@Karl7 said in Karl7 (Allies+12) vs Simon33 (X) BM:
FYI, I forgot to move the 2 inf and dd off S. Africa. I edited their move. Let me know if not ok.
np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to French Indo China
1 tactical_bomber moved from 20 Sea Zone to Philippines
Combat - Japanese
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 2 artilleries
AA fire in Anhwe : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 aaGun and 2 artilleries in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 aaGun owned by the British lost in Anhwe
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
retreated to Anhwe
Chinese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Casualties for British: 1 aaGun and 1 artillery
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber could not land in Philippines and was removed
2 battleships, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 fighters moved from Kiangsu to Japan
2 bombers moved from Shantung to Japan
1 bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Yenisey to Timguska
1 bomber moved from French Indo China to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
2 armour and 1 mech_infantry placed in Manchuria
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.83
Chinese : 1.33
AA fire in Anhwe : : 0.67
UK_Pacific : -0.33
Japanese : 2.83
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Egypt to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in 35 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Philippines
Americans attack with 4 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Philippines, round 2 : 2/7 hits, 2,50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece
1 bomber moved from Ukraine to Greece
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Egypt to Iraq
Place Units - Americans
3 fighters placed in Eastern United States
3 armour placed in French Indo China
2 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : 2,00
AA fire in Ukraine : : -0,17
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
2 artilleries and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Egypt to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in 35 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Philippines
Americans attack with 4 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Philippines, round 2 : 2/7 hits, 2,50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece
1 bomber moved from Ukraine to Greece
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Egypt to Iraq
Place Units - Americans
3 fighters placed in Eastern United States
3 armour placed in French Indo China
2 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
2 artilleries and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Kwangsi to French Indo China
1 artillery moved from Suiyuyan to Chahar
1 infantry and 1 mech_infantry moved from Hopei to Chahar
4 infantry moved from West India to Eastern Persia
6 infantry moved from India to West India
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Anhwe to Jehol
Combat - British
Battle in Chahar
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
British attack with 1 artillery
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Jehol
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in 110 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
5 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 battleship moved from 33 Sea Zone to 35 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
3 artilleries and 3 mech_infantrys moved from Persia to Northwest Persia
6 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 aaGun, 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 factory_minor placed in Greece
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,17
British : 0,17
Americans : 2,00
AA fire in Ukraine : : -0,17
Chinese : -0,33
Japanese : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 harbour placed in Sumatra
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 harbour placed in Sumatra
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 5 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 artillery moved from Tambov to Russia
5 artilleries moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
24 armour and 34 mech_infantrys moved from Bryansk to Belarus
24 armour and 34 mech_infantrys moved from Belarus to Archangel
4 tactical_bombers moved from Western Ukraine to Archangel
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
5 bombers moved from Western Germany to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 5 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 artillery moved from Tambov to Russia
5 artilleries moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
24 armour and 34 mech_infantrys moved from Bryansk to Belarus
24 armour and 34 mech_infantrys moved from Belarus to Archangel
4 tactical_bombers moved from Western Ukraine to Archangel
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
5 bombers moved from Western Germany to Archangel
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in Archangel
Germans attack with 26 armour, 6 bombers, 36 mech_infantrys and 4 tactical_bombers
Russians defend with 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys
Germans roll dice for 26 armour, 6 bombers, 36 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 28/72 hits, 25.67 expected hits
Russians roll dice for 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys in Archangel, round 2 : 31/75 hits, 26.50 expected hits
28 infantry owned by the Russians and 31 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 26 armour, 6 bombers, 5 mech_infantrys and 4 tactical_bombers in Archangel, round 3 : 25/41 hits, 20.50 expected hits
Russians roll dice for 9 armour, 10 artilleries, 19 infantry and 9 mech_infantrys in Archangel, round 3 : 16/47 hits, 17.17 expected hits
6 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 15 armour, 6 bombers and 4 tactical_bombers in Archangel, round 4 : 11/25 hits, 14.17 expected hits
Russians roll dice for 9 armour, 10 artilleries and 3 mech_infantrys in Archangel, round 4 : 10/22 hits, 8.83 expected hits
3 mech_infantrys owned by the Russians, 8 artilleries owned by the Russians and 10 armour owned by the Germans lost in Archangel
Germans roll dice for 5 armour, 6 bombers and 4 tactical_bombers in Archangel, round 5 : 7/15 hits, 9.17 expected hits
Russians roll dice for 9 armour and 2 artilleries in Archangel, round 5 : 6/11 hits, 5.17 expected hits
5 armour owned by the Russians, 2 artilleries owned by the Russians, 5 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Archangel
Germans roll dice for 6 bombers and 3 tactical_bombers in Archangel, round 6 : 5/9 hits, 5.50 expected hits
Russians roll dice for 4 armour in Archangel, round 6 : 1/4 hits, 2.00 expected hits
4 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Archangel
Germans win with 6 bombers and 2 tactical_bombers remaining. Battle score for attacker is -51
Casualties for Germans: 26 armour, 36 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Russia
Germans attack with 3 armour, 6 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Germans roll dice for 3 armour, 6 artilleries and 3 infantry in Russia, round 2 : 7/12 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Russia, round 2 : 0/6 hits, 2.00 expected hits
5 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 artillery and 5 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
