@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
congrats on getting Norway. it’s extremely rare for me to give it up, but you got me there. gj!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 marine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 destroyers moved from 91 Sea Zone to 68 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Marshall Islands
Battle in Norway
Americans attack with 1 armour, 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 aaGun and 2 infantry
Americans roll dice for 1 armour, 1 infantry, 1 marine and 1 mech_infantry in Norway, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour and 1 marine in Norway, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 marine owned by the Americans lost in Norway
Americans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Marshall Islands from Japanese, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in 68 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 submarine
Americans roll dice for 2 destroyers in 68 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 68 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
5 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Korea
4 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Midway to Queensland
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
3 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Persia to Syria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
5 artilleries and 27 infantry moved from Burma to Yunnan
1 fighter moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Syria
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Syria
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Syria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 5 artilleries and 27 infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries and 27 infantry in Yunnan, round 2 : 12/32 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 5 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Yunnan
4 infantry moved from India to Burma
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Persia to India
3 armour moved from Iraq to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Syria to Persia
2 fighters moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 aaGun, 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour, 1 artillery and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,6,2,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,3,6,4
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.17
British : 6.50
Americans : -0.50
Chinese : -1.17
Japanese : 0.00
wow you stepped up all out into Yunnan huh? you have no fear do you?
oh I see, u stayed in Korea. hmm, there shall be hell and wrath soon…
you will win Korea, but you have to go all in and TUV swing isn’t too bad… so its a kind of a swap unless you get lucky
@Karl7 well ok, if u consider 100% odds with 90 avg score, then ok, I’ll have that ;)
Oh, I meant to leave a dd off Japan, I can edit on Anzac as sure won’t ettect Italy
@Karl7 sure, but not sure how that’s going to help. but yah u can edit
are you pulling guys off Japan? I mean to leave a dd off Japan to block that
@Karl7 ohh I see, yah true, that would block that
so the score would be 99% odds and 50 instead. still good enough ;)
and free dd as well, so make that 58
make that 58 score at 100% odds actually. plus the free dd
yeah, well, go to do something to slow you down.
Here’s to getting lucky twice!
If had built harbor in Manchuria, that would have been different
Yeah, maybe holding Korea is dumb? I am trying something a little new here.
Anyhow, you aren’t counting this game anyway, so why not get a little risky.
I am in a major battle with Juan of Spain. It’s a G40 classic. Lots of build up, lots of maneuver, but little action… kind of takes the fun out of it.
@Karl7 yes I agree, you are risk free on this one, so experimentation isn’t so bad. I’m just issuing out my fear propaganda ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Bryansk to Rostov
Italians take Rostov from Russians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Egypt to Syria
1 armour moved from Egypt to Syria
2 fighters moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Syria
Combat - Italians
Battle in Morocco
Battle in Syria
Italians attack with 2 armour, 1 artillery, 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Syria, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Morocco from Americans, taking Syria from British with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Western Germany
2 fighters moved from Syria to 98 Sea Zone
1 fighter moved from Syria to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun, 2 infantry and 1 mech_infantry moved from Bryansk to Rostov
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Southern Italy to Western Germany
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 harbour placed in Greece
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
Italians undo move 3.
1 armour and 1 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.67
assumed no scram for taking Morocco
if major attack then no scram
@Karl7 yah I had overwhelming odds