@pacifiersboard I forgot about those bombers.
19L Giallo(x) vs Odonis BM
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from India to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in French Indo China, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 1 artillery, 1 fighter and 1 mech_infantry in French Indo China, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 1 fighter moved from French Indo China to Malaya 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Malaya 1 fighter moved from Caroline Islands to Philippines Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 9 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany Germans take Greater Southern Germany from British 1 mech_infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Kazakhstan to Rostov 1 bomber moved from Eastern Poland to Rostov 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to 93 Sea Zone 3 bombers moved from Eastern Poland to Iraq 2 fighters and 2 tactical_bombers moved from Persia to Iraq 2 artilleries and 2 mech_infantrys moved from Persia to Iraq 1 artillery and 1 mech_infantry moved from Persia to Iraq 1 armour moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Eastern Persia to Persia 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Northern Italy Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Germans attack with 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 6 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 7 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 8 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 9 : 2/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 3 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 2 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 marine and 3 mech_infantrys Germans roll dice for 3 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 6/13 hits, 6,33 expected hits British roll dice for 2 armour, 1 artillery, 2 infantry, 1 marine and 3 mech_infantrys in Iraq, round 2 : 2/9 hits, 3,33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq Germans roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 3/11 hits, 5,67 expected hits British roll dice for 2 armour and 1 marine in Iraq, round 3 : 3/3 hits, 1,33 expected hits 1 marine owned by the British, 1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 artilleries and 3 mech_infantrys Casualties for British: 2 armour, 1 artillery, 2 infantry, 1 marine and 3 mech_infantrys Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Iraq to Persia 3 bombers moved from Iraq to Persia 1 bomber moved from Rostov to Persia 1 bomber moved from Ukraine to Persia 3 infantry moved from Novgorod to Baltic States 1 aaGun and 19 mech_infantrys moved from Eastern Poland to Baltic States 10 artilleries moved from Germany to Poland 1 mech_infantry moved from Romania to Poland 10 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from 93 Sea Zone to France 3 infantry moved from Western Germany to France 1 fighter moved from Western Germany to 110 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 3 submarines, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier placed in 112 Sea Zone 1 submarine placed in 97 Sea Zone 3 artilleries placed in Persia 10 mech_infantrys placed in Germany 3 infantry placed in Volgograd 3 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,3,3 Germans collect 63 PUs (4 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -3,33 British : 0,00 Russians : -3,00 -
@Giallo
Sorry have been on vacation - I’ll get to this tomorrow -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 2 infantry moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Nenetsia 1 fighter moved from Russia to Volgograd 4 mech_infantrys moved from Belarus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 mech_infantrys Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 4 mech_infantrys in Ukraine, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 4 mech_infantrys in Ukraine, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Nenetsia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 fighter moved from Volgograd to Russia 1 mech_infantry moved from Archangel to Bryansk 4 infantry moved from Manchuria to Jehol Place Units - Russians 4 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -3.67 Russians : -0.67 -
TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 2 infantry moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Nenetsia 1 fighter moved from Russia to Volgograd 4 mech_infantrys moved from Belarus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 mech_infantrys Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 4 mech_infantrys in Ukraine, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 4 mech_infantrys in Ukraine, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Nenetsia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 fighter moved from Volgograd to Russia 1 mech_infantry moved from Archangel to Bryansk 4 infantry moved from Manchuria to Jehol Place Units - Russians 4 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun, 11 artilleries and 12 infantry EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 11 artilleries and 12 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.67 Russians : -0.67 -
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 5 bombers moved from Japan to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 5 bombers Americans defend with 1 destroyer Japanese roll dice for 5 bombers in 16 Sea Zone, round 2 : 3/5 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 5 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 8 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 8 infantry and 1 mech_infantry in Anhwe, round 2 : 1/9 hits, 1,50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 7 infantry and 1 mech_infantry in Anhwe, round 3 : 4/8 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from Shantung to Japan 5 bombers moved from 16 Sea Zone to Japan 2 battleships and 2 carriers moved from 38 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 Japanese collect 26 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : -0,33 Chinese : -1,33 Japanese : 1,83 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from Southern Italy to France 3 fighters moved from Gibraltar to France 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 9 fighters moved from 35 Sea Zone to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Americans Battle in Kwangtung Battle in Kiangsu Battle in France Americans attack with 12 fighters Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 6 infantry Americans roll dice for 12 fighters in France, round 2 : 6/12 hits, 6.00 expected hits Germans roll dice for 1 fighter and 6 infantry in France, round 2 : 2/7 hits, 2.67 expected hits 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in France Americans roll dice for 10 fighters in France, round 3 : 8/10 hits, 5.00 expected hits Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in France Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 9 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 3 fighters Casualties for Germans: 1 fighter and 6 infantry Battle in Anhwe Americans attack with 1 artillery, 9 fighters and 1 infantry Japanese defend with 7 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Anhwe, round 2 : 5/11 hits, 5.17 expected hits Japanese roll dice for 7 infantry and 1 mech_infantry in Anhwe, round 2 : 3/8 hits, 2.67 expected hits 5 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Anhwe Americans roll dice for 1 artillery and 7 fighters in Anhwe, round 3 : 6/8 hits, 3.83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 fighters owned by the Americans lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 4 fighters and 1 infantry Casualties for Japanese: 7 infantry and 1 mech_infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters moved from Anhwe to Jehol 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber and 2 fighters moved from Western United States to 10 Sea Zone 1 bomber, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour moved from Hawaiian Islands to 26 Sea Zone 2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 9 fighters moved from France to Southern Italy 1 cruiser and 2 transports moved from 95 Sea Zone to 91 Sea Zone 1 aaGun moved from Egypt to Trans-Jordan Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 2 bombers and 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 5.00 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Removing units owned by Chinese from Jehol: 1 infantry EDIT: Adding units owned by Chinese to Shantung: 1 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Kiangsu 2 infantry placed in Kweichow 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from Southern Italy to France 3 fighters moved from Gibraltar to France 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 9 fighters moved from 35 Sea Zone to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Americans Battle in Kwangtung Battle in Kiangsu Battle in France Americans attack with 12 fighters Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 6 infantry Americans roll dice for 12 fighters in France, round 2 : 6/12 hits, 6.00 expected hits Germans roll dice for 1 fighter and 6 infantry in France, round 2 : 2/7 hits, 2.67 expected hits 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in France Americans roll dice for 10 fighters in France, round 3 : 8/10 hits, 5.00 expected hits Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in France Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 9 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 3 fighters Casualties for Germans: 1 fighter and 6 infantry Battle in Anhwe Americans attack with 1 artillery, 9 fighters and 1 infantry Japanese defend with 7 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Anhwe, round 2 : 5/11 hits, 5.17 expected hits Japanese roll dice for 7 infantry and 1 mech_infantry in Anhwe, round 2 : 3/8 hits, 2.67 expected hits 5 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Anhwe Americans roll dice for 1 artillery and 7 fighters in Anhwe, round 3 : 6/8 hits, 3.83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 fighters owned by the Americans lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 4 fighters and 1 infantry Casualties for Japanese: 7 infantry and 1 mech_infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters moved from Anhwe to Jehol 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber and 2 fighters moved from Western United States to 10 Sea Zone 1 bomber, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour moved from Hawaiian Islands to 26 Sea Zone 2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 9 fighters moved from France to Southern Italy 1 cruiser and 2 transports moved from 95 Sea Zone to 91 Sea Zone 1 aaGun moved from Egypt to Trans-Jordan Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 2 bombers and 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Removing units owned by Chinese from Jehol: 1 infantry EDIT: Adding units owned by Chinese to Shantung: 1 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Kiangsu 2 infantry placed in Kweichow 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern France to Normandy Bordeaux British take Normandy Bordeaux from Germans 1 artillery moved from Southern France to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Germans 1 artillery and 2 infantry moved from India to Burma 1 mech_infantry moved from Shan State to Hunan 2 fighters moved from India to Hunan 1 artillery moved from India to Burma 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Southern France to France French take France from Germans French take French Indo China from ANZAC French take Morocco from Americans French take Normandy Bordeaux from British French take French Central Africa from Americans French take French Madagascar from British French take Algeria from British French take Southern France from British French take Syria from British French take French West Africa from Americans French take Tunisia from Americans Combat - British Battle in Greece Battle in Northern Italy British attack with 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry British roll dice for 2 artilleries, 2 fighters and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy British roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 3 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Northern Italy British roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 4 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy British win, taking Greece from Germans, taking Northern Italy from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Hunan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 fighters and 2 mech_infantrys Germans defend with 1 artillery and 1 factory_minor British roll dice for 2 fighters and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Burma British attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 armour moved from India to Yunnan 2 fighters moved from Hunan to Yunnan 1 aaGun moved from India to Burma 2 fighters moved from 80 Sea Zone to India 1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from Iraq to 81 Sea Zone 2 armour moved from Egypt to Trans-Jordan 2 fighters moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Southern Italy 3 mech_infantrys placed in Egypt British undo move 1. British undo move 1. 2 mech_infantrys placed in Union of South Africa 1 artillery placed in Union of South Africa 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 mech_infantry placed in India 1 mech_infantry placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in Kwangtung change ownership: 1 mech_infantryCombat Hit Differential Summary :
Germans : -1.00 British : -4.33 Americans : 5.00 Chinese : 1.33 Japanese : 2.00 -
There is no more italian unit
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Siam 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi Combat - ANZAC Battle in Siam Battle in Kiangsi Non Combat Move - ANZAC 1 fighter moved from Philippines to French Indo China 2 fighters moved from Malaya to French Indo China 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Siam 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi Combat - ANZAC Battle in Siam Battle in Kiangsi Non Combat Move - ANZAC 1 fighter moved from Philippines to French Indo China 2 fighters moved from Malaya to French Indo China 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from France to Normandy Bordeaux Turn Complete - French French collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 1 tactical_bomber moved from 112 Sea Zone to France 1 fighter moved from Western Germany to France 1 mech_infantry moved from Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 bomber moved from Persia to 99 Sea Zone 4 bombers moved from Persia to Northern Italy 3 mech_infantrys moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Baltic States to Novgorod 8 mech_infantrys moved from Baltic States to Novgorod 10 artilleries and 1 mech_infantry moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Baltic States to Novgorod 4 mech_infantrys moved from Baltic States to Eastern Poland 5 mech_infantrys moved from Baltic States to Eastern Poland 1 artillery and 1 mech_infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 mech_infantry moved from Germany to Northern Italy 1 mech_infantry moved from Germany to France Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Germans attack with 4 bombers and 5 mech_infantrys British defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 4 bombers and 5 mech_infantrys in Northern Italy, round 2 : 4/9 hits, 3,50 expected hits British roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Battle in Novgorod Germans attack with 1 infantry and 10 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 infantry and 10 mech_infantrys in Novgorod, round 2 : 2/11 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Eastern Persia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Iraq Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in France Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3,00 expected hits French roll dice for 2 infantry and 1 mech_infantry in France, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the French lost in France Germans destroys 22PUs while taking French capital Germans win, taking France from French with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 10 artilleries, 1 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 artilleries, 1 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 4/21 hits, 6,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 mech_infantrys moved from Baltic States to Romania 1 mech_infantry moved from Greater Southern Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Holland Belgium to Western Germany 4 bombers moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 aaGun moved from Baltic States to Eastern Poland 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 mech_infantrys placed in Persia 4 artilleries and 6 mech_infantrys placed in Germany 1 fighter and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -1,17 British : 0,00 French : -0,33 Russians : -0,67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France 1 tactical_bomber moved from 112 Sea Zone to France 1 fighter moved from Western Germany to France 1 mech_infantry moved from Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 bomber moved from Persia to 99 Sea Zone 4 bombers moved from Persia to Northern Italy 3 mech_infantrys moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Baltic States to Novgorod 8 mech_infantrys moved from Baltic States to Novgorod 10 artilleries and 1 mech_infantry moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Baltic States to Novgorod 4 mech_infantrys moved from Baltic States to Eastern Poland 5 mech_infantrys moved from Baltic States to Eastern Poland 1 artillery and 1 mech_infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 mech_infantry moved from Germany to Northern Italy 1 mech_infantry moved from Germany to France Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Germans attack with 4 bombers and 5 mech_infantrys British defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 4 bombers and 5 mech_infantrys in Northern Italy, round 2 : 4/9 hits, 3,50 expected hits British roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Battle in Novgorod Germans attack with 1 infantry and 10 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 infantry and 10 mech_infantrys in Novgorod, round 2 : 2/11 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Eastern Persia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Iraq Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in France Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3,00 expected hits French roll dice for 2 infantry and 1 mech_infantry in France, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the French lost in France Germans destroys 22PUs while taking French capital Germans win, taking France from French with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 10 artilleries, 1 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 artilleries, 1 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 4/21 hits, 6,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 mech_infantrys moved from Baltic States to Romania 1 mech_infantry moved from Greater Southern Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Holland Belgium to Western Germany 4 bombers moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 aaGun moved from Baltic States to Eastern Poland 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 mech_infantrys placed in Persia 4 artilleries and 6 mech_infantrys placed in Germany 1 fighter and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 110 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,17 British : 0,00 French : -0,33 Russians : -0,67 -
please use last file
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 artillery and 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 4 armour and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Rostov to Ukraine 3 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Nenetsia to Vologda 7 infantry moved from Jehol to Chahar Place Units - Russians 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 2 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 2.00 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 9 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 20 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 5 fighters and 4 tactical_bombers moved from Japan to 17 Sea Zone 1 bomber moved from Japan to 17 Sea Zone 1 bomber moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 3 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 10/13 hits, 7,50 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 3 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 20 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 20 Sea Zone 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 bomber moved from 19 Sea Zone to Japan 1 bomber moved from 20 Sea Zone to Japan 3 bombers, 5 fighters and 4 tactical_bombers moved from 17 Sea Zone to Japan Place Units - Japanese 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2 Japanese collect 9 PUs (2 lost to blockades); end with 16 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans : -0,33 Japanese : 3,17 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from Southern Italy to Northern Italy 2 bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Southern Italy to Yugoslavia 1 submarine moved from 19 Sea Zone to 17 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to 17 Sea Zone 2 fighters moved from Hawaiian Islands to 17 Sea Zone 5 fighters moved from Jehol to 17 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in Okinawa Battle in Northern Italy Americans attack with 6 fighters Germans defend with 1 factory_minor and 4 mech_infantrys Americans roll dice for 6 fighters in Northern Italy, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 4 mech_infantrys in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits 2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Northern Italy Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Okinawa from Japanese with 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 fighters Casualties for Germans: 4 mech_infantrys Battle in Yugoslavia Americans attack with 3 fighters Germans defend with 1 mech_infantry Americans roll dice for 3 fighters in Yugoslavia, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Yugoslavia, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Yugoslavia, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers, 2 carriers, 1 cruiser and 3 destroyers Germans defend with 1 cruiser Americans roll dice for 2 bombers, 2 carriers, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Northern Italy to United Kingdom 1 fighter moved from Northern Italy to Southern Italy 3 fighters moved from Yugoslavia to Southern Italy 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 submarine moved from 20 Sea Zone to 6 Sea Zone 7 fighters moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from 17 Sea Zone to Guam 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 bomber and 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : -2.67 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kweichow to Shensi 6 infantry moved from Yunnan to Szechwan 1 infantry moved from Kiangsu to Shantung Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Tsinghai 1 artillery and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :





