@aequitas-et-veritas oops, I think I was supposed to put UK air on the fleet at Egypt.
19L axis-dominion (+4) vs KILL! (allies) bm3
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KILL!
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters and 2 tactical_bombers moved from 102 Sea Zone to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 55 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Battle in 110 Sea Zone Americans attack with 4 bombers, 2 fighters and 2 tactical_bombers Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 9 transports 2 submarines owned by the Germans Submerged Americans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 5.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 4 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 battleship, 1 fighter and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone 8 transports owned by the Germans lost in 110 Sea Zone Americans win, taking Morocco from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 80 Casualties for Americans: 4 bombers and 1 tactical_bomber Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports Non Combat Move - Americans 2 carriers and 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 44 Sea Zone to Celebes 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 carrier, 2 cruisers and 1 fighter moved from 102 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from British Guiana to Belgian Congo 1 fighter moved from West India to Iraq Place Units - UK_Pacific 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.67
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yes KILL!
them transporters go bye bye
now I don’t gotta worry about all those tanks coming back to Europe ;)
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that’s too bad. I was thinking of landing a few planes in Norway t block your tank.
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Yah I was surprised you missed it. Thought it was obvious with the bombers I bought. And it wasn’t guaranteed by any means. Was at 80% and considering how you usually get so lucky at those odds!
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yeah, very annoyed by that. Easy to counter and just missed it.
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You sure you wanna quit tho? You had a smashing result in London, score of 77!!!
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you think the axis can win after that?
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it is BS, but is on me… so I can only blame myself
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Maybe we can make a deal lol
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Driving now, I’ll explain. Later
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hey, just for the record I am not “blaming you” etc… You did a good move that I just failed to see. I should’ve seen it.
Part of my issue is that I am on vacation and using my laptop so the screen is small… not an excuse but an explanation
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by every right you should hang me by my own rope
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Yah haha I know you’re not blaming, I know you’re upset at yourself. Also I know about your small screen. So no problem there.
So I was thinking, since you gave me a second chance last game, how about this:
We don’t count this one for league purposes, and I just not attack your fleet. We proceed from that? I could redo the US turn (not tonight tho, I won’t have time). And we play it out for fun, cuz I think this one could be pretty fun too!