocco to Algeria Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Battle in French Indo China Battle in 43 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 43 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking Holland Belgium from Germans, taking French Indo China from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Borneo Battle in 112 Sea Zone Americans attack with 7 bombers Germans defend with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber 2 submarines owned by the Germans Submerged Americans roll dice for 7 bombers in 112 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 4 bombers owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 bombers in 112 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits Germans roll dice for 1 battleship and 3 fighters in 112 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 6 bombers Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 112 Sea Zone to United Kingdom 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 4 fighters moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 51 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode 1 harbour placed in Java 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 110 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Shensi 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Tunisia to Algeria 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Iraq to Syria British take Syria from Neutral_Axis 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries moved from Iraq to Trans-Jordan 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 3 fighters moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 113 Sea Zone 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from India to Hunan 2 infantry moved from Yunnan to Hunan 3 infantry moved from Burma to Yunnan 3 infantry moved from India to Burma 1 armour moved from Burma to Yunnan 1 bomber moved from Caucasus to Ukraine Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Crete Battle in 113 Sea Zone British attack with 3 fighters Germans defend with 2 transports 2 transports owned by the Germans lost in 113 Sea Zone British win, taking Crete from Italians with 3 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 112 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 112 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 bomber moved from Ukraine to Egypt Place Units - British 1 carrier placed in 110 Sea Zone 2 fighters placed in Persia Turn Complete - British British collect 40 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighterCombat Hit Differential Summary :
Germans : -1,33 British : 1,33 Americans : -1,00 Chinese : 0,00 AA fire in Ukraine : : -0,17 Japanese : 0,50 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from 97 Sea Zone to 99 Sea Zone -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Greece to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 cruiser and 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 cruiser and 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 2 mech_infantrys moved from Belarus to Rostov Germans take Bryansk from Russians 1 armour and 9 mech_infantrys moved from Baltic States to Western Ukraine 1 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 13 armour, 6 artilleries, 13 infantry and 11 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Novgorod to Western Ukraine 3 bombers and 2 fighters moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 2 mech_infantrys moved from Belarus to Rostov Germans take Bryansk from Russians 1 armour and 9 mech_infantrys moved from Baltic States to Western Ukraine 1 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 13 armour, 6 artilleries, 13 infantry and 11 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Novgorod to Western Ukraine 3 bombers and 2 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 3 bombers and 2 fighters British defend with 1 destroyer Germans roll dice for 3 bombers and 2 fighters in 125 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 125 Sea Zone Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in Western Ukraine Germans attack with 1 armour, 1 bomber and 9 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 9 mech_infantrys in Western Ukraine, round 2 : 2/11 hits, 2.67 expected hits Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Rostov Germans attack with 17 armour, 6 artilleries, 13 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 17 armour, 6 artilleries, 13 infantry and 13 mech_infantrys in Rostov, round 2 : 25/49 hits, 15.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 17 armour, 6 artilleries, 12 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Novgorod 1 aaGun moved from Karelia to Novgorod 2 bombers and 2 fighters moved from 125 Sea Zone to Western Germany 3 mech_infantrys moved from Germany to Romania 2 infantry moved from Novgorod to Belarus Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 7.50 British : 0.67 Russians : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 2 infantry moved from Samara to Vologda 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Samara to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 8 armour, 9 artilleries, 44 infantry and 5 mech_infantrys moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 3/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 8 armour, 9 artilleries, 46 infantry and 5 mech_infantrys Germans defend with 1 armour Russians roll dice for 8 armour, 9 artilleries, 46 infantry and 5 mech_infantrys in Tambov, round 2 : 13/68 hits, 17,00 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 8 armour, 9 artilleries, 45 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -1,33 -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 bombers moved from Japan to Iwo Jima 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Anhwe to Suiyuyan Japanese take Suiyuyan from Chinese 2 armour moved from Kiangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 3 tactical_bombers moved from Kiangsi to Kweichow 1 fighter moved from Kiangsi to Kweichow 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Kiangsi to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kwangsi 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Japan to 36 Sea Zone 1 bomber moved from Japan to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 bombers moved from Japan to Iwo Jima 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Anhwe to Suiyuyan Japanese take Suiyuyan from Chinese 2 armour moved from Kiangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 3 tactical_bombers moved from Kiangsi to Kweichow 1 fighter moved from Kiangsi to Kweichow 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Kiangsi to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kwangsi 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Japan to 36 Sea Zone 1 bomber moved from Japan to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 3 fighters and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 airfield Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 8/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Iwo Jima Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/9 hits, 4.50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 3 bombers moved from Iwo Jima to Japan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone 2 bombers moved from 36 Sea Zone to Shantung 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 3 fighters moved from Kwangsi to Kiangsu 3 tactical_bombers moved from Kweichow to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 mech_infantry moved from Shantung to Anhwe 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Manchuria 3 armour placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 Japanese : 4.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Algeria to Morocco 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from French Indo China to Yunnan Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 tactical_bombers placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 1,83 Japanese : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 armour and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1,33 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow 1 artillery owned by the Chinese retreated to Yunnan Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -1,33 Japanese : 1,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Algeria to Morocco 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from French Indo China to Yunnan Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 tactical_bombers placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 armour and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1,33 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow 1 artillery owned by the Chinese retreated to Yunnan Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 6 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 6 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Egypt to Malta 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Syria to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Anhwe 4 artilleries and 5 infantry moved from Yunnan to Kweichow 1 fighter moved from India to Yunnan 3 infantry moved from Szechwan to Shensi Combat - British Battle in Cyprus Battle in Kweichow British attack with 4 artilleries and 5 infantry Japanese defend with 2 armour and 1 mech_infantry British roll dice for 4 artilleries and 5 infantry in Kweichow, round 2 : 1/9 hits, 2,83 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British roll dice for 4 artilleries and 5 infantry in Kweichow, round 3 : 3/9 hits, 2,83 expected hits Japanese roll dice for 2 armour in Kweichow, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Kweichow British win, taking Cyprus from Italians, taking Kweichow from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for British: 2 infantry Battle in Holland Belgium British attack with 6 fighters and 2 infantry Italians defend with 1 armour and 1 mech_infantry British roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Anhwe British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Malta British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Malta from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shensi British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shensi British roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shensi British roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Anhwe to Yunnan 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Malaya to Shan State 3 infantry moved from Burma to Yunnan 6 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from Malta to Egypt 2 carriers, 3 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 factory_minor placed in Egypt 3 mech_infantrys placed in Persia 1 transport placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,2,2,6,6,3,3,1,4,5,6,4,2,6,2,6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Germans : 0,17 British : -4,67 Italians : -0,33 Americans : 1,83 Chinese : -1,33 Japanese : 0,17 -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Italians attack with 3 fighters British defend with 1 transport; French defend with 1 destroyer Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 1 submarine placed in 95 Sea Zone 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -0.50 French : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :





