19L Giallo(x) vs Odonis BM

  • 20 19 18 15 13

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from Dutch New Guinea to New Guinea
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from Dutch New Guinea to New Guinea
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 cruiser and 1 transport moved from 113 Sea Zone to 126 Sea Zone
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Baltic States
            8 armour, 19 artilleries, 11 infantry and 12 mech_infantrys moved from Poland to Eastern Poland
            2 artilleries and 10 infantry moved from Romania to Eastern Poland
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 9 armour, 21 artilleries, 21 infantry and 20 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 21 artilleries, 21 infantry and 20 mech_infantrys in Eastern Poland, round 2 : 22/71 hits, 21,83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 21 artilleries, 21 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Poland to Baltic States
            2 aaGuns moved from Poland to Eastern Poland
            1 bomber moved from Bessarabia to Germany
            1 bomber moved from Baltic States to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,00
    

    Savegame

  • 21 20 19 18 17 16

    just a reminder

  • 20 19 18 15 13

    @Giallo
    Yes - sorry just started a new job this week, and a little slow…

  • 20 19 18 15 13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 mech_infantry moved from Bryansk to Bessarabia
            2 fighters moved from Bryansk to Bessarabia
            1 mech_infantry moved from Belarus to Baltic States
            2 fighters moved from Russia to Baltic States
            1 tactical_bomber moved from Bryansk to Baltic States
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 2 infantry
                    AA fire in Baltic States : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 aaGun and 1 infantry
                Casualties for Russians: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Bryansk
            1 tactical_bomber moved from Baltic States to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            2 armour moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 22 infantry moved from Belarus to Bryansk
            5 artilleries and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Bessarabia to Bryansk
            5 infantry moved from Amur to Korea
            3 infantry moved from Amur to Manchuria
            1 aaGun moved from Amur to Korea
            8 infantry moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Baltic States : : -0.50
    Russians : -0.83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
            1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 marine moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from French Indo China to Java
            1 fighter moved from 37 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to Celebes
            1 tactical_bomber moved from French Indo China to Celebes
            1 carrier moved from 37 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from 37 Sea Zone to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from French Indo China to Yunnan
            2 artilleries moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to India
            1 bomber moved from French Indo China to India
            1 bomber moved from French Indo China to Kweichow
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -25
                Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 4/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Hopei to Shantung
            1 tactical_bomber moved from Kweichow to Shantung
            1 bomber moved from Kweichow to French Indo China
            1 aaGun and 1 infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            2 fighters and 6 infantry placed in Japan
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    ANZAC : 1,33
    Chinese : -1,00
    UK_Pacific : -1,33
    Japanese : -4,50
    

    Savegame

  • 21 20 19 18 17 16

    @Odonis said in 19L Giallo(x) vs Odonis BM:

    @Giallo
    Yes - sorry just started a new job this week, and a little slow…

    congratz on the new job!

  • 20 19 18 15 13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
            1 fighter moved from Egypt to Libya
            2 fighters moved from Queensland to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 carrier, 1 cruiser and 1 transport
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier
            Battle in Libya
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 artillery
            Battle in French West Africa
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from French West Africa to French Equatorial Africa
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Morocco to Algeria
            5 infantry moved from Morocco to Algeria
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 armour, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.17
    Neutral_Axis : -0.33
    Japanese : 0.67
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Manchuria
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.33
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
            1 fighter moved from Egypt to Libya
            2 fighters moved from Queensland to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 carrier, 1 cruiser and 1 transport
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier
            Battle in Libya
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 artillery
            Battle in French West Africa
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from French West Africa to French Equatorial Africa
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Morocco to Algeria
            5 infantry moved from Morocco to Algeria
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 armour, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Manchuria
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
            1 artillery and 2 infantry moved from West India to India
            1 fighter moved from West India to India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 infantry moved from West India to India
    
        Combat - British
            Battle in French Madagascar
            Battle in India
                British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking French Madagascar from Neutral_Axis, taking India from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            3 aaGuns, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
            2 artilleries and 3 infantry moved from Iraq to Persia
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Syria to Persia
            1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from Egypt to Eastern Persia
            2 fighters moved from Egypt to Eastern Persia
            1 artillery moved from Alexandria to Egypt
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 carrier, 1 cruiser and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Tunisia to Gibraltar
            1 fighter moved from Tunisia to Egypt
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,3,5,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.83
    Americans : 0.17
    Chinese : 0.50
    Neutral_Axis : -0.33
    Japanese : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour moved from Poland to Belarus
            1 artillery and 2 infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : 0,33
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 cruiser and 1 transport
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Java
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.50
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 cruiser and 1 transport
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Java
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 9 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 bomber moved from Germany to Western Ukraine
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Novgorod
                Germans attack with 1 artillery and 10 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 4/11 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Germany
            1 aaGun, 9 armour, 21 artilleries, 20 infantry and 17 mech_infantrys moved from Eastern Poland to Belarus
            1 armour moved from Romania to Belarus
            1 infantry moved from Baltic States to Belarus
            10 mech_infantrys moved from Germany to Eastern Poland
            3 fighters and 3 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 cruiser and 1 transport moved from 126 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 aaGun moved from Eastern Poland to Belarus
    
        Place Units - Germans
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Russians : 0,33
    AA fire in United Kingdom : : -0,17
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 armour moved from Russia to Archangel
            1 fighter moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour and 2 fighters
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 2 fighters in Archangel, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 3 fighters and 1 transport
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            3 aaGuns, 3 armour, 8 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 aaGun and 8 infantry moved from Amur to Korea
    
        Place Units - Russians
            8 artilleries and 2 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 3 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from Burma to India
            1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
            1 carrier moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Anhwe to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 tactical_bomber moved from Shantung to Jehol
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 marine moved from 44 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 fighter moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to India
            1 bomber moved from French Indo China to Jehol
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,17 expected hits
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in Java, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter and 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 4 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 4/8 hits, 3,83 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Jehol
                Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 3,17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter moved from Kweichow to French Indo China
            1 battleship, 1 carrier and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from Jehol to Kwangtung
            3 tactical_bombers moved from Jehol to Kwangtung
            1 bomber moved from Jehol to Kwangtung
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 bombers placed in French Indo China
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4,6,3,6,3,1,4,6,6,2,5,3,6,5
            Japanese collect 45 PUs (8 lost to blockades); end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Chinese : -0,33
    UK_Pacific : -1,00
    Japanese : 0,83
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Chahar
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Guam
            Battle in Chahar
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from 94 Sea Zone to 98 Sea Zone
            1 fighter moved from French Equatorial Africa to 98 Sea Zone
            1 armour moved from Libya to Alexandria
            3 infantry moved from Algeria to Morocco
            1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Western United States to 10 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Chahar to Jehol
            1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 bomber, 1 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.50
    Japanese : -0.33
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Manchuria to Jehol
            1 fighter moved from Szechwan to Jehol
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.67
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Chahar
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Guam
            Battle in Chahar
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from 94 Sea Zone to 98 Sea Zone
            1 fighter moved from French Equatorial Africa to 98 Sea Zone
            1 armour moved from Libya to Alexandria
            3 infantry moved from Algeria to Morocco
            1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Western United States to 10 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Chahar to Jehol
            1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 bomber, 1 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Manchuria to Jehol
            1 fighter moved from Szechwan to Jehol
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 40 PUs; 
            British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            2 fighters and 1 tactical_bomber moved from Eastern Persia to India
    
        Combat - British
            Battle in Greece
            Battle in India
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win, taking Greece from Italians, taking India from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to West India
            2 fighters moved from Eastern Persia to West India
            3 aaGuns and 3 infantry moved from Eastern Persia to West India
            1 bomber moved from Eastern Persia to Iraq
            1 armour and 3 mech_infantrys moved from Persia to West India
            2 armour and 1 mech_infantry moved from Iraq to Persia
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 71 Sea Zone to 80 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Iraq
            2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Americans : 1.50
    Chinese : 1.17
    Japanese : 0.67
    

    Savegame

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