6 bombers and 2 tactical_bombers moved from Archangel to Novgorod
4 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Romania
3 armour moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from Western Germany to Romania
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
5 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 66 PUs (2 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 4.17
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
1 armour moved from Manchuria to Anhwe
1 bomber moved from Formosa to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Manchuria to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Japan to Chahar
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
1 armour moved from Manchuria to Anhwe
1 bomber moved from Formosa to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Manchuria to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Japan to Chahar
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Chahar
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber and 1 tactical_bomber in Chahar, round 4 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is -10
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 3 artilleries and 4 infantry
AA fire in Anhwe : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits, 2.50 expected hits
Chinese roll dice for 1 aaGun, 3 artilleries and 4 infantry in Anhwe, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Anhwe
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Shantung
Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 1 aaGun
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Shantung to Manchuria
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Chahar to Manchuria
Place Units - Japanese
3 infantry placed in Shantung
2 armour placed in Manchuria
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1.67
AA fire in Anhwe : : 0.50
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
6 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 3 tactical_bombers moved from Greece to 97 Sea Zone
1 bomber moved from Greece to Ukraine
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour, 2 bombers, 1 factory_minor and 1 tactical_bomber
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits, 4,00 expected hits
Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 41
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 armour, 2 bombers and 1 tactical_bomber
Battle in 97 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Italians defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Americans
EDIT: Turning off Edit Mode
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
3 fighters moved from Gibraltar to Greece
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Greece
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Iraq to Caucasus
1 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
2 infantry moved from Kwangsi to Yunnan
6 fighters moved from Manchuria to 19 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Ukraine to Greece
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in Eastern United States
3 fighters placed in French Indo China
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : 2,17
AA fire in Ukraine : : -0,17
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 4 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/5 hits, 1,83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour, 3 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
3 artilleries and 1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese : 0,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
6 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 3 tactical_bombers moved from Greece to 97 Sea Zone
1 bomber moved from Greece to Ukraine
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour, 2 bombers, 1 factory_minor and 1 tactical_bomber
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits, 4,00 expected hits
Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 41
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 armour, 2 bombers and 1 tactical_bomber
Battle in 97 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Italians defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Americans
EDIT: Turning off Edit Mode
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
3 fighters moved from Gibraltar to Greece
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Greece
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Iraq to Caucasus
1 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
2 infantry moved from Kwangsi to Yunnan
6 fighters moved from Manchuria to 19 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Ukraine to Greece
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in Eastern United States
3 fighters placed in French Indo China
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 4 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/5 hits, 1,83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour, 3 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
3 artilleries and 1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Greece to Romania
5 fighters and 1 tactical_bomber moved from 99 Sea Zone to Romania
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Germans
1 bomber and 1 fighter moved from Persia to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from French Indo China to India
4 infantry moved from Eastern Persia to Turkmenistan
6 infantry moved from West India to Eastern Persia
7 infantry moved from India to West India
5 artilleries, 3 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Iraq to Northwest Persia
Combat - British
Battle in Romania
British attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter and 3 mech_infantrys
British roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 3,67 expected hits
Germans roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 3,17 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Romania
British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 5/7 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 fighter in Romania, round 3 : 0/2 hits, 1,17 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Romania
British win, taking Romania from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 3 armour, 1 fighter and 3 mech_infantrys
Battle in Volgograd
British attack with 1 bomber, 1 fighter and 4 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Volgograd, round 2 : 2/6 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Volgograd
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 3 mech_infantrys
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Greece
5 fighters and 1 tactical_bomber moved from Romania to 99 Sea Zone
1 infantry moved from Albania to Greece
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 battleship moved from 35 Sea Zone to 19 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Greece
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,17
British : 4,17
Americans : 2,17
AA fire in Ukraine : : -0,17
Chinese : 0,50
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Romania
Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Romania to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs;
Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
Germans take Archangel from Russians
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Rostov
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone