Scramble to SZ27?
Odonis (Axis) vs Lebowsky (Allies) BM3L19
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry moved from Archangel to 127 Sea Zone 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Romania to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,5,3,5,6,6,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Marianas Non Combat Move - ANZAC 5 fighters moved from 35 Sea Zone to Kwangsi 2 fighters moved from 22 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; Germans buy 3 armour, 1 carrier, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers and 6 mech_infantrys moved from Bryansk to Caucasus 2 artilleries and 1 infantry moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 2 fighters moved from Novgorod to Caucasus 2 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 6 damage total. Battle in Caucasus Germans attack with 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys British defend with 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys; ANZAC defend with 2 fighters AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/18 hits, 7.33 expected hits British roll dice for 1 aaGun, 5 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Caucasus Germans roll dice for 3 armour, 1 artillery, 4 bombers and 2 fighters in Caucasus, round 3 : 4/10 hits, 5.50 expected hits British roll dice for 5 artilleries, 2 fighters and 5 mech_infantrys in Caucasus, round 3 : 3/12 hits, 4.67 expected hits 4 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Caucasus Germans roll dice for 1 armour, 4 bombers and 2 fighters in Caucasus, round 4 : 4/7 hits, 4.17 expected hits British roll dice for 5 artilleries, 2 fighters and 1 mech_infantry in Caucasus, round 4 : 4/8 hits, 3.33 expected hits 1 mech_infantry owned by the British, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 3 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 2 bombers in Caucasus, round 5 : 3/3 hits, 1.83 expected hits British roll dice for 2 artilleries and 2 fighters in Caucasus, round 5 : 1/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 bomber owned by the Germans and 2 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 1 bomber in Caucasus, round 6 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Caucasus, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is -16 Casualties for Germans: 2 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 6 mech_infantrys Casualties for British: 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys Casualties for ANZAC: 2 fighters Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 2 armour moved from Russia to Tambov 3 aaGuns moved from Bryansk to Tambov 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Finland to Novgorod 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 carrier and 3 submarines placed in 112 Sea Zone 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,5,4,2,2,4 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.67 AA fire in United Kingdom : : 0.67 AA fire in Caucasus : : -0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 16 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Kwangsi 2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 4 mech_infantrys moved from Anhwe to Kwangsi 1 mech_infantry moved from Hopei to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from Urals to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys British defend with 3 mech_infantrys; Americans defend with 1 armour, 1 artillery and 1 marine; ANZAC defend with 5 fighters; Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3.00 expected hits Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry, 1 marine and 3 mech_infantrys in Kwangsi, round 2 : 3/12 hits, 5.83 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 armour, 1 artillery and 6 mech_infantrys in Kwangsi, round 3 : 3/9 hits, 2.50 expected hits Chinese roll dice for 1 armour, 1 artillery, 5 fighters and 1 marine in Kwangsi, round 3 : 4/8 hits, 4.50 expected hits 4 mech_infantrys owned by the Japanese, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Kwangsi Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kwangsi, round 4 : 1/5 hits, 1.83 expected hits Chinese roll dice for 5 fighters in Kwangsi, round 4 : 2/5 hits, 3.33 expected hits 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 5 : 1/3 hits, 1.33 expected hits Chinese roll dice for 4 fighters in Kwangsi, round 5 : 3/4 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 2 armour owned by the Japanese lost in Kwangsi Chinese win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys Casualties for British: 3 mech_infantrys Casualties for Chinese: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 1 marine Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 mech_infantry moved from Shensi to Hunan 1 armour moved from Sikang to Hopei 1 mech_infantry moved from Tsinghai to Kweichow 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Manchuria to Anhwe 1 artillery moved from Urals to Novosibirsk 1 fighter moved from 20 Sea Zone to Formosa Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,5,1,6,2,2,4,4,1,5,1,6,4,5,4,6,6,1,3,3,5,6,1,5,2,3,2,3 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : -4.33 Japanese : 1.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Yakut S.S.R. to Yenisey 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 6 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 cruiser moved from 36 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone Combat - Americans Battle in Yenisey Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Americans win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangtung Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in Kiangsu Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 aaGuns, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 3 carriers moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 2 infantry and 1 mech_infantry placed in French Indo China 2 artilleries, 4 infantry and 2 tactical_bombers placed in Eastern United States 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 2,50 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Yakut S.S.R. to Yenisey 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 6 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 cruiser moved from 36 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone Combat - Americans Battle in Yenisey Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Americans win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangtung Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in Kiangsu Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 aaGuns, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 3 carriers moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 2 infantry and 1 mech_infantry placed in French Indo China 2 artilleries, 4 infantry and 2 tactical_bombers placed in Eastern United States 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 6 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Northwest Persia to Ukraine 6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Japanese 1 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Yunnan British attack with 1 armour, 1 infantry and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits, 3,83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 armour moved from Persia to Northwest Persia 4 mech_infantrys moved from Eastern Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from Egypt to Gibraltar 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 7 artilleries and 1 infantry moved from Szechwan to Sikang 1 artillery, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from Ukraine to Northwest Persia Place Units - British 3 artilleries placed in Persia 3 artilleries placed in Iraq 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,17 British : -3,00 Americans : 2,50 AA fire in Ukraine : : -0,17 Japanese : -1,83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Italians Battle in Scotland Battle in Normandy Bordeaux Italians attack with 5 fighters, 1 infantry and 3 mech_infantrys British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys AA fire in Normandy Bordeaux : 0/5 hits, 0.83 expected hits Italians roll dice for 5 fighters, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits Americans roll dice for 3 aaGuns, 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/19 hits, 7.00 expected hits 3 mech_infantrys owned by the Italians, 3 aaGuns owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 5 fighters in Normandy Bordeaux, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/19 hits, 7.00 expected hits 3 infantry owned by the Americans and 5 fighters owned by the Italians lost in Normandy Bordeaux Americans win, taking Scotland from British with 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -41 Casualties for Italians: 5 fighters, 1 infantry and 3 mech_infantrys Casualties for Americans: 3 aaGuns and 3 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,3,1,1,6 Italians collect 4 PUs (10 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -4.00 AA fire in Normandy Bordeaux : : -0.83
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 fighters moved from Kwangsi to Formosa Combat - ANZAC Battle in Formosa ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Formosa, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 fighter in Formosa, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Formosa ANZAC win, taking Formosa from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Formosa to 20 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Korea to Kwangtung 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys Germans roll dice for 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 6.00 expected hits Americans roll dice for 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits 7 infantry owned by the Germans, 6 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/10 hits, 4.50 expected hits Americans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/10 hits, 4.00 expected hits 2 artilleries owned by the Germans, 3 fighters owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -53 Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 carrier, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone 3 armour moved from Ukraine to Volgograd 1 armour moved from Tambov to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Tambov to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Tambov to Volgograd 1 bomber moved from Kazakhstan to Russia Place Units - Germans 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 1 fighter and 3 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,1,4,6,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.67 Americans : 8.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Hopei to Kiangsu 1 mech_infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese 1 mech_infantry moved from Chahar to Kiangsu 1 artillery moved from Novosibirsk to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour and 2 mech_infantrys Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,2,1,4,1,4,6,6,4,2,3,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,3,2,5,2,1,4,5,5,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,6,6,4,4,3,6,5,5,6,4,2 Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 2.33
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 6 fighters moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Yenisey to Yakut S.S.R. 1 artillery moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
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Scramble form W. Germany?
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@lebowsky
scramble in 113.Had an 82% chance to take Normandy and failed. Game was nearing the end anyway, but that shortened it considerably. Oh well
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 6 fighters moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Yenisey to Yakut S.S.R. 1 artillery moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Kiangsu Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in 112 Sea Zone Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports Italians defend with 1 battleship and 1 carrier Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 112 Sea Zone Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship and 1 carrier Battle in 113 Sea Zone Americans attack with 1 bomber and 6 fighters Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 2 fighters Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports Battle in Norway Battle in Denmark Non Combat Move - Americans 4 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 8 transports moved from 110 Sea Zone to 91 Sea Zone 8 transports moved from 91 Sea Zone to 90 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 3 carriers moved from 39 Sea Zone to 76 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States 2 armour and 1 artillery placed in Normandy Bordeaux Turn Complete - Americans Americans collect 75 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Americans : -0,83 Japanese : -0,67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 6 fighters moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Yenisey to Yakut S.S.R. 1 artillery moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Kiangsu Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in 112 Sea Zone Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports Italians defend with 1 battleship and 1 carrier Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 112 Sea Zone Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship and 1 carrier Battle in 113 Sea Zone Americans attack with 1 bomber and 6 fighters Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Germans Submerged Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 2 fighters Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports Battle in Norway Battle in Denmark Non Combat Move - Americans 4 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 8 transports moved from 110 Sea Zone to 91 Sea Zone 8 transports moved from 91 Sea Zone to 90 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 3 carriers moved from 39 Sea Zone to 76 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States 2 armour and 1 artillery placed in Normandy Bordeaux Turn Complete - Americans Americans collect 75 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Purchase Units - British British buy 3 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Germany 2 fighters moved from Normandy Bordeaux to Germany 2 artilleries and 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 7 artilleries and 1 infantry moved from Sikang to Kazakhstan 3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus British take Caucasus from Germans 3 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Germany 1 bomber moved from Northwest Persia to Ukraine Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Germans defend with 3 submarines British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 2 submarines owned by the Germans lost in 113 Sea Zone British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Germany British attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 aaGun, 1 factory_major and 2 infantry AA fire in Germany : 0/3 hits, 0,50 expected hits British roll dice for 2 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 2 artilleries, 4 fighters and 1 infantry in Germany, round 3 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British captures 86PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Szechwan British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Scotland British attack with 2 artilleries and 3 infantry Italians defend with 1 airfield and 2 infantry British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Scotland British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Scotland British win, taking Scotland from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Kazakhstan British attack with 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys Germans defend with 1 infantry British roll dice for 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 5,17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 3 armour, 7 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 mech_infantrys moved from Yunnan to Sikang 1 armour and 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Persia to Northwest Persia 3 artilleries and 3 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 2 fighters moved from Northwest Persia to Egypt 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from Germany to 113 Sea Zone 2 fighters moved from Germany to Norway 3 armour moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Gibraltar to Normandy Bordeaux Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 49 PUs; end with 135 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 138 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 141 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 144 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 147 PUs Place Units - UK_Pacific 1 airfield placed in Kwangtung 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,50 Italians : -0,67 British : -1,83 Americans : -0,83 Chinese : -0,83 AA fire in Ukraine : : -0,17 Japanese : -1,67 AA fire in Germany : : -0,50
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@Odonis
I dont think that attack really matters anyway, I was on my way to Berlin already.I have to say you had very bad luck this game overall; Also you did so many 50/50 attacks that wasnt game changing.
Tell me if you want round 2.
Good game man
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Would like another crack, yeah. Switch sides?
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Sure, I will create the game